Daily Archives: April 30, 2014
Slightly Coded – Potbellied King – Dev Post 5
Today I started working on the HUD, I didn’t do as much progress as I’d hoped for so I guess I’ll have to work some extra tonight to make up for it. I hate crunching so I’m probably going to take a few breaks to sleep.
Another issue present is the fact that we have to combine our projects into one single for the Alpha presentation. Right now we have some trouble syncing it all toghether meaning that we need to […]
Slightly Coded – Potbellied King – Dev Post 5
Today I started working on the HUD, I didn’t do as much progress as I’d hoped for so I guess I’ll have to work some extra tonight to make up for it. I hate crunching so I’m probably going to take a few breaks to sleep.
Another issue present is the fact that we have to combine our projects into one single for the Alpha presentation. Right now we have some trouble syncing it all toghether meaning that we need to […]
Day 15
This morning was interesting, having slept through both my alarms I awoke just before 11, more rested than I have any weekday the last month, and hurried off to work.the work on the project was far less eventful, though, as more time was spent chasing down annoying bugs so that we have a functioning prototype to show off on friday.During the day, most bugs were luckily eliminated, and the game now works pretty much as intended.
Day 15
This morning was interesting, having slept through both my alarms I awoke just before 11, more rested than I have any weekday the last month, and hurried off to work.the work on the project was far less eventful, though, as more time was spent chasing down annoying bugs so that we have a functioning prototype to show off on friday.During the day, most bugs were luckily eliminated, and the game now works pretty much as intended.
The project
It has been a while since my last post! Working on the first drafts for all the animations and map objects takes up most of my time right now. The focus for us artists on the project has been to create as much placeholder graphic as possible to fill out the alpha version of the game, these placeholders then works as the foundation for the final product.
The best thing about working with first and second drafts and placeholder graphics, is […]
The project
It has been a while since my last post! Working on the first drafts for all the animations and map objects takes up most of my time right now. The focus for us artists on the project has been to create as much placeholder graphic as possible to fill out the alpha version of the game, these placeholders then works as the foundation for the final product.
The best thing about working with first and second drafts and placeholder graphics, is […]
Attracting people; A second try
I wasnt that pleased of the last result i had regarding the banner, so i dug around and got a second chance in creating a new one.
I consulted Nicodemus (A guest lecturer in the Game design program) about my banner and he gave me some good pointers. My previous banner lacked a good construction, the main focus in the picture fell on the middle part of the picture where the “&” sign was located. And applying the characters to the […]
Attracting people; A second try
I wasnt that pleased of the last result i had regarding the banner, so i dug around and got a second chance in creating a new one.
I consulted Nicodemus (A guest lecturer in the Game design program) about my banner and he gave me some good pointers. My previous banner lacked a good construction, the main focus in the picture fell on the middle part of the picture where the “&” sign was located. And applying the characters to the […]
Slightly Coded – Potbellied King – Dev. Post 4
WELL! Last post I said that I would post the very next day about what I’d done but… I kind of forgot. So I’m posting today instead, hopefully this won’t be a thing that happens far too often.
So we had another Quality Time with Marcus yesterday and it went alot better than the last one (that’s not saying alot though since last time was rather abyssmal) we had far more to show and most of the group members were there […]
Slightly Coded – Potbellied King – Dev. Post 4
WELL! Last post I said that I would post the very next day about what I’d done but… I kind of forgot. So I’m posting today instead, hopefully this won’t be a thing that happens far too often.
So we had another Quality Time with Marcus yesterday and it went alot better than the last one (that’s not saying alot though since last time was rather abyssmal) we had far more to show and most of the group members were there […]