Daily Archives: April 18, 2014

Temple of Light (Big Game Project)

For the last 3 weeks I have been working on a game called Temple of Light with a group called Parehelion Entertainments for the course Big Game Project. The game is a First Person Puzzle where the player uses mirrors to move light and reach crystals to complete different challenges. My role in this project is level design and I have been working on four different levels as well as a zone where the player starts, a tutorial level, a […]

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Program: Programming

Temple of Light (Big Game Project)

For the last 3 weeks I have been working on a game called Temple of Light with a group called Parehelion Entertainments for the course Big Game Project. The game is a First Person Puzzle where the player uses mirrors to move light and reach crystals to complete different challenges. My role in this project is level design and I have been working on four different levels as well as a zone where the player starts, a tutorial level, a […]

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Program: Programming

My work on E.R.A

We started working on the Big game project about three weeks ago. Things has so far gone very smoothly an we are on schedule.. (knock on wood). My work has been to make a concept of the melee creep, make the model, skin it and then do rough animations. Done and done. With the over all concept of the game being a bit of steampunk-ish I had to get familiar with the artstyle as I’ve never done anything like it. […]

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Program: Graphics

My work on E.R.A

We started working on the Big game project about three weeks ago. Things has so far gone very smoothly an we are on schedule.. (knock on wood). My work has been to make a concept of the melee creep, make the model, skin it and then do rough animations. Done and done. With the over all concept of the game being a bit of steampunk-ish I had to get familiar with the artstyle as I’ve never done anything like it. […]

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Program: Graphics

My work on E.R.A

We started working on the Big game project about three weeks ago. Things has so far gone very smoothly an we are on schedule.. (knock on wood). My work has been to make a concept of the melee creep, make the model, skin it and then do rough animations. Done and done. With the over all concept of the game being a bit of steampunk-ish I had to get familiar with the artstyle as I’ve never done anything like it. […]

/ Comments Off on My work on E.R.A
Program: Graphics

My work on E.R.A

We started working on the Big game project about three weeks ago. Things has so far gone very smoothly an we are on schedule.. (knock on wood). My work has been to make a concept of the melee creep, make the model, skin it and then do rough animations. Done and done. With the over all concept of the game being a bit of steampunk-ish I had to get familiar with the artstyle as I’ve never done anything like it. […]

/ Comments Off on My work on E.R.A
Program: Graphics

Temple of Light (Big Game Project)

For the last 3 weeks I have been working on a game called Temple of Light with a group called Parehelion Entertainments for the course Big Game Project. The game is a First Person Puzzle where the player uses mirrors to move light and reach crystals to complete different challenges. My role in this project is level design and I have been working on four different levels as well as a zone where the player starts, a tutorial level, a […]

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Program: Programming

Temple of Light (Big Game Project)

For the last 3 weeks I have been working on a game called Temple of Light with a group called Parehelion Entertainments for the course Big Game Project. The game is a First Person Puzzle where the player uses mirrors to move light and reach crystals to complete different challenges. My role in this project is level design and I have been working on four different levels as well as a zone where the player starts, a tutorial level, a […]

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Program: Programming

Mechropolis – Fleeing AI

I’ve recently started working with the talented folks at Digital Tuna (creators of CoBots) on a new project for the course Big Game, the grand finale of our second year here at Campus Gotland. The game’s name is Mechropolis. It’s a first person action puzzle game in which the player is invited to explore a long lost underground civilization. The only remaining inhabitants in this derelict world are the robot servants still carrying out […]

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Program: Programming

Mechropolis – Fleeing AI

I’ve recently started working with the talented folks at Digital Tuna (creators of CoBots) on a new project for the course Big Game, the grand finale of our second year here at Campus Gotland. The game’s name is Mechropolis. It’s a first person action puzzle game in which the player is invited to explore a long lost underground civilization. The only remaining inhabitants in this derelict world are the robot servants still carrying out […]

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Program: Programming

Big Game Project – Week 2

This week I worked on designing the gods for the temple. The temple will have in total 5 gods, each level is designed after a god, and also each god will have their own statue in the game. Also started planning out the visuals for each level and started sculpting on the gods this week. There was also our first internal testing of the game where the whole team sat down and played through the game.
Designing the Gods
I started this […]

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Program: Graphics

Big Game Project – Week 2

This week I worked on designing the gods for the temple. The temple will have in total 5 gods, each level is designed after a god, and also each god will have their own statue in the game. Also started planning out the visuals for each level and started sculpting on the gods this week. There was also our first internal testing of the game where the whole team sat down and played through the game.
Designing the Gods
I started this […]

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Program: Graphics

Big Game Project – Week 2

This week I worked on designing the gods for the temple. The temple will have in total 5 gods, each level is designed after a god, and also each god will have their own statue in the game. Also started planning out the visuals for each level and started sculpting on the gods this week. There was also our first internal testing of the game where the whole team sat down and played through the game.
Designing the Gods
I started this […]

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Program: Graphics

Big Game Project – Week 2

This week I worked on designing the gods for the temple. The temple will have in total 5 gods, each level is designed after a god, and also each god will have their own statue in the game. Also started planning out the visuals for each level and started sculpting on the gods this week. There was also our first internal testing of the game where the whole team sat down and played through the game.
Designing the Gods
I started this […]

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Program: Graphics

Third week of Big Game project


 
This week has had its up and downs. Some days the work has been really slow and some the day has gone by in a blink of an eye.
My planning for this week was to create the Commander for the game. The scope of this project was to create a Commander with a resource system that can place new structures on the map. To get this to work I had to create some assets. I created a building that […]

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Program: Programming

Third week of Big Game project


 
This week has had its up and downs. Some days the work has been really slow and some the day has gone by in a blink of an eye.
My planning for this week was to create the Commander for the game. The scope of this project was to create a Commander with a resource system that can place new structures on the map. To get this to work I had to create some assets. I created a building that […]

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Program: Programming

Week 3, E.R.A, Daniel Svensson

Week 3

This week has been an unrelenting wait for our internal Alpha to be completed. It is hard for us to continue in our design process before we have something playable and to that effect I have focused more on the production side this week except for one thing (see below). 

During our pre-production I decided we would update our Agile working method by using two new tools, Trello and Microsoft project. These two tools in combination would handle the macro […]

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Program: Programming

Week 3, E.R.A, Daniel Svensson

Week 3

This week has been an unrelenting wait for our internal Alpha to be completed. It is hard for us to continue in our design process before we have something playable and to that effect I have focused more on the production side this week except for one thing (see below). 

During our pre-production I decided we would update our Agile working method by using two new tools, Trello and Microsoft project. These two tools in combination would handle the macro […]

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Program: Programming

Big Game Project – Week 1

Week 15 we started our Big Game Project. The group met up Tuesday the 8’Th for the first time and discussed how we wanted to approach working on the project and how we wanted to divide the work tasks between the members. On the following Wednesday we started working on the necessary preparation work for the project, such as the game design document and the project plan.
We play tested the game a lot during the first few days of the […]

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Program: Graphics

Big Game Project – Week 1

Week 15 we started our Big Game Project. The group met up Tuesday the 8’Th for the first time and discussed how we wanted to approach working on the project and how we wanted to divide the work tasks between the members. On the following Wednesday we started working on the necessary preparation work for the project, such as the game design document and the project plan.
We play tested the game a lot during the first few days of the […]

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Program: Graphics

Third week of Big Game project


 
This week has had its up and downs. Some days the work has been really slow and some the day has gone by in a blink of an eye.
My planning for this week was to create the Commander for the game. The scope of this project was to create a Commander with a resource system that can place new structures on the map. To get this to work I had to create some assets. I created a building that […]

/ Comments Off on Third week of Big Game project
Program: Programming

Third week of Big Game project


 
This week has had its up and downs. Some days the work has been really slow and some the day has gone by in a blink of an eye.
My planning for this week was to create the Commander for the game. The scope of this project was to create a Commander with a resource system that can place new structures on the map. To get this to work I had to create some assets. I created a building that […]

/ Comments Off on Third week of Big Game project
Program: Programming

Big Game Project – Week 1

Week 15 we started our Big Game Project. The group met up Tuesday the 8’Th for the first time and discussed how we wanted to approach working on the project and how we wanted to divide the work tasks between the members. On the following Wednesday we started working on the necessary preparation work for the project, such as the game design document and the project plan.
We play tested the game a lot during the first few days of the […]

/ Comments Off on Big Game Project – Week 1
Program: Graphics

Big Game Project – Week 1

Week 15 we started our Big Game Project. The group met up Tuesday the 8’Th for the first time and discussed how we wanted to approach working on the project and how we wanted to divide the work tasks between the members. On the following Wednesday we started working on the necessary preparation work for the project, such as the game design document and the project plan.
We play tested the game a lot during the first few days of the […]

/ Comments Off on Big Game Project – Week 1
Program: Graphics