Daily Archives: April 11, 2014
Big Game Project – Week 2
I can’t believe Week 2 is over! It really feels like time is rushing by. Although I’ve been working a lot this week, I kinda feel like I haven’t accomplished as much as I wanted. :/ Anyway…
I blocked in some basic colors on the player model, to get a feel for how the character is going to look when it’s done. I’m not going to produce the final texture just yet though, that’s scheduled for like Week 5.
The model […]
Big Game Project – Week 2
I can’t believe Week 2 is over! It really feels like time is rushing by. Although I’ve been working a lot this week, I kinda feel like I haven’t accomplished as much as I wanted. :/ Anyway…
I blocked in some basic colors on the player model, to get a feel for how the character is going to look when it’s done. I’m not going to produce the final texture just yet though, that’s scheduled for like Week 5.
The model […]
Big Game Project
This blog is a part of the Big Game Project, a course available at Uppsala University – Campus Gotland. The course is ten weeks long and ties in with the GGC (Gotland Game Conference) which is sometime in June. The course could be seen as a examination for all that we are “supposed” to have learned. During these ten weeks each group are going to produce a game from a pre-designed concept. These concepts are created by individual students, before […]
Big Game Project
This blog is a part of the Big Game Project, a course available at Uppsala University – Campus Gotland. The course is ten weeks long and ties in with the GGC (Gotland Game Conference) which is sometime in June. The course could be seen as a examination for all that we are “supposed” to have learned. During these ten weeks each group are going to produce a game from a pre-designed concept. These concepts are created by individual students, before […]
Big Game Project – Week 2
I can’t believe Week 2 is over! It really feels like time is rushing by. Although I’ve been working a lot this week, I kinda feel like I haven’t accomplished as much as I wanted. :/ Anyway…
I blocked in some basic colors on the player model, to get a feel for how the character is going to look when it’s done. I’m not going to produce the final texture just yet though, that’s scheduled for like Week 5.
The model […]
Big Game Project – Week 2
I can’t believe Week 2 is over! It really feels like time is rushing by. Although I’ve been working a lot this week, I kinda feel like I haven’t accomplished as much as I wanted. :/ Anyway…
I blocked in some basic colors on the player model, to get a feel for how the character is going to look when it’s done. I’m not going to produce the final texture just yet though, that’s scheduled for like Week 5.
The model […]
Network – >.<
Network is both fun and frustrating. This week I continued working with the networking code, the problem however is that it is going slow. You need go about coding in a bit different way than you do when you code otherwise. Because when you code for singleplayer you don’t have to take into consideration what happens to the object when other people see it. In a network however you need to send the location of your player to the others, […]
Network – >.<
Network is both fun and frustrating. This week I continued working with the networking code, the problem however is that it is going slow. You need go about coding in a bit different way than you do when you code otherwise. Because when you code for singleplayer you don’t have to take into consideration what happens to the object when other people see it. In a network however you need to send the location of your player to the others, […]
Stationary and Fusion
Hi!
So the first Sprint is over and I’ve almost finished all my tasks this week. I had decided to make the Controller, Thrower, a fusion version of these two and also the Stationary robot. As you can see in my priviously post, I finished the Controller and the Thrower quite quickly and I thought that it would go even quicker to finish the fusion version, since I only had to build it from the two earlier meshes. I was a […]
Stationary and Fusion
Hi!
So the first Sprint is over and I’ve almost finished all my tasks this week. I had decided to make the Controller, Thrower, a fusion version of these two and also the Stationary robot. As you can see in my priviously post, I finished the Controller and the Thrower quite quickly and I thought that it would go even quicker to finish the fusion version, since I only had to build it from the two earlier meshes. I was a […]
Big Game Project Weekly Roundup: April 7-11
My first, real week of the Big Game Project is now finished. From now on, I will blog at least once a week, and do some weekly roundup on what happened during the week.
April 7-9: Talking to my teachers about what to doI spent the first three days of this week talking to my teachers about what I should do during the course since I was the last man standing while every other Big Game Group was filled. In the […]
Big Game Project Weekly Roundup: April 7-11
My first, real week of the Big Game Project is now finished. From now on, I will blog at least once a week, and do some weekly roundup on what happened during the week.
April 7-9: Talking to my teachers about what to doI spent the first three days of this week talking to my teachers about what I should do during the course since I was the last man standing while every other Big Game Group was filled. In the […]
Stationary and Fusion
Hi!
So the first Sprint is over and I’ve almost finished all my tasks this week. I had decided to make the Controller, Thrower, a fusion version of these two and also the Stationary robot. As you can see in my priviously post, I finished the Controller and the Thrower quite quickly and I thought that it would go even quicker to finish the fusion version, since I only had to build it from the two earlier meshes. I was a […]
Stationary and Fusion
Hi!
So the first Sprint is over and I’ve almost finished all my tasks this week. I had decided to make the Controller, Thrower, a fusion version of these two and also the Stationary robot. As you can see in my priviously post, I finished the Controller and the Thrower quite quickly and I thought that it would go even quicker to finish the fusion version, since I only had to build it from the two earlier meshes. I was a […]
Network – >.<
Network is both fun and frustrating. This week I continued working with the networking code, the problem however is that it is going slow. You need go about coding in a bit different way than you do when you code otherwise. Because when you code for singleplayer you don’t have to take into consideration what happens to the object when other people see it. In a network however you need to send the location of your player to the others, […]
Network – >.<
Network is both fun and frustrating. This week I continued working with the networking code, the problem however is that it is going slow. You need go about coding in a bit different way than you do when you code otherwise. Because when you code for singleplayer you don’t have to take into consideration what happens to the object when other people see it. In a network however you need to send the location of your player to the others, […]
Day 5
More work on the pathfinding today. There’s a lot to do, but hopefully it’ll be worth it in the end.
I’ve made it so that each Tile keeps track of its’ neighboring tiles. This will (probably) make it easier to do the rest of the pathfinding, as well as to create a better tile-to-tile movement system.
A basic pathfinding system is now complete! But apparently (unknown to me) the lead design had added the possibility of moving diagonally to the design. Though […]
Day 5
More work on the pathfinding today. There’s a lot to do, but hopefully it’ll be worth it in the end.
I’ve made it so that each Tile keeps track of its’ neighboring tiles. This will (probably) make it easier to do the rest of the pathfinding, as well as to create a better tile-to-tile movement system.
A basic pathfinding system is now complete! But apparently (unknown to me) the lead design had added the possibility of moving diagonally to the design. Though […]
Second week of Big Game project!
So this week has been filled with tasks that have felt as if progress are going sideways. The plan was to start merging what I had done last week into an alpha version of the game, but as it is with most programming there were some obstacles right from the start of the week.
The first obstacle was that our AI monsters did not have pathfinding so they kept getting stuck in objects. To fix this I had to learn how […]
Second week of Big Game project!
So this week has been filled with tasks that have felt as if progress are going sideways. The plan was to start merging what I had done last week into an alpha version of the game, but as it is with most programming there were some obstacles right from the start of the week.
The first obstacle was that our AI monsters did not have pathfinding so they kept getting stuck in objects. To fix this I had to learn how […]
ERA – The Struggles Continue
So week two of production has come to an end. It’s been a tough week with many delays and unforeseen obstacles, but I still feel we have managed to get far. Our pre-alpha was due for today and while we have not reached all the goals we set ourselves for it, I feel we have reached enough of them for there to be no need for despair. (Yet)
This week I wrote a generalized system that handles the interaction between spells and […]
ERA – The Struggles Continue
So week two of production has come to an end. It’s been a tough week with many delays and unforeseen obstacles, but I still feel we have managed to get far. Our pre-alpha was due for today and while we have not reached all the goals we set ourselves for it, I feel we have reached enough of them for there to be no need for despair. (Yet)
This week I wrote a generalized system that handles the interaction between spells and […]