Daily Archives: January 16, 2014
DropManager
Today I reworked the drop system and added a DropManager which will manage the drop spawning.I made a textfile so that each powerup has a number(their chance) like this:
bigger_pad 1000smaller_pad 1000extra_life 200shield 500
and then I added everything up and that is 1000 + 1000 + 200 + 500 = 2700.And then I need to calculate a barrier for each drop.
then its like 500 / 2700 = shield barrierand 1000 / 2700 = bigger_pad and smaller_pad chance.
When I spawn a drop I randomize a […]
DropManager
Today I reworked the drop system and added a DropManager which will manage the drop spawning.I made a textfile so that each powerup has a number(their chance) like this:
bigger_pad 1000smaller_pad 1000extra_life 200shield 500
and then I added everything up and that is 1000 + 1000 + 200 + 500 = 2700.And then I need to calculate a barrier for each drop.
then its like 500 / 2700 = shield barrierand 1000 / 2700 = bigger_pad and smaller_pad chance.
When I spawn a drop I randomize a […]
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Programming Project, day 26
I’ve gotten box vs box collision to work, and added objects that collide in the main menu screen. I’m having some problems moving them around, I guess I’m getting tired. I’ll break here for now and continue tomorrow.
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Programming Project, day 26
I’ve gotten box vs box collision to work, and added objects that collide in the main menu screen. I’m having some problems moving them around, I guess I’m getting tired. I’ll break here for now and continue tomorrow.
Day 20
So, I managed to fix collision between box vs circle and circle vs circle. I added an ingame brick that is round and have a Circle Collider so when the Ball Object hit it the code call a funtion to check circle vs circle. I also added collision between the balls but that caused alot of strange collisions so i removed that.
I added the WinState that Stefan made after I done som modifications like adding some TTF text to it.I […]
Day 20
So, I managed to fix collision between box vs circle and circle vs circle. I added an ingame brick that is round and have a Circle Collider so when the Ball Object hit it the code call a funtion to check circle vs circle. I also added collision between the balls but that caused alot of strange collisions so i removed that.
I added the WinState that Stefan made after I done som modifications like adding some TTF text to it.I […]
Frogger Dev. Post 22
Finished the music and sound today, it all seems to be working pretty well and I added to that you can enter the level design in a text file, it doesn’t work if you want several levels but I am working on it. Tomorrow I’m gonna see if I can make more levels somehow but first I’ve got to get TTF working so that we can have actual high-score. If I can’t work with TTF then I might just record […]
Frogger Dev. Post 22
Finished the music and sound today, it all seems to be working pretty well and I added to that you can enter the level design in a text file, it doesn’t work if you want several levels but I am working on it. Tomorrow I’m gonna see if I can make more levels somehow but first I’ve got to get TTF working so that we can have actual high-score. If I can’t work with TTF then I might just record […]
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Programming Assignment – Arkanoid
I didn’t have much time to work on the game today, bur I have nothing I need to do tomorrow so I’ll be sitting the game-room and working a lot tomorrow. I Worked a bit on the encrypt and decrypt class. I also made a few new sprites with animation that Anthon wanted. And that’s pretty much all I did today.
Here is a screenshot from the game.
Filed under: Uncategorized Tagged: Uppsala University Universitet game programming […]
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Programming Assignment – Arkanoid
I didn’t have much time to work on the game today, bur I have nothing I need to do tomorrow so I’ll be sitting the game-room and working a lot tomorrow. I Worked a bit on the encrypt and decrypt class. I also made a few new sprites with animation that Anthon wanted. And that’s pretty much all I did today.
Here is a screenshot from the game.
Filed under: Uncategorized Tagged: Uppsala University Universitet game programming […]