Daily Archives: January 16, 2014
DropManager
Today I reworked the drop system and added a DropManager which will manage the drop spawning.I made a textfile so that each powerup has a number(their chance) like this:
bigger_pad 1000smaller_pad 1000extra_life 200shield 500
and then I added everything up and that is 1000 + 1000 + 200 + 500 = 2700.And then I need to calculate a barrier for each drop.
then its like 500 / 2700 = shield barrierand 1000 / 2700 = bigger_pad and smaller_pad chance.
When I spawn a drop I randomize a […]
DropManager
Today I reworked the drop system and added a DropManager which will manage the drop spawning.I made a textfile so that each powerup has a number(their chance) like this:
bigger_pad 1000smaller_pad 1000extra_life 200shield 500
and then I added everything up and that is 1000 + 1000 + 200 + 500 = 2700.And then I need to calculate a barrier for each drop.
then its like 500 / 2700 = shield barrierand 1000 / 2700 = bigger_pad and smaller_pad chance.
When I spawn a drop I randomize a […]
Programming Project, day 26
I’ve gotten box vs box collision to work, and added objects that collide in the main menu screen. I’m having some problems moving them around, I guess I’m getting tired. I’ll break here for now and continue tomorrow.
Programming Project, day 26
I’ve gotten box vs box collision to work, and added objects that collide in the main menu screen. I’m having some problems moving them around, I guess I’m getting tired. I’ll break here for now and continue tomorrow.
Day 20
So, I managed to fix collision between box vs circle and circle vs circle. I added an ingame brick that is round and have a Circle Collider so when the Ball Object hit it the code call a funtion to check circle vs circle. I also added collision between the balls but that caused alot of strange collisions so i removed that.
I added the WinState that Stefan made after I done som modifications like adding some TTF text to it.I […]
Day 20
So, I managed to fix collision between box vs circle and circle vs circle. I added an ingame brick that is round and have a Circle Collider so when the Ball Object hit it the code call a funtion to check circle vs circle. I also added collision between the balls but that caused alot of strange collisions so i removed that.
I added the WinState that Stefan made after I done som modifications like adding some TTF text to it.I […]
Frogger Dev. Post 22
Finished the music and sound today, it all seems to be working pretty well and I added to that you can enter the level design in a text file, it doesn’t work if you want several levels but I am working on it. Tomorrow I’m gonna see if I can make more levels somehow but first I’ve got to get TTF working so that we can have actual high-score. If I can’t work with TTF then I might just record […]
Frogger Dev. Post 22
Finished the music and sound today, it all seems to be working pretty well and I added to that you can enter the level design in a text file, it doesn’t work if you want several levels but I am working on it. Tomorrow I’m gonna see if I can make more levels somehow but first I’ve got to get TTF working so that we can have actual high-score. If I can’t work with TTF then I might just record […]
Programming Assignment – Arkanoid
I didn’t have much time to work on the game today, bur I have nothing I need to do tomorrow so I’ll be sitting the game-room and working a lot tomorrow. I Worked a bit on the encrypt and decrypt class. I also made a few new sprites with animation that Anthon wanted. And that’s pretty much all I did today.
Here is a screenshot from the game.
Filed under: Uncategorized Tagged: Uppsala University Universitet game programming […]
Programming Assignment – Arkanoid
I didn’t have much time to work on the game today, bur I have nothing I need to do tomorrow so I’ll be sitting the game-room and working a lot tomorrow. I Worked a bit on the encrypt and decrypt class. I also made a few new sprites with animation that Anthon wanted. And that’s pretty much all I did today.
Here is a screenshot from the game.
Filed under: Uncategorized Tagged: Uppsala University Universitet game programming […]