Monthly Archives: December 2013
Final game programming project
As the title says it all I’m going from now on make a new post every day until the project has ended; to keep everything updated and gaining more points needed to succeed with this project ehe (you need to post a blog entry every day and reflect what you did, how it worked and why you did it sorta). Note that this applies to our first game programming course. So what’s the project all about? Well, in the beginning of […]
Final game programming project
As the title says it all I’m going from now on make a new post every day until the project has ended; to keep everything updated and gaining more points needed to succeed with this project ehe (you need to post a blog entry every day and reflect what you did, how it worked and why you did it sorta). Note that this applies to our first game programming course. So what’s the project all about? Well, in the beginning of […]
Game programming I – assignment day 1, second post
Preliminary schedule for our work done:
Week 50 : Game idea. Rendered window. Player avatar.
Week 51: Sprites. Map.
Week 52: Enemies. Collision.
Week 1: Music. States.
Week 2: Polishing. Buffer time.
Week 3: Report.
Game programming I – assignment day 1, second post
Preliminary schedule for our work done:
Week 50 : Game idea. Rendered window. Player avatar.
Week 51: Sprites. Map.
Week 52: Enemies. Collision.
Week 1: Music. States.
Week 2: Polishing. Buffer time.
Week 3: Report.
Programming Project, day 1
I’ve learned extremely much these past weeks. Among the things I’ve learned are better use of classes, basics of pointers (I also use them a lot now, since i finally know why I should), forward declaring, ifstream/ofstream, learned a bit about std::map and std::vector(the dynamic array), and I’ve also learned a little more about Vectors (the speed/velocity one)
Our class have got an assignment, to create a game in groups of two. Me and my partner, Robert Olin, have already started […]
Programming Project, day 1
I’ve learned extremely much these past weeks. Among the things I’ve learned are better use of classes, basics of pointers (I also use them a lot now, since i finally know why I should), forward declaring, ifstream/ofstream, learned a bit about std::map and std::vector(the dynamic array), and I’ve also learned a little more about Vectors (the speed/velocity one)
Our class have got an assignment, to create a game in groups of two. Me and my partner, Robert Olin, have already started […]
Programming assignment
Programming assignment. We got the requirements for the assignment today. We are supposed to clone an old game in SDL using c++. By the end of this weekend I think it would be reasonable to have a working window and a moving player character on screen.
Programming assignment
Programming assignment. We got the requirements for the assignment today. We are supposed to clone an old game in SDL using c++. By the end of this weekend I think it would be reasonable to have a working window and a moving player character on screen.
Game programming I – assignment day 1
Started repeating code used in lectures and workshops to better understand their syntax and how they work.
Also started thinking about what game to make.
A lite version of Tyrian or Arcanoid have been considered.
Game programming I – assignment day 1
Started repeating code used in lectures and workshops to better understand their syntax and how they work.
Also started thinking about what game to make.
A lite version of Tyrian or Arcanoid have been considered.
Enchant game challenge
A few weeks ago I got an e-mail sent to me and the rest of my class that we would get visitors from Japan telling us about a new script code, Enchant. In Enchant the main purpose is the ability to make games faster and easier without the need to code as much and to prove this the manager made a game in a mere 90 seconds! Surpirsingly enough there weren’t even 30 % of the class present but of course […]
Enchant game challenge
A few weeks ago I got an e-mail sent to me and the rest of my class that we would get visitors from Japan telling us about a new script code, Enchant. In Enchant the main purpose is the ability to make games faster and easier without the need to code as much and to prove this the manager made a game in a mere 90 seconds! Surpirsingly enough there weren’t even 30 % of the class present but of course […]
Started out with programming!
I mentioned earlier that I’ve started out with programming and currently I’m in the “Game Programming I” course, and I wished I could’ve gone more into programming in an earlier stage of my life. Sure it is fun and all but it really is hard to keep up for a beginner like me since it’s fast-paced and so much information to take in, but I have to fight even harder and really try to get into the mindset of a […]
Started out with programming!
I mentioned earlier that I’ve started out with programming and currently I’m in the “Game Programming I” course, and I wished I could’ve gone more into programming in an earlier stage of my life. Sure it is fun and all but it really is hard to keep up for a beginner like me since it’s fast-paced and so much information to take in, but I have to fight even harder and really try to get into the mindset of a […]
The most useless course I’ve ever attended
Hello this time I will talk about the most pointless course of them all: To communicate through Speech and Text. To me it was a waste of time, no, waste of A LOT of precious time since the stuff we did in this boring course not only was to repeat the communication I had in high scool but it had nothing to do with game design at all, heck even our game design teacher insisted this! I know what some of you […]
The most useless course I’ve ever attended
Hello this time I will talk about the most pointless course of them all: To communicate through Speech and Text. To me it was a waste of time, no, waste of A LOT of precious time since the stuff we did in this boring course not only was to repeat the communication I had in high scool but it had nothing to do with game design at all, heck even our game design teacher insisted this! I know what some of you […]
It was a while…
It has been little over two months before I posted anything… I’m really sorry for the inactivity! Much has happened until now, and I’m going to cover the basics. So first I’ve finished the course “introduction to game design and game analysis” which was indeed a fun course. In the end it got stressful and hectic with the final game project, but my group finished making the space shooter game based on the two words thoughtless and badger! I would say we […]
It was a while…
It has been little over two months before I posted anything… I’m really sorry for the inactivity! Much has happened until now, and I’m going to cover the basics. So first I’ve finished the course “introduction to game design and game analysis” which was indeed a fun course. In the end it got stressful and hectic with the final game project, but my group finished making the space shooter game based on the two words thoughtless and badger! I would say we […]
4th Week Of 2D drawing!
This blog as been lacking lately, and I apologize for that.
With our previous course, Game Design, we got the opportunity to reflect on the aspects of design that we learned during class and at home. These reflections have been the root of my previous posts. But during the 2D course, we have mostly been taught different techniques and then practiced them like crazy. But this have not left me reflecting upon what we learned (mostly because it’s very straight forward). […]
4th Week Of 2D drawing!
This blog as been lacking lately, and I apologize for that.
With our previous course, Game Design, we got the opportunity to reflect on the aspects of design that we learned during class and at home. These reflections have been the root of my previous posts. But during the 2D course, we have mostly been taught different techniques and then practiced them like crazy. But this have not left me reflecting upon what we learned (mostly because it’s very straight forward). […]
Day 1, My first game on the way!
Today I met with my groupmate Stefan for our final assignment in the course Game programming 1. We have to construct a game using C++ and SDL graphic library in about 5 weeks. Its scored depending on different elements included in the game such as animation, collision, visual effects etc.
We didn’t have much time for our first meeting so we tried to think of a game we want to make and are able to make in such a short time […]
Day 1, My first game on the way!
Today I met with my groupmate Stefan for our final assignment in the course Game programming 1. We have to construct a game using C++ and SDL graphic library in about 5 weeks. Its scored depending on different elements included in the game such as animation, collision, visual effects etc.
We didn’t have much time for our first meeting so we tried to think of a game we want to make and are able to make in such a short time […]
Hand Practice
Been practicing hand drawings these past few days. Thought I’d share a few samples.
Björn Erik Berndtsson. Graphics and Game Design.
Hand Practice
Been practicing hand drawings these past few days. Thought I’d share a few samples.
Björn Erik Berndtsson. Graphics and Game Design.