Daily Archives: December 17, 2013
Programming Project, day 6
After todays lecture I added animations to the PlayerObjects, it works very well! There are now animations for idle and walking in four directions.
Next up is getting the bombs to explode, spreading fire in the correct way and getting it to destroy bricks/kill players. There after, its time to get the animations right on the explosions. Then, powerups! The game is pretty close to being playable now.
Programming Project, day 6
After todays lecture I added animations to the PlayerObjects, it works very well! There are now animations for idle and walking in four directions.
Next up is getting the bombs to explode, spreading fire in the correct way and getting it to destroy bricks/kill players. There after, its time to get the animations right on the explosions. Then, powerups! The game is pretty close to being playable now.
Teapots and pretty lights!
I’ve recently been experimenting a lot with OpenGL as a part of an assignment in the programming course I’m taking right now. Playing around with lighting has really captivated me. I love creating visuals through code, the instant feedback that you get when the smallest code change entirely transforms the feel of a scene is simply intoxicating!
Teapots and pretty lights!
I’ve recently been experimenting a lot with OpenGL as a part of an assignment in the programming course I’m taking right now. Playing around with lighting has really captivated me. I love creating visuals through code, the instant feedback that you get when the smallest code change entirely transforms the feel of a scene is simply intoxicating!
Day 5
I stayed home this morning to work on the project alone. I managed to understand the use of states and I made the frame for a virtual State class. I also made a MenuState class, GameState class and a StateManager class keeping track of it all. It felt good when i figured out how to implement it all. I’m not sure I’m doing it “the right way” but it works in its basic form but the classes still need much […]
Day 5
I stayed home this morning to work on the project alone. I managed to understand the use of states and I made the frame for a virtual State class. I also made a MenuState class, GameState class and a StateManager class keeping track of it all. It felt good when i figured out how to implement it all. I’m not sure I’m doing it “the right way” but it works in its basic form but the classes still need much […]
Character Design
The third week of the 2D-course was spent on developing a character from one of the thumbnails we created during the first week, we were supposed to hand in the original thumbnail, a construction drawing and one complete drawing that is the last step before clean up. (The close up of the face was one of the VG criterias).
For a real game project I am not sure if the character i chose is the most interesting one to develop, […]
Character Design
The third week of the 2D-course was spent on developing a character from one of the thumbnails we created during the first week, we were supposed to hand in the original thumbnail, a construction drawing and one complete drawing that is the last step before clean up. (The close up of the face was one of the VG criterias).
For a real game project I am not sure if the character i chose is the most interesting one to develop, […]
The Pitch
I just realised that I had written this post about our big presentation but forgotten to post it so here it is.This Monday was the day we had to be finished with our projects and pitch them to the rest of our class, the second year students, our teacher and staff. Of course we where nervous but we felt prepared as we had practiced a lot and put a lot of time into this […]
The Pitch
I just realised that I had written this post about our big presentation but forgotten to post it so here it is.This Monday was the day we had to be finished with our projects and pitch them to the rest of our class, the second year students, our teacher and staff. Of course we where nervous but we felt prepared as we had practiced a lot and put a lot of time into this […]
2D Week 2 Perspective
The second week of the 2D-course we studied perspective, once you know how to do it is rather straight forwards but it is tedious work and I did not find photoshop the best tool for this week’s assignment which was to draw an airplane and a car in the same picture. Here is what I did along with the reflective assignment of the week.After having drawn on paper during this week I have realised how messy it can be […]
2D Week 2 Perspective
The second week of the 2D-course we studied perspective, once you know how to do it is rather straight forwards but it is tedious work and I did not find photoshop the best tool for this week’s assignment which was to draw an airplane and a car in the same picture. Here is what I did along with the reflective assignment of the week.After having drawn on paper during this week I have realised how messy it can be […]
It possibly maybe perhaps, finally begins (a little)
Just checked and saw that babel is working, great.
Today me and Marting discussed the elements of Frogger and what we needed to do during the Christmas holidays. We decided to split the work into four parts. We didn’t name them specifically but the parts were:
-Core things: a working level with a menu screen, moving player and functional enemies.
-Important things: Lives, Game over state, score, “proper” graphics, etc.
-More stuff: different levels, more obstacles, score bonuses
-Yeah right… :Multiplayer mode, music.
Our planning so […]
It possibly maybe perhaps, finally begins (a little)
Just checked and saw that babel is working, great.
Today me and Marting discussed the elements of Frogger and what we needed to do during the Christmas holidays. We decided to split the work into four parts. We didn’t name them specifically but the parts were:
-Core things: a working level with a menu screen, moving player and functional enemies.
-Important things: Lives, Game over state, score, “proper” graphics, etc.
-More stuff: different levels, more obstacles, score bonuses
-Yeah right… :Multiplayer mode, music.
Our planning so […]
Weekly Report – 2013-12-17
This came a bit late. Sorry about that! Not that there is much to tell frankly. The previous week was mainly about line drawing and making a clean image.
Put simply, I now understand why the teachers insisted on us practicing circles and lines. I regret not spending more time on it now. Though I’m fairly confident in my coordination, the problem I faced was more of a technical one. Being a complete newcomer to the workings of Photoshop, I had […]
Weekly Report – 2013-12-17
This came a bit late. Sorry about that! Not that there is much to tell frankly. The previous week was mainly about line drawing and making a clean image.
Put simply, I now understand why the teachers insisted on us practicing circles and lines. I regret not spending more time on it now. Though I’m fairly confident in my coordination, the problem I faced was more of a technical one. Being a complete newcomer to the workings of Photoshop, I had […]
Game programming I – assignment day 6
Fixed the sprite issue today.
Stated working on making the player move. Made a vector2 class.
Updated Schedule:
week 50: window/player
week 51: sprite/map
week 52 Enemies/ Collision
Week 1: music/ states
Week 2: polish / particle effect / buffer time
week 3: report
Game programming I – assignment day 6
Fixed the sprite issue today.
Stated working on making the player move. Made a vector2 class.
Updated Schedule:
week 50: window/player
week 51: sprite/map
week 52 Enemies/ Collision
Week 1: music/ states
Week 2: polish / particle effect / buffer time
week 3: report
Game-jam
This weekend me and some classmates entered the Game-jam. We made an extremely story-driven game. In the end, the only gameplay we had was walking through a maze. But even though ´the gameplay could have been more interesting, I am very happy with the results!
(Students in my group: Theodor Gerhamn, Per Johansson, Henrik Forsman and André Åström)
Game-jam
This weekend me and some classmates entered the Game-jam. We made an extremely story-driven game. In the end, the only gameplay we had was walking through a maze. But even though ´the gameplay could have been more interesting, I am very happy with the results!
(Students in my group: Theodor Gerhamn, Per Johansson, Henrik Forsman and André Åström)
Planning
Game breakdown: Space Shooter.
Objects: Window || Game space || Player || Enemy || Bullet || Score
States: Loading state || Game state || Options state
Enemy states: Moving || Moving and shooting || Kamikaze
What is this about?
We have been given an assignment where we are to build a replica of an older game. I and my assignment partner decided to do a replica of an old space shooter (Tyrian). The game includes a regenerating shield but we decided to […]
Planning
Game breakdown: Space Shooter.
Objects: Window || Game space || Player || Enemy || Bullet || Score
States: Loading state || Game state || Options state
Enemy states: Moving || Moving and shooting || Kamikaze
What is this about?
We have been given an assignment where we are to build a replica of an older game. I and my assignment partner decided to do a replica of an old space shooter (Tyrian). The game includes a regenerating shield but we decided to […]
Testing 1.0
Sure hope this category-thing works.