Daily Archives: December 16, 2013
Day 4
Me and Stefan met after class to do some work. He had apparently done the vector class, input class and a pong version of a ball class already. The ball class might need some work to fit with the GameObjects class but its a start.
Today at class we learned about Inheritance, Polymorphism and how to handle different States using a StateManager. e.g. game states or AI-states. So that messed up a lot of how the program structure is built and […]
Day 4
Me and Stefan met after class to do some work. He had apparently done the vector class, input class and a pong version of a ball class already. The ball class might need some work to fit with the GameObjects class but its a start.
Today at class we learned about Inheritance, Polymorphism and how to handle different States using a StateManager. e.g. game states or AI-states. So that messed up a lot of how the program structure is built and […]
Have to start being coherent i guess
So now that i know that at least Tommi will read this i guess i should try try to take this blog more seriously. The idea is to make a blog post every day i studied at all.
Today we had a lecture about inheritance and states. I don’t think i grasped it entirely but i feel that i understood the concept of it at least. I’ve said it many times before, I can do it if i just get the […]
Have to start being coherent i guess
So now that i know that at least Tommi will read this i guess i should try try to take this blog more seriously. The idea is to make a blog post every day i studied at all.
Today we had a lecture about inheritance and states. I don’t think i grasped it entirely but i feel that i understood the concept of it at least. I’ve said it many times before, I can do it if i just get the […]
2D
For the past few weeks I have been very busy with the first 2D course. We have been working a lot on construction and building characters with boxes and cylinders. I have been working really hard, trying to challenge myself every week and that is probably why I have been doing so well.
Anyways I thought I should post what I have been doing for my home work these past few weeks so I will start with the first one. […]
2D
For the past few weeks I have been very busy with the first 2D course. We have been working a lot on construction and building characters with boxes and cylinders. I have been working really hard, trying to challenge myself every week and that is probably why I have been doing so well.
Anyways I thought I should post what I have been doing for my home work these past few weeks so I will start with the first one. […]
2013-12-16
We will rewrite the code for the platformer and try to understand as much as possible of it. We will then implement another player object that will be player 2, this one will move a little bit faster than the previous player. The two players will always have a running animation and will always be facing right, but you can jump and move right and left as you please. There will be a flat floor which always moves to the […]
2013-12-16
We will rewrite the code for the platformer and try to understand as much as possible of it. We will then implement another player object that will be player 2, this one will move a little bit faster than the previous player. The two players will always have a running animation and will always be facing right, but you can jump and move right and left as you please. There will be a flat floor which always moves to the […]
Game Programming I – assignment day 5
Created the class Player as a child class to Entity.
Got the sprite to load on to the window, problem was simply a missing / in the file path.
Discovered a new problem though, the sprite is loaded with the background from the file rather than just the sprite.
Found a couple other files to use where only the sprite get’s loaded onto the window.
Maybe work on making the player move later.
Game Programming I – assignment day 5
Created the class Player as a child class to Entity.
Got the sprite to load on to the window, problem was simply a missing / in the file path.
Discovered a new problem though, the sprite is loaded with the background from the file rather than just the sprite.
Found a couple other files to use where only the sprite get’s loaded onto the window.
Maybe work on making the player move later.
Melvind
TRY THE GAME -> http://www.doodlemeat.se/ggj13/
Myself (Programming, Gamedesign), Anthon Fredriksson (Programming), Nils Wennergren (Art) and Camilla Jacobsen (Graphics) made a game called Melvind during the Gotland Game Jam 2013.
It’s centered around a Dwarf called “Melvind”, who has to defend his keg of beer(or ale) at all costs. Gather resources to build Towers to help you in the defense of the keg. It’s a blend of Tower Defense and resource management top-down RPG.
Getting our heads around path-finding (Called A-star (link:http://www.policyalmanac.org/games/aStarTutorial.htm) […]
Melvind
TRY THE GAME -> http://www.doodlemeat.se/ggj13/
Myself (Programming, Gamedesign), Anthon Fredriksson (Programming), Nils Wennergren (Art) and Camilla Jacobsen (Graphics) made a game called Melvind during the Gotland Game Jam 2013.
It’s centered around a Dwarf called “Melvind”, who has to defend his keg of beer(or ale) at all costs. Gather resources to build Towers to help you in the defense of the keg. It’s a blend of Tower Defense and resource management top-down RPG.
Getting our heads around path-finding (Called A-star (link:http://www.policyalmanac.org/games/aStarTutorial.htm) […]
Programming Frogger
With the assignment we now have in programming to recreate an old school game. I’ve together with Ladbon decided to recreate the classic game Frogger. With the assignment we now have in programming to recreate an old school game. I’ve together with Ladbon decided to recreate the classic game Frogger.
I’ve started to implement the core of the game from the Platformer project we created over the previous lectures.
Things that have been put into the new Frogger project so far are
– Engine.h/cpp
-Sprite.h/cpp
-SpriteManager.h/cpp
-DrawManager.h/cpp
I’ve also been playing around with the Intellisense that is in visual studio, to make smart comment that are visible with mouse hovering.
Programming Frogger
I’ve started to implement the core of the game from the Platformer project we created over the previous lectures.
Things that have been put into the new Frogger project so far are
– Engine.h/cpp
-Sprite.h/cpp
-SpriteManager.h/cpp
-DrawManager.h/cpp
I’ve also been playing around with the Intellisense that is in visual studio, to make smart comment that are visible with mouse hovering.
Project plan
I’ve noticed that it’s only in swedish but do not fret! I shall blogg in english henceforth.
I am creating a game with my co worker David Peldan that will resemble Frogger.
BTW sorry I haven’t written anything. Only because I haven’t thought about anything new other than learning c++. It’s nothing newsworthy.
Projekt Frogger.
Projektet är bemannat av David Peldan och Ladbon Monjezizadeh.
Dessa två studenter kommer försöka återskapa känslan av mekaniken man kallar Frogger. Spelet introducerades 1981 av Konami som ett arkad spel […]
Project plan
I’ve noticed that it’s only in swedish but do not fret! I shall blogg in english henceforth.
I am creating a game with my co worker David Peldan that will resemble Frogger.
BTW sorry I haven’t written anything. Only because I haven’t thought about anything new other than learning c++. It’s nothing newsworthy.
Projekt Frogger.
Projektet är bemannat av David Peldan och Ladbon Monjezizadeh.
Dessa två studenter kommer försöka återskapa känslan av mekaniken man kallar Frogger. Spelet introducerades 1981 av Konami som ett arkad spel […]
Working much and late
It feels like I don’t have any time left, but it’s probably just me prioritising wrong. And no I haven’t played any games instead… In fact I worked to 7 AM with Enchant only to wake up at 12 AM to meet my group and discuss the progress. If that’s not enough I have to work with the gaming project too, but eh it’s nothing you can do really. I’ve done some more level designing in Enchant (which is actually […]
Working much and late
It feels like I don’t have any time left, but it’s probably just me prioritising wrong. And no I haven’t played any games instead… In fact I worked to 7 AM with Enchant only to wake up at 12 AM to meet my group and discuss the progress. If that’s not enough I have to work with the gaming project too, but eh it’s nothing you can do really. I’ve done some more level designing in Enchant (which is actually […]