Monthly Archives: November 2013

Post mortem

Assignment
In our course Advanced game design we were tasked with making a board game in four weeks time. My group included five people:
Joar Hedvall
Linus Johansson
Magnus Jinneskog
Petter Vernersson
Viva Ivarsson
Concept
When making our concept we started off by brainstorming different themes that we liked. We did this by taking turns of say random words and themes that we wrote down. Once the paper was full we read it out loud and marked the words we liked. One of the themes that we all […]

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Program: Graphics

Post mortem

Assignment
In our course Advanced game design we were tasked with making a board game in four weeks time. My group included five people:
Joar Hedvall
Linus Johansson
Magnus Jinneskog
Petter Vernersson
Viva Ivarsson
Concept
When making our concept we started off by brainstorming different themes that we liked. We did this by taking turns of say random words and themes that we wrote down. Once the paper was full we read it out loud and marked the words we liked. One of the themes that we all […]

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Program: Graphics

Crunch time!

We, or at least I believed that we would have whole this week to work on our board game, but that wasn’t the case. Luckily I managed to finish the wizard tower during the weekend and therefor I had two days to play test our game and focus on drawing the loot cards.

On Monday we play tested our game for the last time, trying out an old method once again. What we did was to […]

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Program: Graphics

Crunch time!

We, or at least I believed that we would have whole this week to work on our board game, but that wasn’t the case. Luckily I managed to finish the wizard tower during the weekend and therefor I had two days to play test our game and focus on drawing the loot cards.

On Monday we play tested our game for the last time, trying out an old method once again. What we did was to […]

/ Comments Off on Crunch time!
Program: Graphics

Realism will give us better narratives, right?

As mentioned in a previous post, I would post my speech for my Communication class (but translated into English). Warning! This text acted as a script for me during my speech, so it’s not optimized to be read, in a deep hipster kind of way. The translation process took place after spending 2 days writing my report for our Major Assignment = my brain is mushy…

Will Realistic Graphics Give Us Better Narratives?

The next generation of consoles are just around the […]

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Program: Graphics

Realism will give us better narratives, right?

As mentioned in a previous post, I would post my speech for my Communication class (but translated into English). Warning! This text acted as a script for me during my speech, so it’s not optimized to be read, in a deep hipster kind of way. The translation process took place after spending 2 days writing my report for our Major Assignment = my brain is mushy…

Will Realistic Graphics Give Us Better Narratives?

The next generation of consoles are just around the […]

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Program: Graphics

Final Sprint

During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:

Have the players draw an event card […]

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Program: Programming

Final Sprint

During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:

Have the players draw an event card […]

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Program: Programming

Final Sprint

During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:

Have the players draw an event card […]

/ Comments Off on Final Sprint
Program: Programming

Final Sprint

During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:

Have the players draw an event card […]

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Program: Programming

Presentation

Yesterday was the “big day” for this course. It was a tight fit but we made it work. The whole party was a successes, everyone seemed to have a good time and enjoy playing the different games that was there. Even though I had have much to little sleep I felt positive with what we had produced. The response was mostly positive and playing it myself and watching others try it out made it feel valid. Sure there are problems […]

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Program: Graphics

Presentation

Yesterday was the “big day” for this course. It was a tight fit but we made it work. The whole party was a successes, everyone seemed to have a good time and enjoy playing the different games that was there. Even though I had have much to little sleep I felt positive with what we had produced. The response was mostly positive and playing it myself and watching others try it out made it feel valid. Sure there are problems […]

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Program: Graphics

Couses finished

Yeah. I forgot to write anything for about three weeks. No excuses.
Now I’ve finished Both the Communications course and the Design&Analysis course, note with flying colors but good enough to pass i believe. 
Missed the group meeting with the student advisers again this Tuesday and it got me a bit down. At least i got it confirmed as being every three weeks so i have it noted now.
Next week the programming course starts, i wish i had gotten the two books […]

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Program: Programming

Couses finished

Yeah. I forgot to write anything for about three weeks. No excuses.
Now I’ve finished Both the Communications course and the Design&Analysis course, note with flying colors but good enough to pass i believe. 
Missed the group meeting with the student advisers again this Tuesday and it got me a bit down. At least i got it confirmed as being every three weeks so i have it noted now.
Next week the programming course starts, i wish i had gotten the two books […]

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Program: Programming

Game of Stones

This past week we had finished the game and we had presented it to our teacher Adam Mayes. he did like how the game was and we didn’t really notice anything ourselves that needed improvement. We continued then with upgrading the games visuals, I myself did a lot of that work during when the others went to Gamex. I took upon myself the task of creating the board and almost all the tiles and the pieces. I worked in Photoshop […]

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Program: Graphics

Game of Stones

This past week we had finished the game and we had presented it to our teacher Adam Mayes. he did like how the game was and we didn’t really notice anything ourselves that needed improvement. We continued then with upgrading the games visuals, I myself did a lot of that work during when the others went to Gamex. I took upon myself the task of creating the board and almost all the tiles and the pieces. I worked in Photoshop […]

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Program: Graphics

Game of Stones

This past week we had finished the game and we had presented it to our teacher Adam Mayes. he did like how the game was and we didn’t really notice anything ourselves that needed improvement. We continued then with upgrading the games visuals, I myself did a lot of that work during when the others went to Gamex. I took upon myself the task of creating the board and almost all the tiles and the pieces. I worked in Photoshop […]

/ Comments Off on Game of Stones
Program: Graphics

Game of Stones

This past week we had finished the game and we had presented it to our teacher Adam Mayes. he did like how the game was and we didn’t really notice anything ourselves that needed improvement. We continued then with upgrading the games visuals, I myself did a lot of that work during when the others went to Gamex. I took upon myself the task of creating the board and almost all the tiles and the pieces. I worked in Photoshop […]

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Program: Graphics

Board Game Progress Report (Advanced Game Design) – The End

Yesterday, we presented the final game that we came up with for the other groups and some staff at Campus Gotland. Below are some of the changes that was made to the final version of the game.
In addition to a slightly reworked board, there are also a few tiles on the board that only the monster can move on (marked green on the image below). The reason for adding those tiles is because we thought that the monster needed to […]

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Program: Programming

Board Game Progress Report (Advanced Game Design) – The End

Yesterday, we presented the final game that we came up with for the other groups and some staff at Campus Gotland. Below are some of the changes that was made to the final version of the game.
In addition to a slightly reworked board, there are also a few tiles on the board that only the monster can move on (marked green on the image below). The reason for adding those tiles is because we thought that the monster needed to […]

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Program: Programming

Week 44-45 Kristoffer Johansson

So for week 44 we have been testing the game with our teacher and with another group. We have also written the basics of the game design document. In the beginning of week 45 we have had the final presentation of our game where every group played each other’s games. Finally today on the 6th of November we have gathered to write the weekly reports as well as the group’s post-mortem.
The play testing with the teacher went well. He enjoyed […]

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Program: Graphics

Week 44-45 Kristoffer Johansson

So for week 44 we have been testing the game with our teacher and with another group. We have also written the basics of the game design document. In the beginning of week 45 we have had the final presentation of our game where every group played each other’s games. Finally today on the 6th of November we have gathered to write the weekly reports as well as the group’s post-mortem.
The play testing with the teacher went well. He enjoyed […]

/ Comments Off on Week 44-45 Kristoffer Johansson
Program: Graphics

Week 44-45 Kristoffer Johansson

So for week 44 we have been testing the game with our teacher and with another group. We have also written the basics of the game design document. In the beginning of week 45 we have had the final presentation of our game where every group played each other’s games. Finally today on the 6th of November we have gathered to write the weekly reports as well as the group’s post-mortem.
The play testing with the teacher went well. He enjoyed […]

/ Comments Off on Week 44-45 Kristoffer Johansson
Program: Graphics

Week 44-45 Kristoffer Johansson

So for week 44 we have been testing the game with our teacher and with another group. We have also written the basics of the game design document. In the beginning of week 45 we have had the final presentation of our game where every group played each other’s games. Finally today on the 6th of November we have gathered to write the weekly reports as well as the group’s post-mortem.
The play testing with the teacher went well. He enjoyed […]

/ Comments Off on Week 44-45 Kristoffer Johansson
Program: Graphics