Daily Archives: November 8, 2013

Advanced Game Design Postmortem

My groups and my personal postmortem for the course in Advanced Game is now available on our group’s wiki.My individual postmortemThe group’s postmortem

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Program: Programming

Advanced Game Design Postmortem

My groups and my personal postmortem for the course in Advanced Game is now available on our group’s wiki.My individual postmortemThe group’s postmortem

/ Comments Off on Advanced Game Design Postmortem
Program: Programming

Post mortem

Assignment
In our course Advanced game design we were tasked with making a board game in four weeks time. My group included five people:
Joar Hedvall
Linus Johansson
Magnus Jinneskog
Petter Vernersson
Viva Ivarsson
Concept
When making our concept we started off by brainstorming different themes that we liked. We did this by taking turns of say random words and themes that we wrote down. Once the paper was full we read it out loud and marked the words we liked. One of the themes that we all […]

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Program: Graphics

Post mortem

Assignment
In our course Advanced game design we were tasked with making a board game in four weeks time. My group included five people:
Joar Hedvall
Linus Johansson
Magnus Jinneskog
Petter Vernersson
Viva Ivarsson
Concept
When making our concept we started off by brainstorming different themes that we liked. We did this by taking turns of say random words and themes that we wrote down. Once the paper was full we read it out loud and marked the words we liked. One of the themes that we all […]

/ Comments Off on Post mortem
Program: Graphics

Crunch time!

We, or at least I believed that we would have whole this week to work on our board game, but that wasn’t the case. Luckily I managed to finish the wizard tower during the weekend and therefor I had two days to play test our game and focus on drawing the loot cards.

On Monday we play tested our game for the last time, trying out an old method once again. What we did was to […]

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Program: Graphics

Crunch time!

We, or at least I believed that we would have whole this week to work on our board game, but that wasn’t the case. Luckily I managed to finish the wizard tower during the weekend and therefor I had two days to play test our game and focus on drawing the loot cards.

On Monday we play tested our game for the last time, trying out an old method once again. What we did was to […]

/ Comments Off on Crunch time!
Program: Graphics