Daily Archives: November 7, 2013

Realism will give us better narratives, right?

As mentioned in a previous post, I would post my speech for my Communication class (but translated into English). Warning! This text acted as a script for me during my speech, so it’s not optimized to be read, in a deep hipster kind of way. The translation process took place after spending 2 days writing my report for our Major Assignment = my brain is mushy…

Will Realistic Graphics Give Us Better Narratives?

The next generation of consoles are just around the […]

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Program: Graphics

Realism will give us better narratives, right?

As mentioned in a previous post, I would post my speech for my Communication class (but translated into English). Warning! This text acted as a script for me during my speech, so it’s not optimized to be read, in a deep hipster kind of way. The translation process took place after spending 2 days writing my report for our Major Assignment = my brain is mushy…

Will Realistic Graphics Give Us Better Narratives?

The next generation of consoles are just around the […]

/ Comments Off on Realism will give us better narratives, right?
Program: Graphics

Final Sprint

During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:

Have the players draw an event card […]

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Program: Programming

Final Sprint

During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:

Have the players draw an event card […]

/ Comments Off on Final Sprint
Program: Programming

Final Sprint

During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:

Have the players draw an event card […]

/ Comments Off on Final Sprint
Program: Programming

Final Sprint

During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:

Have the players draw an event card […]

/ Comments Off on Final Sprint
Program: Programming