Monthly Archives: November 2013
Programming!
Today we had the weekly check-up on the programming course to see if we had done all the assignments and unfortunately hadn’t done one of the assignments because it was added mid-lecture so I guess I was too focused on my own code to realize there was a new assignment to do. But now after about 30 min of coding I’m done with it! Yay for me!
The assignment was to let the user input a string of text and the […]
Programming!
Today we had the weekly check-up on the programming course to see if we had done all the assignments and unfortunately hadn’t done one of the assignments because it was added mid-lecture so I guess I was too focused on my own code to realize there was a new assignment to do. But now after about 30 min of coding I’m done with it! Yay for me!
The assignment was to let the user input a string of text and the […]
26h Game Jam Finished
After about 16h of work time in the enchant.js Game Jam, me and Adam Wrange have produced a game. Time was lost to sleeping, a lecture at the start and we turned it in early.
the game is named Neko Run and is available Here
The game jam have been a lot of fun and have been an awesome experience.
Me and Adam Wrange worked together without any programmers to help, so it has been a challange but a lot of fun.
Thank […]
26h Game Jam Finished
After about 16h of work time in the enchant.js Game Jam, me and Adam Wrange have produced a game. Time was lost to sleeping, a lecture at the start and we turned it in early.
the game is named Neko Run and is available Here
The game jam have been a lot of fun and have been an awesome experience.
Me and Adam Wrange worked together without any programmers to help, so it has been a challange but a lot of fun.
Thank […]
Designing Systems/Game Ideas: Resource Dependencies
When I was eating today I got a crazy idea for an economy or resource system for an RTS that could become very fun to use and would force players into a economic war and a “real” war. It would use scarcity of resources and trades to be the primary source for resources.
What this means in practice would be a system that forces players to interact and use trades to get everything they need to obtain specific goals, such as […]
Designing Systems/Game Ideas: Resource Dependencies
When I was eating today I got a crazy idea for an economy or resource system for an RTS that could become very fun to use and would force players into a economic war and a “real” war. It would use scarcity of resources and trades to be the primary source for resources.
What this means in practice would be a system that forces players to interact and use trades to get everything they need to obtain specific goals, such as […]
Designing Systems/Game Ideas: Resource Dependencies
When I was eating today I got a crazy idea for an economy or resource system for an RTS that could become very fun to use and would force players into a economic war and a “real” war. It would use scarcity of resources and trades to be the primary source for resources.
What this means in practice would be a system that forces players to interact and use trades to get everything they need to obtain specific goals, such as […]
Designing Systems/Game Ideas: Resource Dependencies
When I was eating today I got a crazy idea for an economy or resource system for an RTS that could become very fun to use and would force players into a economic war and a “real” war. It would use scarcity of resources and trades to be the primary source for resources.
What this means in practice would be a system that forces players to interact and use trades to get everything they need to obtain specific goals, such as […]
26h Game Jam
I’m currently participating in a 26 hour long game jam, the creators of enchant.js is here. So we are making a game in enchant.js in 26 hours. I am in a group with one other guy, we have a dissadvantage to some other groups because they have programmers and we dont. Adam (my group partner) know some programming in javascript so he has to do all the the programming.
They way we make the game as we cant code much orselves […]
26h Game Jam
I’m currently participating in a 26 hour long game jam, the creators of enchant.js is here. So we are making a game in enchant.js in 26 hours. I am in a group with one other guy, we have a dissadvantage to some other groups because they have programmers and we dont. Adam (my group partner) know some programming in javascript so he has to do all the the programming.
They way we make the game as we cant code much orselves […]
20 hours of prototype game development “John Lake”
At university we recently received the task to quickly develop a game based on the theme “hope is the path to disappointment”. We had a maximum of 25 hours of disposable time for this task.
I was teamed up with Emma Matson who did most of the design and all the art and animation. Together we developed the following game:
I wrapped together an easy to use engine using SFML and wrote a simple tile/collision-loader for Tiled tmx […]
20 hours of prototype game development “John Lake”
At university we recently received the task to quickly develop a game based on the theme “hope is the path to disappointment”. We had a maximum of 25 hours of disposable time for this task.
I was teamed up with Emma Matson who did most of the design and all the art and animation. Together we developed the following game:
I wrapped together an easy to use engine using SFML and wrote a simple tile/collision-loader for Tiled tmx […]
Day 3 – Design Design, Scopes, Von Krahl’s and Texas Honky Tonk Cantina
Today’s workshop was going to be about game design and interactive things. Adam held the lecture and most of it I had heard before but what I really want to get from his are his notes on non-linearity in games, which is something I want to know more about. The funny thing that Philip wrote in his notes that I am going to quote now is that “You know you are not in Visby when Adam has to explain what […]
Day 3 – Design Design, Scopes, Von Krahl’s and Texas Honky Tonk Cantina
Today’s workshop was going to be about game design and interactive things. Adam held the lecture and most of it I had heard before but what I really want to get from his are his notes on non-linearity in games, which is something I want to know more about. The funny thing that Philip wrote in his notes that I am going to quote now is that “You know you are not in Visby when Adam has to explain what […]
Day 3 – Design Design, Scopes, Von Krahl’s and Texas Honky Tonk Cantina
Today’s workshop was going to be about game design and interactive things. Adam held the lecture and most of it I had heard before but what I really want to get from his are his notes on non-linearity in games, which is something I want to know more about. The funny thing that Philip wrote in his notes that I am going to quote now is that “You know you are not in Visby when Adam has to explain what […]
Day 3 – Design Design, Scopes, Von Krahl’s and Texas Honky Tonk Cantina
Today’s workshop was going to be about game design and interactive things. Adam held the lecture and most of it I had heard before but what I really want to get from his are his notes on non-linearity in games, which is something I want to know more about. The funny thing that Philip wrote in his notes that I am going to quote now is that “You know you are not in Visby when Adam has to explain what […]
University Projects: Thumbnails
Gonna upload some thumbnails that we made last weeks, I’m not happy of the itchy upload quality (School scanner went insane.)
We were to choose one out of two design concepts. I picked the one called “Clash of Heavens”. I interpreted the design to be about old religions and myths invading our modern realm. So I started designing characters that were not inline with any world. This was due to the background was supposed to change back and forth between mythological […]
University Projects: Thumbnails
Gonna upload some thumbnails that we made last weeks, I’m not happy of the itchy upload quality (School scanner went insane.)
We were to choose one out of two design concepts. I picked the one called “Clash of Heavens”. I interpreted the design to be about old religions and myths invading our modern realm. So I started designing characters that were not inline with any world. This was due to the background was supposed to change back and forth between mythological […]
Day 2 – Error, Noku, sparkly poo and Clayhills
I woke up today feeling really tired but at least now I had a good night’s sleep. Today we knew where we were going so it was not as confusing as yesterday. This day was about technological performance and storytelling, which was kinda interesting in a way but the lecturer was all about showing movies that he had done. I wanted him to talk more about the topic instead of throwing movies in my face. Here’s a movie that he […]
Day 2 – Error, Noku, sparkly poo and Clayhills
I woke up today feeling really tired but at least now I had a good night’s sleep. Today we knew where we were going so it was not as confusing as yesterday. This day was about technological performance and storytelling, which was kinda interesting in a way but the lecturer was all about showing movies that he had done. I wanted him to talk more about the topic instead of throwing movies in my face. Here’s a movie that he […]
Day 2 – Error, Noku, sparkly poo and Clayhills
I woke up today feeling really tired but at least now I had a good night’s sleep. Today we knew where we were going so it was not as confusing as yesterday. This day was about technological performance and storytelling, which was kinda interesting in a way but the lecturer was all about showing movies that he had done. I wanted him to talk more about the topic instead of throwing movies in my face. Here’s a movie that he […]
Day 2 – Error, Noku, sparkly poo and Clayhills
I woke up today feeling really tired but at least now I had a good night’s sleep. Today we knew where we were going so it was not as confusing as yesterday. This day was about technological performance and storytelling, which was kinda interesting in a way but the lecturer was all about showing movies that he had done. I wanted him to talk more about the topic instead of throwing movies in my face. Here’s a movie that he […]
Day 1 – Presentation, Maiasmokk and Hell Hunt
I survived the night! I went to the reception and asked for a blanket because as I said it was really cold. She looked at me in surprise and said “a blanket? no…”. She at least said she would look into it and call us when she knew, we were satisfied with that answer because we had a workshop to go to. Finding the Estonian Academy of Arts was quite easy, Philip and I were there in plenty of time […]
Day 1 – Presentation, Maiasmokk and Hell Hunt
I survived the night! I went to the reception and asked for a blanket because as I said it was really cold. She looked at me in surprise and said “a blanket? no…”. She at least said she would look into it and call us when she knew, we were satisfied with that answer because we had a workshop to go to. Finding the Estonian Academy of Arts was quite easy, Philip and I were there in plenty of time […]