Monthly Archives: November 2013
GAMEX 2013 Report – Campus Gotland
The 2013 edition of the Swedish gaming expo Gamex is now over. I was attending the expo during it’s first three days, and in the following posts, I’ll write about some thoughts about the expo and such. The first will be about Campus Gotland’s Presence at the expo. More posts in the coming days
The games that Campus Gotland was showing on the floor this year was CoBots, Fly or Die, King of the Thrill, Little Warlock, […]
GAMEX 2013 Report – Campus Gotland
The 2013 edition of the Swedish gaming expo Gamex is now over. I was attending the expo during it’s first three days, and in the following posts, I’ll write about some thoughts about the expo and such. The first will be about Campus Gotland’s Presence at the expo. More posts in the coming days
The games that Campus Gotland was showing on the floor this year was CoBots, Fly or Die, King of the Thrill, Little Warlock, […]
Gamex Week!
At the start of the week me and my group finished of the cogs we had bought by putting on some papers on both sides indicating what way you had to turn the wheel to be able to step of the cog. We also made a new board from wood and nail that worked perfectly with our new cogs.
We also showed Adam our board game and he really seemed to enjoy our new board and working cogwheels.
This week I have […]
Gamex Week!
At the start of the week me and my group finished of the cogs we had bought by putting on some papers on both sides indicating what way you had to turn the wheel to be able to step of the cog. We also made a new board from wood and nail that worked perfectly with our new cogs.
We also showed Adam our board game and he really seemed to enjoy our new board and working cogwheels.
This week I have […]
Gamex Week!
At the start of the week me and my group finished of the cogs we had bought by putting on some papers on both sides indicating what way you had to turn the wheel to be able to step of the cog. We also made a new board from wood and nail that worked perfectly with our new cogs.
We also showed Adam our board game and he really seemed to enjoy our new board and working cogwheels.
This week I have […]
Gamex Week!
At the start of the week me and my group finished of the cogs we had bought by putting on some papers on both sides indicating what way you had to turn the wheel to be able to step of the cog. We also made a new board from wood and nail that worked perfectly with our new cogs.
We also showed Adam our board game and he really seemed to enjoy our new board and working cogwheels.
This week I have […]
Group work – update 4
Speech and powerpoint mostly done now, any eventual final polish will happen today but at least our spokesman have something to practice on now. Will need to write down instructions for the paper prototype.
Group work – update 4
Speech and powerpoint mostly done now, any eventual final polish will happen today but at least our spokesman have something to practice on now. Will need to write down instructions for the paper prototype.
Group work – update 3
After finishing up the prototype and getting some more feedback I’ve sat down to help write the pitch as well as the powerpoint presentation that will be used in conjecture with it. I believe we have covered all the neccessary things that can be said in a 5 minute timeframe, we now need to polish it and time it to perfection.
Group work – update 3
After finishing up the prototype and getting some more feedback I’ve sat down to help write the pitch as well as the powerpoint presentation that will be used in conjecture with it. I believe we have covered all the neccessary things that can be said in a 5 minute timeframe, we now need to polish it and time it to perfection.
Board Game – more play testing
This week has consisted mostly of more tweaking and balancing of our game.
On Tuesday we had a short meeting with Adam where he played our game and gave us some feedback. He enjoyed the game and thought we had a great base game that could be expanded in many different ways, like adding classes, shops/economy systems and more. He suggested that we should use the last weeks to try throwing lots of different systems and ideas into the game and […]
Board Game – more play testing
This week has consisted mostly of more tweaking and balancing of our game.
On Tuesday we had a short meeting with Adam where he played our game and gave us some feedback. He enjoyed the game and thought we had a great base game that could be expanded in many different ways, like adding classes, shops/economy systems and more. He suggested that we should use the last weeks to try throwing lots of different systems and ideas into the game and […]
Group and individual work
After two days of play-testing we have polished our game some more. My dice rolling went like shit so I died really early on in the game so for me it became fast boring, but it wasn’t only my dice rolling that did it. We noticed that the wizard had become little too powerful with some of the new spells that had been added, so the changes we did to balance it was to make the most powerful spells into […]
Group and individual work
After two days of play-testing we have polished our game some more. My dice rolling went like shit so I died really early on in the game so for me it became fast boring, but it wasn’t only my dice rolling that did it. We noticed that the wizard had become little too powerful with some of the new spells that had been added, so the changes we did to balance it was to make the most powerful spells into […]
Boring Warrior turns into the Last Spark
It’s been a long time since I wrote a new post in this blog. The reason being that we have been quite busy with our major game assignment and Communication classes.
The communication course has now concluded (yey!) so now we can focus completely on our game design and analysis course!
Since my last post we have named the game to “Last Spark” and basically finished designing the game. We are in the progress of finishing our Concept Document, One-Page Design […]
Boring Warrior turns into the Last Spark
It’s been a long time since I wrote a new post in this blog. The reason being that we have been quite busy with our major game assignment and Communication classes.
The communication course has now concluded (yey!) so now we can focus completely on our game design and analysis course!
Since my last post we have named the game to “Last Spark” and basically finished designing the game. We are in the progress of finishing our Concept Document, One-Page Design […]
Thoughtless Productions – Summary of the last 2 weeks of work.
01/11/2013
Since I last wrote here I was right in the middle of creating some of the main enemies and characters of our game. We had a meeting Wednesday the 23rd where we started testing with our paper prototype and going through some of our more fundamental systems. When we called it a day we each had our assignments and mine was to continue working with main characters and enemies. Sometime later we had our first test presentation, our lead designer […]
Thoughtless Productions – Summary of the last 2 weeks of work.
01/11/2013
Since I last wrote here I was right in the middle of creating some of the main enemies and characters of our game. We had a meeting Wednesday the 23rd where we started testing with our paper prototype and going through some of our more fundamental systems. When we called it a day we each had our assignments and mine was to continue working with main characters and enemies. Sometime later we had our first test presentation, our lead designer […]
Thoughtless Productions – Summary of the last 2 weeks of work.
01/11/2013
Since I last wrote here I was right in the middle of creating some of the main enemies and characters of our game. We had a meeting Wednesday the 23rd where we started testing with our paper prototype and going through some of our more fundamental systems. When we called it a day we each had our assignments and mine was to continue working with main characters and enemies. Sometime later we had our first test presentation, our lead designer […]
Thoughtless Productions – Summary of the last 2 weeks of work.
01/11/2013
Since I last wrote here I was right in the middle of creating some of the main enemies and characters of our game. We had a meeting Wednesday the 23rd where we started testing with our paper prototype and going through some of our more fundamental systems. When we called it a day we each had our assignments and mine was to continue working with main characters and enemies. Sometime later we had our first test presentation, our lead designer […]