Daily Archives: November 21, 2013
26h Game Jam
I’m currently participating in a 26 hour long game jam, the creators of enchant.js is here. So we are making a game in enchant.js in 26 hours. I am in a group with one other guy, we have a dissadvantage to some other groups because they have programmers and we dont. Adam (my group partner) know some programming in javascript so he has to do all the the programming.
They way we make the game as we cant code much orselves […]
26h Game Jam
I’m currently participating in a 26 hour long game jam, the creators of enchant.js is here. So we are making a game in enchant.js in 26 hours. I am in a group with one other guy, we have a dissadvantage to some other groups because they have programmers and we dont. Adam (my group partner) know some programming in javascript so he has to do all the the programming.
They way we make the game as we cant code much orselves […]
20 hours of prototype game development “John Lake”
At university we recently received the task to quickly develop a game based on the theme “hope is the path to disappointment”. We had a maximum of 25 hours of disposable time for this task.
I was teamed up with Emma Matson who did most of the design and all the art and animation. Together we developed the following game:
I wrapped together an easy to use engine using SFML and wrote a simple tile/collision-loader for Tiled tmx […]
20 hours of prototype game development “John Lake”
At university we recently received the task to quickly develop a game based on the theme “hope is the path to disappointment”. We had a maximum of 25 hours of disposable time for this task.
I was teamed up with Emma Matson who did most of the design and all the art and animation. Together we developed the following game:
I wrapped together an easy to use engine using SFML and wrote a simple tile/collision-loader for Tiled tmx […]
Day 3 – Design Design, Scopes, Von Krahl’s and Texas Honky Tonk Cantina
Today’s workshop was going to be about game design and interactive things. Adam held the lecture and most of it I had heard before but what I really want to get from his are his notes on non-linearity in games, which is something I want to know more about. The funny thing that Philip wrote in his notes that I am going to quote now is that “You know you are not in Visby when Adam has to explain what […]
Day 3 – Design Design, Scopes, Von Krahl’s and Texas Honky Tonk Cantina
Today’s workshop was going to be about game design and interactive things. Adam held the lecture and most of it I had heard before but what I really want to get from his are his notes on non-linearity in games, which is something I want to know more about. The funny thing that Philip wrote in his notes that I am going to quote now is that “You know you are not in Visby when Adam has to explain what […]
Day 3 – Design Design, Scopes, Von Krahl’s and Texas Honky Tonk Cantina
Today’s workshop was going to be about game design and interactive things. Adam held the lecture and most of it I had heard before but what I really want to get from his are his notes on non-linearity in games, which is something I want to know more about. The funny thing that Philip wrote in his notes that I am going to quote now is that “You know you are not in Visby when Adam has to explain what […]
Day 3 – Design Design, Scopes, Von Krahl’s and Texas Honky Tonk Cantina
Today’s workshop was going to be about game design and interactive things. Adam held the lecture and most of it I had heard before but what I really want to get from his are his notes on non-linearity in games, which is something I want to know more about. The funny thing that Philip wrote in his notes that I am going to quote now is that “You know you are not in Visby when Adam has to explain what […]