Monthly Archives: September 2013
An investment of time and soul.
A few days ago I invested both time and a little bit of money in something I never thought I’d touch;
The WarZ, now known as Infestation: Survivor Stories.
15€ on steam. As a poor student, I could have used that money to buy something else; a good game, food, drinks. So why did I buy it? Well, there is a certain attraction in playing such a controversial title. That and, well, I did enjoy DayZ. Despite all it’s flaws, there was […]
An investment of time and soul.
A few days ago I invested both time and a little bit of money in something I never thought I’d touch;
The WarZ, now known as Infestation: Survivor Stories.
15€ on steam. As a poor student, I could have used that money to buy something else; a good game, food, drinks. So why did I buy it? Well, there is a certain attraction in playing such a controversial title. That and, well, I did enjoy DayZ. Despite all it’s flaws, there was […]
Tales n’ Tactics OFFICIAL PRE-ALPHA TRAILER
Tales n’ Tactics is an old-school, turn-based strategy game being developed by Arcane Wrench Entertainment.
You’ll play as different heroes of different races, conquering town and clearing dungeons to the best of you capabilities while keeping your fellow players, be them AI or friends, at bay.
Tales n’ Tactics is currently under heavy development which means that any screenshots, videos or descriptions are all subject to change.
Coming fall 2013.
Music by Richard McDonald
(richard@richard-music.co.uk)
FIND US HERE
—————————————-–
Facebook – http://www.facebook.com/ArcaneWrench
Indiedb – http://www.indiedb.com/games/tales-n-…
Website […]
Tales n’ Tactics OFFICIAL PRE-ALPHA TRAILER
Tales n’ Tactics is an old-school, turn-based strategy game being developed by Arcane Wrench Entertainment.
You’ll play as different heroes of different races, conquering town and clearing dungeons to the best of you capabilities while keeping your fellow players, be them AI or friends, at bay.
Tales n’ Tactics is currently under heavy development which means that any screenshots, videos or descriptions are all subject to change.
Coming fall 2013.
Music by Richard McDonald
(richard@richard-music.co.uk)
FIND US HERE
—————————————-–
Facebook – http://www.facebook.com/ArcaneWrench
Indiedb – http://www.indiedb.com/games/tales-n-…
Website […]
Mechanics Design Progress
This is the progress I have done so far on my resource system. I think I have to add some things to make it a bit more of a resource game but I don’t want to overdo it. It’s a balancing act aswell, right now it’s just random numbers but if it was an actual game and if it should be based on real numbers it could be more precise. I am going to leave it a while and get […]
Mechanics Design Progress
This is the progress I have done so far on my resource system. I think I have to add some things to make it a bit more of a resource game but I don’t want to overdo it. It’s a balancing act aswell, right now it’s just random numbers but if it was an actual game and if it should be based on real numbers it could be more precise. I am going to leave it a while and get […]
Mechanics Design Progress
This is the progress I have done so far on my resource system. I think I have to add some things to make it a bit more of a resource game but I don’t want to overdo it. It’s a balancing act aswell, right now it’s just random numbers but if it was an actual game and if it should be based on real numbers it could be more precise. I am going to leave it a while and get […]
Mechanics Design Progress
This is the progress I have done so far on my resource system. I think I have to add some things to make it a bit more of a resource game but I don’t want to overdo it. It’s a balancing act aswell, right now it’s just random numbers but if it was an actual game and if it should be based on real numbers it could be more precise. I am going to leave it a while and get […]
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Romeo and Juliet
An assignment during class today was to make a game with 2 star crossed lovers who has to die in the end, preferably suicide. You couldn’t play the star crossed lovers.
Our group thought of a game where you play as a prisoner on death row and you would try and get the help from your cellmate and a prison guard in order to escape. As it happens your cellmate and the guard are the star crossed lovers separated by rules […]
Romeo and Juliet
An assignment during class today was to make a game with 2 star crossed lovers who has to die in the end, preferably suicide. You couldn’t play the star crossed lovers.
Our group thought of a game where you play as a prisoner on death row and you would try and get the help from your cellmate and a prison guard in order to escape. As it happens your cellmate and the guard are the star crossed lovers separated by rules […]
Romeo and Juliet
An assignment during class today was to make a game with 2 star crossed lovers who has to die in the end, preferably suicide. You couldn’t play the star crossed lovers.
Our group thought of a game where you play as a prisoner on death row and you would try and get the help from your cellmate and a prison guard in order to escape. As it happens your cellmate and the guard are the star crossed lovers separated by rules […]
Romeo and Juliet
An assignment during class today was to make a game with 2 star crossed lovers who has to die in the end, preferably suicide. You couldn’t play the star crossed lovers.
Our group thought of a game where you play as a prisoner on death row and you would try and get the help from your cellmate and a prison guard in order to escape. As it happens your cellmate and the guard are the star crossed lovers separated by rules […]
I’ve come to the right place
Damn, this is awesome!
I’m here in Visby to learn how to program games. Of what I’ve seen so far… this program seems soooo good. On the one hand I’ve got what seems to be VERY good teachers AND frequent guestlecturers, and on the other hand I’ve got a full class of 77 students that love games just as much as I do.
Right now we have a course in how to analyze games (and also some swedish course that I’d rather […]
I’ve come to the right place
Damn, this is awesome!
I’m here in Visby to learn how to program games. Of what I’ve seen so far… this program seems soooo good. On the one hand I’ve got what seems to be VERY good teachers AND frequent guestlecturers, and on the other hand I’ve got a full class of 77 students that love games just as much as I do.
Right now we have a course in how to analyze games (and also some swedish course that I’d rather […]
Mechanics Design
Today was indeed eventful. First the system and then a lecture in mechanics design. For the seminar on Friday for Serious games we have to make an Economic mechanics design using this tool: http://www.jorisdormans.nl/machinations/
We have to create a diagram with a minimum of 10 nodes. We could work together but each person should have a unique piece to show on Friday. I will try and keep you updated on the process.
Mechanics Design
Today was indeed eventful. First the system and then a lecture in mechanics design. For the seminar on Friday for Serious games we have to make an Economic mechanics design using this tool: http://www.jorisdormans.nl/machinations/
We have to create a diagram with a minimum of 10 nodes. We could work together but each person should have a unique piece to show on Friday. I will try and keep you updated on the process.