Daily Archives: September 13, 2013

CoBots

CoBots is a 2.5D (3D side-scroller) two player co-op game developed as part of a course on Gotland University, Sweden.  It’s a game about two robots linked together by a forcefield aboard a huge spaceship, tasked with restoring power to inactive sections. Advance through the game by solving puzzles together, all while avoiding accidently killing each other. It is created and maintained by a first year group named Digital Tuna (below). The game is developed using Unity3D. Prior to […]

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CoBots

CoBots is a 2.5D (3D side-scroller) two player co-op game developed as part of a course on Gotland University, Sweden.  It’s a game about two robots linked together by a forcefield aboard a huge spaceship, tasked with restoring power to inactive sections. Advance through the game by solving puzzles together, all while avoiding accidently killing each other. It is created and maintained by a first year group named Digital Tuna (below). The game is developed using Unity3D. Prior to […]

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Lunar Love

“Lunar Love” is a tablet based game featuring the love between a moon and her planet. The moon is lost, somewhere in space – and it is up to the player to help her get back home.
By activating gravity fields around hearts, and using the constant gravitational forces of other planets, the player can lead the moon to her goal and complete various puzzle levels.
“Lunar Love” is essentially a puzzle game, where the puzzles are solved with quick thinking using […]

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Lunar Love

“Lunar Love” is a tablet based game featuring the love between a moon and her planet. The moon is lost, somewhere in space – and it is up to the player to help her get back home.
By activating gravity fields around hearts, and using the constant gravitational forces of other planets, the player can lead the moon to her goal and complete various puzzle levels.
“Lunar Love” is essentially a puzzle game, where the puzzles are solved with quick thinking using […]

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Yomi’s Bubble Adventure

It is a puzzle game based on soap bubbles. Yomi is a character who has a bubble device, which they use to blow magical soap bubbles, which are used to help Yomi find their way through the world to help the different creatures that live there.
 

   

 

Jens “Tiny” Berglind – Producer, Programmer and Level Designer
Olof Wallentin – Lead Programmer
Anders Ekdahl – […]

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Yomi’s Bubble Adventure

It is a puzzle game based on soap bubbles. Yomi is a character who has a bubble device, which they use to blow magical soap bubbles, which are used to help Yomi find their way through the world to help the different creatures that live there.
 

   

 

Jens “Tiny” Berglind – Producer, Programmer and Level Designer
Olof Wallentin – Lead Programmer
Anders Ekdahl – […]

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Warp Seed

WarpSeed is a forced side-scrolling shoot ‘em up with exploration elements. Take control of the WarpSeed and warp freely between levels at will. Travel through levels and consume enemy Core Units for new Weapons and Extensions to unlock the the Gates that halt your progression. Battle your way through the OnePower Empire’s forces, defeat the commanding ForceKings, and warp to save the world.
 

 
 

September 13, 2013 / Comments Off on Warp Seed

Warp Seed

WarpSeed is a forced side-scrolling shoot ‘em up with exploration elements. Take control of the WarpSeed and warp freely between levels at will. Travel through levels and consume enemy Core Units for new Weapons and Extensions to unlock the the Gates that halt your progression. Battle your way through the OnePower Empire’s forces, defeat the commanding ForceKings, and warp to save the world.
 

 
 

September 13, 2013 / Comments Off on Warp Seed

King of the Thrill

King of the Thrill is a 2D top down isometric view local multiplayer brawler where you use your smartphone as input device. Instantly join and begin defeating opponents by accumulating countless power ups and achieving unstoppable combinations of abilities to claim your title as King of the Thrill! Bring your smart phone to join the game. No application or wi-fi login needed, just scan a QR code and begin the fight!
King of the Thrill won Best Innovation at the Swedish Game […]

September 13, 2013 / Comments Off on King of the Thrill

King of the Thrill

King of the Thrill is a 2D top down isometric view local multiplayer brawler where you use your smartphone as input device. Instantly join and begin defeating opponents by accumulating countless power ups and achieving unstoppable combinations of abilities to claim your title as King of the Thrill! Bring your smart phone to join the game. No application or wi-fi login needed, just scan a QR code and begin the fight!
King of the Thrill won Best Innovation at the Swedish Game […]

September 13, 2013 / Comments Off on King of the Thrill

Mastodon Metal Mayhem

Take control over a prehistoric monster, and destroy everything in your path with the help of your primal strenght and toughness. In Mastodon Metal Mayhem, your goal is to wreck as much havoc as you can within the time limit. To give you that extra destuctive power, pick up gatling guns, freeze rays and missiles. Get the highest scores, show who is the best at destruction. Refine your destruction in single player, or destroy the city with a friend in […]

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Mastodon Metal Mayhem

Take control over a prehistoric monster, and destroy everything in your path with the help of your primal strenght and toughness. In Mastodon Metal Mayhem, your goal is to wreck as much havoc as you can within the time limit. To give you that extra destuctive power, pick up gatling guns, freeze rays and missiles. Get the highest scores, show who is the best at destruction. Refine your destruction in single player, or destroy the city with a friend in […]

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Why was the true intended way of a game so hard to get to before?

Most designs I’ve noticed either in class or games I’ve already played was simply an illusion of continuity.
Take Mario for nes, 99 levels!I don’t know how many hours we left mario running until we finally died on level 82. It was simply not meant to be really. The games restrictive programming never let us play lv 99 only cause we couldn’t prove ourselves 98 times.
I don’t understand why they did this though.
Was it really hard to actually have me pick […]

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Program: Programming

Why was the true intended way of a game so hard to get to before?

Most designs I’ve noticed either in class or games I’ve already played was simply an illusion of continuity.
Take Mario for nes, 99 levels!I don’t know how many hours we left mario running until we finally died on level 82. It was simply not meant to be really. The games restrictive programming never let us play lv 99 only cause we couldn’t prove ourselves 98 times.
I don’t understand why they did this though.
Was it really hard to actually have me pick […]

/ Comments Off on Why was the true intended way of a game so hard to get to before?
Program: Programming