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Frozen ocean

This week we have once again rushed towards the beta presentation to try to get as much stuff as possible into the game. Last Monday we had play testing and as before it is still not clear which items do more damage to certain monster types. This is our biggest problem at the moment and we have not yet found a good solution, therefore I hope to get back to this in a later post. In this one I will […]

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Program: Graphics

Frozen ocean

This week we have once again rushed towards the beta presentation to try to get as much stuff as possible into the game. Last Monday we had play testing and as before it is still not clear which items do more damage to certain monster types. This is our biggest problem at the moment and we have not yet found a good solution, therefore I hope to get back to this in a later post. In this one I will […]

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Program: Graphics

Monster animations

It is starting to get close to the Beta and that is therefore what we have decided to focus on this week. The programmers are focusing on implementing power ups, sounds and the wave system. The artists are working hard to get the graphical parts ready to complement the programming. My part in this is to create an alternate background to represent the freeze power up and making some animations for the enemies. In this post I will focus on […]

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Program: Graphics

Monster animations

It is starting to get close to the Beta and that is therefore what we have decided to focus on this week. The programmers are focusing on implementing power ups, sounds and the wave system. The artists are working hard to get the graphical parts ready to complement the programming. My part in this is to create an alternate background to represent the freeze power up and making some animations for the enemies. In this post I will focus on […]

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Program: Graphics

Redesigning the wizard

This week’s priority has been redesigning the wizard, the playable character of our game. The wizards job is to spawn items and throw them at the monsters in order to keep them away from the beach visitors. We already had a wizard with almost finished animations done for the game but there were some problems.
Our game have had some issues with the perspective. When I first did the mockup of the game screen in Photoshop it looked quite good. But […]

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Program: Graphics

Redesigning the wizard

This week’s priority has been redesigning the wizard, the playable character of our game. The wizards job is to spawn items and throw them at the monsters in order to keep them away from the beach visitors. We already had a wizard with almost finished animations done for the game but there were some problems.
Our game have had some issues with the perspective. When I first did the mockup of the game screen in Photoshop it looked quite good. But […]

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Program: Graphics

Monsters

This week I have mainly worked on the enemies of our game, the sea monsters. Up until now we have used the same sprite for all the monsters, but with different colored overlay. As I mentioned in my previous post, our monsters have weaknesses to different type of item properties. The items possess either one of these properties; hot, cold, dead or alive. And the monsters are ice, lava, undead and holy. We felt that we wanted to make the […]

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Program: Graphics

Monsters

This week I have mainly worked on the enemies of our game, the sea monsters. Up until now we have used the same sprite for all the monsters, but with different colored overlay. As I mentioned in my previous post, our monsters have weaknesses to different type of item properties. The items possess either one of these properties; hot, cold, dead or alive. And the monsters are ice, lava, undead and holy. We felt that we wanted to make the […]

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Program: Graphics

Thought bubbles

These are four thought bubbles for our game Magic writers. They will be shown in the bottom of the screen while in game. The items which our wizard is able to throw are shown in the thought bubbles along with the name of the item. The items available are categorized by four different properties; Dead, Alive, Hot and Cold. The different sorts of items deal extra damage to certain enemies. For example a hot item takes extra damage to an ice […]

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Program: Graphics

Thought bubbles

These are four thought bubbles for our game Magic writers. They will be shown in the bottom of the screen while in game. The items which our wizard is able to throw are shown in the thought bubbles along with the name of the item. The items available are categorized by four different properties; Dead, Alive, Hot and Cold. The different sorts of items deal extra damage to certain enemies. For example a hot item takes extra damage to an ice […]

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Program: Graphics

Two weeks in

After two weeks into our new game development course our group is getting some really good work done. Our programmers have started working on the code and we artists have started with creating the visual parts. Also the game design document is being written and sound effects and music is being searched for.
In this course we are creating a game from a finished concept document created by another group in the previous course. We were free to choose from all […]

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Program: Graphics

Two weeks in

After two weeks into our new game development course our group is getting some really good work done. Our programmers have started working on the code and we artists have started with creating the visual parts. Also the game design document is being written and sound effects and music is being searched for.
In this course we are creating a game from a finished concept document created by another group in the previous course. We were free to choose from all […]

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Program: Graphics

A late update

Since I last posted it has been a while. Assignments and projects have gotten in the way and I have forgot to post my work.
We have during the last four weeks or so worked with a bigger project in the Game analysis and game design course. We have been divided into groups and have been making a game concept. We were also given a theme for the game, which was Oniomania(Shopaholic) and Mountain. In the groups we have assigned ourselves […]

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Program: Graphics

A late update

Since I last posted it has been a while. Assignments and projects have gotten in the way and I have forgot to post my work.
We have during the last four weeks or so worked with a bigger project in the Game analysis and game design course. We have been divided into groups and have been making a game concept. We were also given a theme for the game, which was Oniomania(Shopaholic) and Mountain. In the groups we have assigned ourselves […]

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Program: Graphics

Introduction

Hi everyone!
My name is Eva Sokolova and I study, as of this autumn, Game Design and Graphics at Gotland Campus. On this blog I will be posting schoolwork, thoughts, useful links and a doodle or two.
See you around! 🙂

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Program: Graphics

Introduction

Hi everyone!
My name is Eva Sokolova and I study, as of this autumn, Game Design and Graphics at Gotland Campus. On this blog I will be posting schoolwork, thoughts, useful links and a doodle or two.
See you around! 🙂

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Program: Graphics

My “Vacation”

This week i have been sketching for new game ideas, so three different concepts were started. Even though im at a vacation right now im doing this all over my smartphone, a bit annoying to type on but what can you do.
I have realised that creating new ideas is easy, but trying to fit the game market or attract others to like your idea is much harder. But through this i have to learn wich one of these ways would […]

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Program: Programming

My “Vacation”

This week i have been sketching for new game ideas, so three different concepts were started. Even though im at a vacation right now im doing this all over my smartphone, a bit annoying to type on but what can you do.
I have realised that creating new ideas is easy, but trying to fit the game market or attract others to like your idea is much harder. But through this i have to learn wich one of these ways would […]

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Program: Programming

Summer Project: Week 2 and 3

I was going to write a post last week, but a) ended up forgetting about it, and b) felt that I didn’t really have enough to write about. The previous week was  a quite unproductive week, due to visiting my parents.
Anyway, the task scheduled for these weeks was generating and connecting rooms to each other. I had some idea of the rules I wanted to handle this, but no real idea of how to actually implement it. I ended up […]

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Program: Programming

Summer Project: Week 2 and 3

I was going to write a post last week, but a) ended up forgetting about it, and b) felt that I didn’t really have enough to write about. The previous week was  a quite unproductive week, due to visiting my parents.
Anyway, the task scheduled for these weeks was generating and connecting rooms to each other. I had some idea of the rules I wanted to handle this, but no real idea of how to actually implement it. I ended up […]

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Program: Programming

Shadowcasting

Hi! I’m going to make a post about how I solved my shadowcasting for a summer project that is a top down fighting game! First I made a wall object It’s just a simple square. I had a playerobject since earlier, let’s include that on the picture… Like that… This is how I wanted the shadows to be drawn:

So I thought of it as point perspective 3D sketch, like this…

This giganting square is an object I […]

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Program: Programming

Shadowcasting

Hi! I’m going to make a post about how I solved my shadowcasting for a summer project that is a top down fighting game! First I made a wall object It’s just a simple square. I had a playerobject since earlier, let’s include that on the picture… Like that… This is how I wanted the shadows to be drawn:

So I thought of it as point perspective 3D sketch, like this…

This giganting square is an object I […]

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Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

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Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

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Program: Programming