Browsing 'Uncategorized': dimwits who did not read the instructions.
Artifact post: Getting Git working.
This week’s artifact: Integrate GitHub to the group.
I begun yesterday by abandoning the old repository and creating a new one. It didn’t work so i tried to make another one. When that didn’t work either i realized that the Debug and Release folder weren’t the only ones who were not supposed to be in the repository. I realized i had been copying the Hidden folder Git as well so for the next repository (Number 4) i only added the other folders […]
Artifact post: Getting Git working.
This week’s artifact: Integrate GitHub to the group.
I begun yesterday by abandoning the old repository and creating a new one. It didn’t work so i tried to make another one. When that didn’t work either i realized that the Debug and Release folder weren’t the only ones who were not supposed to be in the repository. I realized i had been copying the Hidden folder Git as well so for the next repository (Number 4) i only added the other folders […]
ConfigManager – Reading from files
Hello dear readers,
Today I am going to discuss some about my latest contribution to our game project. The ConfigManager, which is a part of the program which keep in mind all the files that have been read and what lines they contain.
I will illustrate how it works with an alteration of the picture above.
PSEUDO CODE
Red lines are ignored.
Green lines are stored in a std::vector¹.
The lines that are stored in the vector is then split at the “=” sign. […]
ConfigManager – Reading from files
Hello dear readers,
Today I am going to discuss some about my latest contribution to our game project. The ConfigManager, which is a part of the program which keep in mind all the files that have been read and what lines they contain.
I will illustrate how it works with an alteration of the picture above.
PSEUDO CODE
Red lines are ignored.
Green lines are stored in a std::vector¹.
The lines that are stored in the vector is then split at the “=” sign. […]
Git is working. for now…
Today was interesting. We worked in the group all day and during the morning i added a virtual void in the weapon class for dropping the object rather than throwing it and also had the item draw out on the screen. After lunch i decided to finally get around to get Git working properly. After creating several new projects and accidentally copying the wrong folders i finally got something working and we managed to get out projects synced between computers, […]
Git is working. for now…
Today was interesting. We worked in the group all day and during the morning i added a virtual void in the weapon class for dropping the object rather than throwing it and also had the item draw out on the screen. After lunch i decided to finally get around to get Git working properly. After creating several new projects and accidentally copying the wrong folders i finally got something working and we managed to get out projects synced between computers, […]
Game Project – Static objects and another tree
For this weeks post im gonna talk about the finalizing the lost souls animation, static objects for the game and a background object with a tree.
So first im gonna talk about the lost soul animation. I have added color, shadow and highlights to it. I chose light blue as it makes it feel like something that is a little depressed and lonely and it will show good against the green foreground that you walk on. It also differs a lot […]
Game Project – Static objects and another tree
For this weeks post im gonna talk about the finalizing the lost souls animation, static objects for the game and a background object with a tree.
So first im gonna talk about the lost soul animation. I have added color, shadow and highlights to it. I chose light blue as it makes it feel like something that is a little depressed and lonely and it will show good against the green foreground that you walk on. It also differs a lot […]
Another somewhat productive day
Had a better day today. Turns out most of the things i had written in my Scrum planning had been solved in bolt’s latest version. Removing guards when they are killed and fixing the crashes i was having when dropping and throwing items. However Bolt recently stepped in and added a new class and derived class for weapons which will be useful in the future but messed up my existing method for throwing and drawing items.
Today i added a virtual […]
Another somewhat productive day
Had a better day today. Turns out most of the things i had written in my Scrum planning had been solved in bolt’s latest version. Removing guards when they are killed and fixing the crashes i was having when dropping and throwing items. However Bolt recently stepped in and added a new class and derived class for weapons which will be useful in the future but messed up my existing method for throwing and drawing items.
Today i added a virtual […]
Today’s historical figure: Tycho Brahe
Today nothing went right, period.
I was planning on getting to school early at nine to read an hour before the group meeting, when i arrived i booked a classroom for us to meet in and went in there to read. At twenty past ten i begin to wonder where everyone is and after chekcking the course homepage it turned out we had the Post Mortem class today. I spilled my water bottle while packing a my things and every toilet […]
Today’s historical figure: Tycho Brahe
Today nothing went right, period.
I was planning on getting to school early at nine to read an hour before the group meeting, when i arrived i booked a classroom for us to meet in and went in there to read. At twenty past ten i begin to wonder where everyone is and after chekcking the course homepage it turned out we had the Post Mortem class today. I spilled my water bottle while packing a my things and every toilet […]
Happy-Pill Power-Up Activation & Title Screen Music
This week iv’e been home, away from school and Gotland. I’ve still got work to do on our project though and this week my focus has been on cleaning up the last bit of sound effects laying around in order to completely focus my efforts on voice-overs for our main character and enemies. In addition to making some of the sounds you’ll hear in our menus i’ve worked on a sound called “Happy-Pill Power-Up Activation”. When our character takes a […]
Happy-Pill Power-Up Activation & Title Screen Music
This week iv’e been home, away from school and Gotland. I’ve still got work to do on our project though and this week my focus has been on cleaning up the last bit of sound effects laying around in order to completely focus my efforts on voice-overs for our main character and enemies. In addition to making some of the sounds you’ll hear in our menus i’ve worked on a sound called “Happy-Pill Power-Up Activation”. When our character takes a […]
Item Class Friday
Today i remade the pickup items into their own class but moving variables and functionality from the GameObject class(which the Item now inherits) it took most of the day to replace all the items and correct all the places where they were mentioned into working properly but it turned out good in the end. I still have the bugs where items will fly in the wrong direction when thrown and they still don’t collide with walls but we decided to […]
Item Class Friday
Today i remade the pickup items into their own class but moving variables and functionality from the GameObject class(which the Item now inherits) it took most of the day to replace all the items and correct all the places where they were mentioned into working properly but it turned out good in the end. I still have the bugs where items will fly in the wrong direction when thrown and they still don’t collide with walls but we decided to […]
Started with coding
So last week I started on the coding process as I completed the documentation part. The task I started with next was a score manager that would keep track of the points, and then being saved to a file; in this case a text file. Every time the program is run 100 points are added to the text file. This means that the score is saved in the text file and always being kept there until the next time the […]
Started with coding
So last week I started on the coding process as I completed the documentation part. The task I started with next was a score manager that would keep track of the points, and then being saved to a file; in this case a text file. Every time the program is run 100 points are added to the text file. This means that the score is saved in the text file and always being kept there until the next time the […]
So much confusion
So this week I have been working on the UI. In detail it is the parent meter, parent circles, arrows and indicators. Now I will tell you what things do and how it works. So inside the parent meter you have circles in different colors, they represent parents that are on their way to pick up their children. To know whose child is whose we will have arrows pointing at the child with the same color as the circle, that […]
So much confusion
So this week I have been working on the UI. In detail it is the parent meter, parent circles, arrows and indicators. Now I will tell you what things do and how it works. So inside the parent meter you have circles in different colors, they represent parents that are on their way to pick up their children. To know whose child is whose we will have arrows pointing at the child with the same color as the circle, that […]