Browsing 'Uncategorized': dimwits who did not read the instructions.
Animation marathon
This week has been mostly about animating. First of was “Snappy” our alligator snapping turtle boss. Two attacks and a walking animation as we’re doing on most of our characters. In the first attack he swings a huge mace one handed and the other attack is a ground stomp as shown below. I worked in Motionbuilder and uses as few keyframes as I could (as more always seems to mess it up) and make them as powerful as I could.
This week has been mostly about animating. First of was “Snappy” our alligator snapping turtle boss. Two attacks and a walking animation as we’re doing on most of our characters. In the first attack he swings a huge mace one handed and the other attack is a ground stomp as shown below. I worked in Motionbuilder and uses as few keyframes as I could (as more always seems to mess it up) and make them as powerful as I could.
Animation marathon
Crocodile Chow-Down
For this new project I’m working in a group called Dentophobia.
We have a group blog for us to write posts about the process of our game Crocodile Chow-Down.
Click here to read the group blog.
Game banner drawn by Esbjörn Holmerin Nord.
Crocodile Chow-Down
For this new project I’m working in a group called Dentophobia.
We have a group blog for us to write posts about the process of our game Crocodile Chow-Down.
Click here to read the group blog.
Game banner drawn by Esbjörn Holmerin Nord.
Project Totem Update #2
Totemic Banner by Camilla Jacobsen
Update
Hi again!
The project is finally entering full production as off today. We’ll be having a stand-up scrum meeting, detailing the plan for our alpha build. The group has been working on defining content, building frame-works for said content and creating place-holder (first drafts) animations and graphics.
As we’re entering production, we’ve got our focus set on making sure that the Alpha covers our core-mechanics, level-structure and most importantly, seeing as how we’re creating a theme park […]
Project Totem Update #2
Totemic Banner by Camilla Jacobsen
Update
Hi again!
The project is finally entering full production as off today. We’ll be having a stand-up scrum meeting, detailing the plan for our alpha build. The group has been working on defining content, building frame-works for said content and creating place-holder (first drafts) animations and graphics.
As we’re entering production, we’ve got our focus set on making sure that the Alpha covers our core-mechanics, level-structure and most importantly, seeing as how we’re creating a theme park […]
Big Game Project: Third week
Yes, the third week have passed and everything seems to go fine, a little bit less of a productive week since it is like a long weekend because of the easter. I kept on working with the usual stuff and everything seems to check out.
Though I stayed and worked a bit more during the easter and I created a character build with a CAT rig in 3ds Max with and a simple base mesh with it. I exported it […]
Big Game Project: Third week
Yes, the third week have passed and everything seems to go fine, a little bit less of a productive week since it is like a long weekend because of the easter. I kept on working with the usual stuff and everything seems to check out.
Though I stayed and worked a bit more during the easter and I created a character build with a CAT rig in 3ds Max with and a simple base mesh with it. I exported it […]
BeTheBear =D
Day 1: First week done and we’ve come so far already. Since I’ve finished a lot of my environment models already I got assigned to model and texture the fish we’re going to have. I was given a half done model and changed it a bit. I put it into zbrush and sculpted on it, made some fish scales with alpha brushes. I used planes with texture on as fens, for some reason the planes become transparent in Maya and […]
BeTheBear =D
Day 1: First week done and we’ve come so far already. Since I’ve finished a lot of my environment models already I got assigned to model and texture the fish we’re going to have. I was given a half done model and changed it a bit. I put it into zbrush and sculpted on it, made some fish scales with alpha brushes. I used planes with texture on as fens, for some reason the planes become transparent in Maya and […]
Temple of Light (Big Game Project)
For the last 3 weeks I have been working on a game called Temple of Light with a group called Parehelion Entertainments for the course Big Game Project. The game is a First Person Puzzle where the player uses mirrors to move light and reach crystals to complete different challenges. My role in this project is level design and I have been working on four different levels as well as a zone where the player starts, a tutorial level, a […]
Temple of Light (Big Game Project)
For the last 3 weeks I have been working on a game called Temple of Light with a group called Parehelion Entertainments for the course Big Game Project. The game is a First Person Puzzle where the player uses mirrors to move light and reach crystals to complete different challenges. My role in this project is level design and I have been working on four different levels as well as a zone where the player starts, a tutorial level, a […]
Big Game Project Week 3
This week has been quite short for me as i was sick during the Tuesday which stopped me from working the whole day, the group also took the Friday off since many of us would be unable to do any work.
But this week i have worked on the levers that are going to be in the game, i managed to get most of the code done for them, i just need the graphics and the animations to finish it off. […]
Big Game Project Week 3
This week has been quite short for me as i was sick during the Tuesday which stopped me from working the whole day, the group also took the Friday off since many of us would be unable to do any work.
But this week i have worked on the levers that are going to be in the game, i managed to get most of the code done for them, i just need the graphics and the animations to finish it off. […]
All around
A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]
All around
A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]
All around
A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]
All around
A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]
Let’s see if we can bring this back.
Fitting that i said i was going to resume blogging on April 1.
For the last two weeks I’ve been working in the new group on Slacker Simulator, Project Miracle, Project Groove and now on Long Play.
We had some issues with what game idea to chose for our project and went through several ones but now we have decided to pick a music based game where the player avoids objects while running along a spinning LP track. (LP stands for Long […]
Let’s see if we can bring this back.
Fitting that i said i was going to resume blogging on April 1.
For the last two weeks I’ve been working in the new group on Slacker Simulator, Project Miracle, Project Groove and now on Long Play.
We had some issues with what game idea to chose for our project and went through several ones but now we have decided to pick a music based game where the player avoids objects while running along a spinning LP track. (LP stands for Long […]
Big Game Project – Week 2
Yesterday I felt like I had stayed up completely too long and screwed over my sleep schedule again, it was 9 pm. This week has been so crazy that when it’s finally weekend I have too much time.
We had a deadline this week to have our first playable prototype ready by Friday. This ended up with us working until 2 AM the day before, but we got a lot of stuff done.
Teodor was sitting with most of the week with […]
Big Game Project – Week 2
Yesterday I felt like I had stayed up completely too long and screwed over my sleep schedule again, it was 9 pm. This week has been so crazy that when it’s finally weekend I have too much time.
We had a deadline this week to have our first playable prototype ready by Friday. This ended up with us working until 2 AM the day before, but we got a lot of stuff done.
Teodor was sitting with most of the week with […]
Big Game Project: Week 1
I’m working together with my team “Parhelion“ to create a vertical slice of a game in ten weeks for our “Big Game Project” course . The game we are going to work on is Temple of light. Temple of light is a first person puzzle game where the player has to arrange mirrors to guide the light to reach a target, while also looking out for environmental hazards like traps, moving platforms and bottomless pits. The game will be […]
Big Game Project: Week 1
I’m working together with my team “Parhelion“ to create a vertical slice of a game in ten weeks for our “Big Game Project” course . The game we are going to work on is Temple of light. Temple of light is a first person puzzle game where the player has to arrange mirrors to guide the light to reach a target, while also looking out for environmental hazards like traps, moving platforms and bottomless pits. The game will be […]