Browsing 'GAME': The GAME Department Blog @ http://game.campusgotland.se

Agraria

Agraria is a grid-based action puzzle game where the player in the role of Harvey, has to catch the mischievous frogs in his farmlands, who’ve stolen his belongings.Plant crops to sprout level-altering vegetation that helps you avoid beasts, create passages and trap the thieving frogs!
Software such as Unity 2017.4.1, FL Studio 11/12, Audacity and Photoshop CC 2018 were used during production.
Team:
Antonio Ackalin – Product Owner & Programmer
Arnaud Mimoun -Scrum Master & Project Manager
Alexander Granell – Programmer
Alexander Linde – Artist
Florent Schmidt […]

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Agraria

Agraria is a grid-based action puzzle game where the player in the role of Harvey, has to catch the mischievous frogs in his farmlands, who’ve stolen his belongings.Plant crops to sprout level-altering vegetation that helps you avoid beasts, create passages and trap the thieving frogs!
Software such as Unity 2017.4.1, FL Studio 11/12, Audacity and Photoshop CC 2018 were used during production.
Team:
Antonio Ackalin – Product Owner & Programmer
Arnaud Mimoun -Scrum Master & Project Manager
Alexander Granell – Programmer
Alexander Linde – Artist
Florent Schmidt […]

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Benchwarmers

As the substitute players on your sports team, you and your friend take your job as benchwarmers to the next level. Lose yourselves in silly daydreams where you compete in various mini-games to find out who has got the best butt swiping skills. You are going to look silly, butt silly with a friend.
Benchwarmers on the Gotland Game Conference 2018 show floor.
Benchwarmers on the Gotland Game Conference 2018 show floor.
Team:
Juste Eriksson – Scrum […]

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Benchwarmers

As the substitute players on your sports team, you and your friend take your job as benchwarmers to the next level. Lose yourselves in silly daydreams where you compete in various mini-games to find out who has got the best butt swiping skills. You are going to look silly, butt silly with a friend.
Benchwarmers on the Gotland Game Conference 2018 show floor.
Benchwarmers on the Gotland Game Conference 2018 show floor.
Team:
Juste Eriksson – Scrum […]

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Twined

Twined is a game about cooperation, climbing and the curious connection between the two player characters. Grab whoever is closest and master the challenges thrown at you. Cooperatively you will have to climb, jump and swing through the world to reach the top.
Twined on the Gotland Game Conference 2018 show floor
Team:
Petra Aderlund – Lead Art,
Mattias Borgqvist – Art,
Elias Faltin – Producer,
Teodor Huldt – Sound
Design, Karl Lindkvist – Lead Design,
Fredrik Henriksen Lövlie – Lead Programmer,
Adam Olsson – Programmer

April 23, 2018 / Comments Off on Twined

Twined

Twined is a game about cooperation, climbing and the curious connection between the two player characters. Grab whoever is closest and master the challenges thrown at you. Cooperatively you will have to climb, jump and swing through the world to reach the top.
Twined on the Gotland Game Conference 2018 show floor
Team:
Petra Aderlund – Lead Art,
Mattias Borgqvist – Art,
Elias Faltin – Producer,
Teodor Huldt – Sound
Design, Karl Lindkvist – Lead Design,
Fredrik Henriksen Lövlie – Lead Programmer,
Adam Olsson – Programmer

April 23, 2018 / Comments Off on Twined

The Swedish Game Industry Career Fair

We were in Stockholm two days ago, braving the miserable rain together with roughly 330 other people, for the Swedish Game Industry Career Fair. As is our custom we put students and their games front and center – letting them speak for our educations.
2nd year student Marcel, answering questions while people try his game DynaMine.
The event only lasted four hours, but they were packed! It was particularly interesting meeting so many prospective students coming from […]

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The Swedish Game Industry Career Fair

We were in Stockholm two days ago, braving the miserable rain together with roughly 330 other people, for the Swedish Game Industry Career Fair. As is our custom we put students and their games front and center – letting them speak for our educations.
2nd year student Marcel, answering questions while people try his game DynaMine.
The event only lasted four hours, but they were packed! It was particularly interesting meeting so many prospective students coming from […]

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alt.ctrl.GDC 2018 coverage

As you might know, three of our student games just returned from the Game Developer’s Conference in San Francisco. And, judging by the press, they were as well received there as they were here! We thought, let’s gather some of the love in one giant #notsohumblebrag-post.

Make: Magazine interviews 1st year student Eric Osana for Pump the Frog at 7:56.
Kotaku loved Totally Not a Game Studio’s “Grave Call“. It’s a fantastic 2-player game where […]

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alt.ctrl.GDC 2018 coverage

As you might know, three of our student games just returned from the Game Developer’s Conference in San Francisco. And, judging by the press, they were as well received there as they were here! We thought, let’s gather some of the love in one giant #notsohumblebrag-post.

Make: Magazine interviews 1st year student Eric Osana for Pump the Frog at 7:56.
Kotaku loved Totally Not a Game Studio’s “Grave Call“. It’s a fantastic 2-player game where […]

/ Comments Off on alt.ctrl.GDC 2018 coverage

Polygon plays Yo! Bartender

Think you can actually bartend? This game simulates just how hard it is
Yo Bartender! uses Wiimotes and real bottles to simulate making drinks in a hurry
Dante Douglas over at Polygon met one of our student teams at the Game Developers Conference, and wrote a little piece about Yo! Bartender.

[…] The bottles arrayed around the play area are slightly weighted and use six Wiimotes (one inside each bottle) to register when they are turned upside down […]

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Polygon plays Yo! Bartender

Think you can actually bartend? This game simulates just how hard it is
Yo Bartender! uses Wiimotes and real bottles to simulate making drinks in a hurry
Dante Douglas over at Polygon met one of our student teams at the Game Developers Conference, and wrote a little piece about Yo! Bartender.

[…] The bottles arrayed around the play area are slightly weighted and use six Wiimotes (one inside each bottle) to register when they are turned upside down […]

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Meet us in Stockholm on the 4th of April!

The Department of Game Design at Uppsala University is attending The Swedish Game Industry Career Fair, at Nalen in Stockholm. The event is free to attend, and is an excellent opportunity to meet a ton of game studios and whole lot of game educations, to see if game development might be for you.
The 4th of April is ~10 days before the national application deadline, so we highly recommend you swing past and check the options out before applying […]

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Meet us in Stockholm on the 4th of April!

The Department of Game Design at Uppsala University is attending The Swedish Game Industry Career Fair, at Nalen in Stockholm. The event is free to attend, and is an excellent opportunity to meet a ton of game studios and whole lot of game educations, to see if game development might be for you.
The 4th of April is ~10 days before the national application deadline, so we highly recommend you swing past and check the options out before applying […]

/ Comments Off on Meet us in Stockholm on the 4th of April!

About the Alumni of the Year award


We are embarrassingly proud of our graduates and former students of the education. We have been teaching game design- and development on Gotland since 2001, so our network of alumni counts in the thousands, with careers across the globe.
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They constantly surprise us with their insight, their productivity, their skill, their willingness to listen, advice and help out. Whether it’s as jury at the Gotland Game Conference, or inspiring the generation of students coming […]

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About the Alumni of the Year award


We are embarrassingly proud of our graduates and former students of the education. We have been teaching game design- and development on Gotland since 2001, so our network of alumni counts in the thousands, with careers across the globe.
[map generated 180317].

They constantly surprise us with their insight, their productivity, their skill, their willingness to listen, advice and help out. Whether it’s as jury at the Gotland Game Conference, or inspiring the generation of students coming […]

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The Jury (so far)

The jury represents the most hard-working participants at the Gotland Game Conference (save for our students, natch). Jurors travel from around the globe to hear our students’ presentations a day before the conference even starts, and to spend the better part of a week playing all of the student productions on the show floor.
Johannes Wadin (Might & Delight), leading the 2nd Year Jury at the 2011 Gotland Game Conference
Each member brings their own set of experience and […]

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The Jury (so far)

The jury represents the most hard-working participants at the Gotland Game Conference (save for our students, natch). Jurors travel from around the globe to hear our students’ presentations a day before the conference even starts, and to spend the better part of a week playing all of the student productions on the show floor.
Johannes Wadin (Might & Delight), leading the 2nd Year Jury at the 2011 Gotland Game Conference
Each member brings their own set of experience and […]

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Regional collaboration for serious games

Universen (“The Universe”) is a magazine for Uppsala University employees. Issued six times a year, ~7100 copies are sent to the homes of all employees and other interested parties. In the first issue of 2018 our colleague Lina Sors Emilsson is interviewed about her course Product Development for Games, 15 credits (5SD952).
Lina Sors Emilsson at the Gotland Game Conference 2017.
The interview is unfortunately entirely in Swedish, but she’s talking about how we use this […]

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Regional collaboration for serious games

Universen (“The Universe”) is a magazine for Uppsala University employees. Issued six times a year, ~7100 copies are sent to the homes of all employees and other interested parties. In the first issue of 2018 our colleague Lina Sors Emilsson is interviewed about her course Product Development for Games, 15 credits (5SD952).
Lina Sors Emilsson at the Gotland Game Conference 2017.
The interview is unfortunately entirely in Swedish, but she’s talking about how we use this […]

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Help us create a “Woke award”


The Gotland Game Conference is looking over its award categories this year. There will be many changes, but one of higher priority than most is the addition of a… “diversity award”, for lack of a better term.
We work hard in the education and with the conference to engage thoughtfully with issues like representation, gender, intersectionality and the perspectives and lived experiences of the non-[white […]

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Help us create a “Woke award”


The Gotland Game Conference is looking over its award categories this year. There will be many changes, but one of higher priority than most is the addition of a… “diversity award”, for lack of a better term.
We work hard in the education and with the conference to engage thoughtfully with issues like representation, gender, intersectionality and the perspectives and lived experiences of the non-[white […]

/ Comments Off on Help us create a “Woke award”

Niklas Nylund, on Finnish gaming through the centuries


Niklas Nylund is a museum researcher working for the Finnish Museum of Games in Tampere, Finland. He is also working on a PhD at the Game Research Lab at the University of Tampere. He’s visiting us at the end of the month, and we’re taking the opportunity to have him share his deep knowledge and passion for the native gaming scene of our Scandinavian sister country!
Room: F20
Time: Tue 27/2, 16:00
Title: Finnish gaming from the 19th […]

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Niklas Nylund, on Finnish gaming through the centuries


Niklas Nylund is a museum researcher working for the Finnish Museum of Games in Tampere, Finland. He is also working on a PhD at the Game Research Lab at the University of Tampere. He’s visiting us at the end of the month, and we’re taking the opportunity to have him share his deep knowledge and passion for the native gaming scene of our Scandinavian sister country!
Room: F20
Time: Tue 27/2, 16:00
Title: Finnish gaming from the 19th […]

/ Comments Off on Niklas Nylund, on Finnish gaming through the centuries