Browsing '5SD037': Big Game Project

Week 4, E.R.A, Daniel Svensson

This week has been intriguing to say the least, we are deep into the production and almost half the time has passed and what have we to show for ourselves, what have we accomplished?
The short answer is: We have nothingThe long answer is: We have 70% of the game.
This might sound confusing so let me elaborate on why that is, we have spent a lot of time just getting the basics of the game functional. We have the champions map, […]

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Program: Programming

Week 4, E.R.A, Daniel Svensson

This week has been intriguing to say the least, we are deep into the production and almost half the time has passed and what have we to show for ourselves, what have we accomplished?
The short answer is: We have nothingThe long answer is: We have 70% of the game.
This might sound confusing so let me elaborate on why that is, we have spent a lot of time just getting the basics of the game functional. We have the champions map, […]

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Program: Programming

Temple of Light

Temple of light, a first person puzzle game where the player use mirrors to direct light in order to finish the puzzles.
I, Charlie Claesson is the producer of Parhelion Entertainment, the group behind Temple of Light. I’m primarly a 3D artist as well, creating assets for the game when i have the time. Here’s a summary of the current 3 weeks that have past.
Week 1
Project start
I started to quickly create and design a SCRUM to use for our game development […]

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Program: Graphics

Temple of Light

Temple of light, a first person puzzle game where the player use mirrors to direct light in order to finish the puzzles.
I, Charlie Claesson is the producer of Parhelion Entertainment, the group behind Temple of Light. I’m primarly a 3D artist as well, creating assets for the game when i have the time. Here’s a summary of the current 3 weeks that have past.
Week 1
Project start
I started to quickly create and design a SCRUM to use for our game development […]

/ Comments Off on Temple of Light
Program: Graphics

Programming & Level Designing Tower Offensive, Pt 2

So it’s time for an update on what I did last week.
I said in the last post that I would write from the office, apparently I lied because I’m at home writing this now, two days late as well, I blame Easter… Back to what I did last week, It wasn’t much because Easter and relatives and family. I spent most of my time with bug fixing our GUI but I had time some smaller things as well. I managed […]

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Program: Programming

Programming & Level Designing Tower Offensive, Pt 2

So it’s time for an update on what I did last week.
I said in the last post that I would write from the office, apparently I lied because I’m at home writing this now, two days late as well, I blame Easter… Back to what I did last week, It wasn’t much because Easter and relatives and family. I spent most of my time with bug fixing our GUI but I had time some smaller things as well. I managed […]

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Program: Programming

New Project

So, me and 5 friends have recently started a new project.
We are going to make a game for our course called Big Game Project.
The idea that we are working on is a realistic bear simulator called ‘Become the Bear’. We want to make something very realistic that really captures the feeling of being one of the most awesome, majestic and powerful creatures on earth.
We are currently working on a vertical slice/sandbox mode that we are going to show at GGC (

April 20, 2014 / Comments Off on New Project
Program: Programming

New Project

So, me and 5 friends have recently started a new project.
We are going to make a game for our course called Big Game Project.
The idea that we are working on is a realistic bear simulator called ‘Become the Bear’. We want to make something very realistic that really captures the feeling of being one of the most awesome, majestic and powerful creatures on earth.
We are currently working on a vertical slice/sandbox mode that we are going to show at GGC (

April 20, 2014 / Comments Off on New Project
Program: Programming

Big Game Project: Third week


Yes, the third week have passed and everything seems to go fine, a little bit less of a productive week since it is like a long weekend because of the easter. I kept on working with the usual stuff and everything seems to check out.
 
Though I stayed and worked a bit more during the easter and I created a character build with a CAT rig in 3ds Max with and a simple base mesh with it. I exported it […]

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Program: Graphics

Big Game Project: Third week


Yes, the third week have passed and everything seems to go fine, a little bit less of a productive week since it is like a long weekend because of the easter. I kept on working with the usual stuff and everything seems to check out.
 
Though I stayed and worked a bit more during the easter and I created a character build with a CAT rig in 3ds Max with and a simple base mesh with it. I exported it […]

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Program: Graphics

The beginning

Introduction
Hi my Name is Viktor Bergman as of this week I am the lead designer of the big game project Sneaky Ninja. Over the time of a few weeks we will be creating a stealth puzzle game for the android market with a feudal japan ninja them.
week 1
We started by creating an asset list for programmers as well as grafiks so that everyone knew what to do. We also did a prototype for the basic movement mechanic in the game […]

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Program: Graphics

The beginning

Introduction
Hi my Name is Viktor Bergman as of this week I am the lead designer of the big game project Sneaky Ninja. Over the time of a few weeks we will be creating a stealth puzzle game for the android market with a feudal japan ninja them.
week 1
We started by creating an asset list for programmers as well as grafiks so that everyone knew what to do. We also did a prototype for the basic movement mechanic in the game […]

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Program: Graphics

Big Game Project (week 3)

After all the placeholders were done we decided to change the perspective of our game because people thought the towers and enemies were quite unclear from a top-down perspective. Instead we decided to use an approximately 45 degree angle so everything would be more clear and the player can see more of the towers, characters and other objects in the game.
Since all our placeholders are done (even dough they are top-town) and we notice that our systems work were beginning […]

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Program: Graphics

Big Game Project (week 3)

After all the placeholders were done we decided to change the perspective of our game because people thought the towers and enemies were quite unclear from a top-down perspective. Instead we decided to use an approximately 45 degree angle so everything would be more clear and the player can see more of the towers, characters and other objects in the game.
Since all our placeholders are done (even dough they are top-town) and we notice that our systems work were beginning […]

/ Comments Off on Big Game Project (week 3)
Program: Graphics

Big Game Project (week 3)

After all the placeholders were done we decided to change the perspective of our game because people thought the towers and enemies were quite unclear from a top-down perspective. Instead we decided to use an approximately 45 degree angle so everything would be more clear and the player can see more of the towers, characters and other objects in the game.
Since all our placeholders are done (even dough they are top-town) and we notice that our systems work were beginning […]

/ Comments Off on Big Game Project (week 3)
Program: Graphics

Big Game Project (week 3)

After all the placeholders were done we decided to change the perspective of our game because people thought the towers and enemies were quite unclear from a top-down perspective. Instead we decided to use an approximately 45 degree angle so everything would be more clear and the player can see more of the towers, characters and other objects in the game.
Since all our placeholders are done (even dough they are top-town) and we notice that our systems work were beginning […]

/ Comments Off on Big Game Project (week 3)
Program: Graphics

Producer’s Quandry(week 3)

The title is maybe a bit exaggerated but being producer really puts you in certain kinds of positions where you have to make decisions and deal with the potential consequences.
This week has been a challenge for me, because I easily feel that I am not doing anything useful, even though I know that I have to do the things that makes the production progress without hick-ups. Allowing the team to work without being interrupted. It is definitely different from doing […]

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Program: Programming

Producer’s Quandry(week 3)

The title is maybe a bit exaggerated but being producer really puts you in certain kinds of positions where you have to make decisions and deal with the potential consequences.
This week has been a challenge for me, because I easily feel that I am not doing anything useful, even though I know that I have to do the things that makes the production progress without hick-ups. Allowing the team to work without being interrupted. It is definitely different from doing […]

/ Comments Off on Producer’s Quandry(week 3)
Program: Programming

Producer’s Quandry(week 3)

The title is maybe a bit exaggerated but being producer really puts you in certain kinds of positions where you have to make decisions and deal with the potential consequences.
This week has been a challenge for me, because I easily feel that I am not doing anything useful, even though I know that I have to do the things that makes the production progress without hick-ups. Allowing the team to work without being interrupted. It is definitely different from doing […]

/ Comments Off on Producer’s Quandry(week 3)
Program: Programming

Producer’s Quandry(week 3)

The title is maybe a bit exaggerated but being producer really puts you in certain kinds of positions where you have to make decisions and deal with the potential consequences.
This week has been a challenge for me, because I easily feel that I am not doing anything useful, even though I know that I have to do the things that makes the production progress without hick-ups. Allowing the team to work without being interrupted. It is definitely different from doing […]

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Program: Programming

Unity tweaks, workarounds and tricks

Week 2 of the Big Game Project is done and with it I’ve encountered more than enough of various quirky/unexpected behavior from Unity and community plugins. What I’ve learned from my endeavors I’ve decided to share. It mostly encompasses things which may not behave as one would imagine at first. I’m surprised that I didn’t encounter these while developing CoBots but I guess changing the workflow significantly enough (for the better) is the primary cause.
Script Execution Order
[…]

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Program: Programming

Unity tweaks, workarounds and tricks

Week 2 of the Big Game Project is done and with it I’ve encountered more than enough of various quirky/unexpected behavior from Unity and community plugins. What I’ve learned from my endeavors I’ve decided to share. It mostly encompasses things which may not behave as one would imagine at first. I’m surprised that I didn’t encounter these while developing CoBots but I guess changing the workflow significantly enough (for the better) is the primary cause.
Script Execution Order
[…]

/ Comments Off on Unity tweaks, workarounds and tricks
Program: Programming

Temple of Light (Big Game Project)

For the last 3 weeks I have been working on a game called Temple of Light with a group called Parehelion Entertainments for the course Big Game Project. The game is a First Person Puzzle where the player uses mirrors to move light and reach crystals to complete different challenges. My role in this project is level design and I have been working on four different levels as well as a zone where the player starts, a tutorial level, a […]

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Program: Programming

Temple of Light (Big Game Project)

For the last 3 weeks I have been working on a game called Temple of Light with a group called Parehelion Entertainments for the course Big Game Project. The game is a First Person Puzzle where the player uses mirrors to move light and reach crystals to complete different challenges. My role in this project is level design and I have been working on four different levels as well as a zone where the player starts, a tutorial level, a […]

/ Comments Off on Temple of Light (Big Game Project)
Program: Programming