Browsing '2014 ': Students starting in 2014

First week! Space Invaders and D&D!

The first school week has come to an end, though I’ll probably be looking into more stuff this weekend. We were at the beginning of the week assigned to analyse the retro game Space Invaders and describe its different objects with properties, behaviors and relationships. We were supposed to look at it in a perspective as a designer, and I must admit I was struggling a bit. I have been coding for a couple of years now and I can’t really […]

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Program: Programming

First week! Space Invaders and D&D!

The first school week has come to an end, though I’ll probably be looking into more stuff this weekend. We were at the beginning of the week assigned to analyse the retro game Space Invaders and describe its different objects with properties, behaviors and relationships. We were supposed to look at it in a perspective as a designer, and I must admit I was struggling a bit. I have been coding for a couple of years now and I can’t really […]

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Program: Programming

Hello all, I recently begun studying Game design and graphics at Uppsala University, Campus Gotland. This will be my blog documenting the work I’ll be doing during the next two or three years time, hopefully it will be interesting!
During this week we’ve mostly had introductory lectures. The two courses we’re reading right now are Written and spoken communication and Game design and analysis. In the latter we were tasked to play Space Invaders and to analyse what objects the game […]

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Program: Graphics

Hello all, I recently begun studying Game design and graphics at Uppsala University, Campus Gotland. This will be my blog documenting the work I’ll be doing during the next two or three years time, hopefully it will be interesting!
During this week we’ve mostly had introductory lectures. The two courses we’re reading right now are Written and spoken communication and Game design and analysis. In the latter we were tasked to play Space Invaders and to analyse what objects the game […]

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Program: Graphics

Hello there fellow Internet user!

My name is Sven Almberg and I have just started studying Game Design And Programming at Uppsala Uni, Campus Gotland. It’s the first time I’ve ever been to Gotland and I must say it is incredibly beautiful here, it really went way past my expectations. I grew up in a small village in Sweden… or I should say 4 kilometers outside the village… in the middle of nowhere. Though the surroundings there is beautiful I must say that Gotland and Visby […]

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Program: Programming

Hello there fellow Internet user!

My name is Sven Almberg and I have just started studying Game Design And Programming at Uppsala Uni, Campus Gotland. It’s the first time I’ve ever been to Gotland and I must say it is incredibly beautiful here, it really went way past my expectations. I grew up in a small village in Sweden… or I should say 4 kilometers outside the village… in the middle of nowhere. Though the surroundings there is beautiful I must say that Gotland and Visby […]

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Program: Programming

Week 1.

Monday 01/09 I was formally accepted as a student to uppsala university campus gotland.
It’s been incredibly educational only in the first week, which has consisted of the creation of dungeons and dragons characters, and the analysis of systems. The DnD character generation system is, to a beginner, complex but offers a wide range of adaption to outside input. One character might be useful for one situation, and another one completely useless. It all depends on the numbers that the system […]

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Program: Graphics

Week 1.

Monday 01/09 I was formally accepted as a student to uppsala university campus gotland.
It’s been incredibly educational only in the first week, which has consisted of the creation of dungeons and dragons characters, and the analysis of systems. The DnD character generation system is, to a beginner, complex but offers a wide range of adaption to outside input. One character might be useful for one situation, and another one completely useless. It all depends on the numbers that the system […]

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Program: Graphics

Here we go

Hi!
I’m Anders Hagström and this blog is intended to be the ongoing chronicle of my work as a game design student at GAME, the Department of Game Design at Campus Gotland.
I am a music producer since 15 years and I decided to study Game Design when I composed the music and made the sound FX for the critically acclaimed iOS game Darkin. A huge game nerd since the 90s making music for a game was an awesome experience but I […]

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Program: Graphics

Here we go

Hi!
I’m Anders Hagström and this blog is intended to be the ongoing chronicle of my work as a game design student at GAME, the Department of Game Design at Campus Gotland.
I am a music producer since 15 years and I decided to study Game Design when I composed the music and made the sound FX for the critically acclaimed iOS game Darkin. A huge game nerd since the 90s making music for a game was an awesome experience but I […]

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Program: Graphics

The first assignments, done and done!

Assignments:

Analyze the exciting game ‘Space Invaders’.
Learn how do generate a character in the roleplaying game ‘D&D 5th Edition’.

The first written assignment is about breaking down the game into objects, and the objects properties. And of course the relations between all of the objects.
Some examples of objects in that game is: Player Craft (The ship you are playing), Enemy crafts (The ships that are trying to kill you) and the missiles you are shooting etc.
And the property-section of the assignment is […]

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Program: Programming

The first assignments, done and done!

Assignments:

Analyze the exciting game ‘Space Invaders’.
Learn how do generate a character in the roleplaying game ‘D&D 5th Edition’.

The first written assignment is about breaking down the game into objects, and the objects properties. And of course the relations between all of the objects.
Some examples of objects in that game is: Player Craft (The ship you are playing), Enemy crafts (The ships that are trying to kill you) and the missiles you are shooting etc.
And the property-section of the assignment is […]

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Program: Programming

Relationships and character making!

Good evening readers!
 
Tonight I finally finished my assignment about the game Space Invaders. What I did was to divide different concrete objects into three ”subcategories” which were:
Objects, properties and behaviors.
For an example, the player craft in the game is an object. The speed which the player craft possesses is a property. Finally, a behavior to this is movement. This is roughly what I did in my assignment, but with all the objects in the entire game. (Of course it is […]

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Program: Graphics

Relationships and character making!

Good evening readers!
 
Tonight I finally finished my assignment about the game Space Invaders. What I did was to divide different concrete objects into three ”subcategories” which were:
Objects, properties and behaviors.
For an example, the player craft in the game is an object. The speed which the player craft possesses is a property. Finally, a behavior to this is movement. This is roughly what I did in my assignment, but with all the objects in the entire game. (Of course it is […]

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Program: Graphics

Assignment 1 – Space Invaders analysis

 Objects/Properties/behaviors:

Bullets – position, speed, colour, graphic, not/active, damage, hitbox, sound Fx. Moving in a forward direction (upwards) from the spawned location and destroying object of collision (will dissapear if not). 
Player Craft – Graphic, location, speed, hitbox, player controlled, HP, 1 bullet on screen. Moves from side to side inside of the screen and spawns bullets when fire button are pressed by player. 
Enemy #1 – Graphic, location, speed, hitbox, HP, Several bullets on screen, points. Moves around on the screen simultaneously with […]

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Program: Graphics

Assignment 1 – Space Invaders analysis

 Objects/Properties/behaviors:

Bullets – position, speed, colour, graphic, not/active, damage, hitbox, sound Fx. Moving in a forward direction (upwards) from the spawned location and destroying object of collision (will dissapear if not). 
Player Craft – Graphic, location, speed, hitbox, player controlled, HP, 1 bullet on screen. Moves from side to side inside of the screen and spawns bullets when fire button are pressed by player. 
Enemy #1 – Graphic, location, speed, hitbox, HP, Several bullets on screen, points. Moves around on the screen simultaneously with […]

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Program: Graphics

Starting Point

Hi!
This marks the start of my very first blog and also my first week back in school again after quite a few years away from it. Not much for an introduction for the place that shall spread my coming work and knowledge but soon enough it will be.
Best regards

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Program: Programming

Starting Point

Hi!
This marks the start of my very first blog and also my first week back in school again after quite a few years away from it. Not much for an introduction for the place that shall spread my coming work and knowledge but soon enough it will be.
Best regards

/ Comments Off on Starting Point
Program: Programming

Assignment 1 – Space Invaders analysis

 Objects/Properties/behaviors:

Bullets – position, speed, colour, graphic, not/active, damage, hitbox, sound Fx. Moving in a forward direction (upwards) from the spawned location and destroying object of collision (will dissapear if not). 
Player Craft – Graphic, location, speed, hitbox, player controlled, HP, 1 bullet on screen. Moves from side to side inside of the screen and spawns bullets when fire button are pressed by player. 
Enemy #1 – Graphic, location, speed, hitbox, HP, Several bullets on screen, points. Moves around on the screen simultaneously with […]

/ Comments Off on Assignment 1 – Space Invaders analysis
Program: Graphics

Assignment 1 – Space Invaders analysis

 Objects/Properties/behaviors:

Bullets – position, speed, colour, graphic, not/active, damage, hitbox, sound Fx. Moving in a forward direction (upwards) from the spawned location and destroying object of collision (will dissapear if not). 
Player Craft – Graphic, location, speed, hitbox, player controlled, HP, 1 bullet on screen. Moves from side to side inside of the screen and spawns bullets when fire button are pressed by player. 
Enemy #1 – Graphic, location, speed, hitbox, HP, Several bullets on screen, points. Moves around on the screen simultaneously with […]

/ Comments Off on Assignment 1 – Space Invaders analysis
Program: Graphics

Starting Point

Hi!
This marks the start of my very first blog and also my first week back in school again after quite a few years away from it. Not much for an introduction for the place that shall spread my coming work and knowledge but soon enough it will be.
Best regards

/ Comments Off on Starting Point
Program: Programming

Starting Point

Hi!
This marks the start of my very first blog and also my first week back in school again after quite a few years away from it. Not much for an introduction for the place that shall spread my coming work and knowledge but soon enough it will be.
Best regards

/ Comments Off on Starting Point
Program: Programming

Game design first post

Spent the class today trying to figure out how to fill in a Dungeons and Dragons paper, which turned out quite good after some supervising in class. The exercise for Spaceinvaders will be handed in later today.

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Program: Programming

Game design first post

Spent the class today trying to figure out how to fill in a Dungeons and Dragons paper, which turned out quite good after some supervising in class. The exercise for Spaceinvaders will be handed in later today.

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Program: Programming