Browsing '2014 ': Students starting in 2014
Blog 6
Hej!
Den här veckan har det mest varit fokus på att lägga in det sista och eventuella buggfixar innan vi ska ställa ut spelet på GGC – Gotland Game Conference. Jag har jobbat på hur långt kameran har möjlighet att röra sig utanför banans gränser och hur vi visar chanser spelaren har kvar i spelet.
Jag har även gjort ett script för att bestämma svårighetsgrad och regler för hur spelaren vinner och förlorar spelet. I stort sett är det bara en enum […]
Blog 6
Hej!
Den här veckan har det mest varit fokus på att lägga in det sista och eventuella buggfixar innan vi ska ställa ut spelet på GGC – Gotland Game Conference. Jag har jobbat på hur långt kameran har möjlighet att röra sig utanför banans gränser och hur vi visar chanser spelaren har kvar i spelet.
Jag har även gjort ett script för att bestämma svårighetsgrad och regler för hur spelaren vinner och förlorar spelet. I stort sett är det bara en enum […]
Week 7 BGP
Måndag 9/5 – Scientist. Så, idag har jag för det mesta bara arbetat med att göra AI till vår Scientist, som blir vår andra fiende till spelet. Tidigare hade vi bara vakter som går runt på nivån och jagar fångarna och skickar tillbaka dom till deras cell men nu har vi även då Scientist. Skillnaden är att Scientist själv inte utgör något direkt hot mot fångarna, utan istället ska springa till vakterna och leda dom till platsen där dom såg fången gå. Scientist hittar […]
Week 7 BGP
Måndag 9/5 – Scientist. Så, idag har jag för det mesta bara arbetat med att göra AI till vår Scientist, som blir vår andra fiende till spelet. Tidigare hade vi bara vakter som går runt på nivån och jagar fångarna och skickar tillbaka dom till deras cell men nu har vi även då Scientist. Skillnaden är att Scientist själv inte utgör något direkt hot mot fångarna, utan istället ska springa till vakterna och leda dom till platsen där dom såg fången gå. Scientist hittar […]
Week 7 of Big Game Project
This week was quite unproductive. I gone from production Monday to Thursday. Our producer and both our programmers were crippled by spring allergies, so it was mostly our artist plodding along on their own. However, we all gathered on friday, and I working on the world. I also worked saturday and sunday, with most of the saturday being wasted on baking the lighting, but there was errors, so I will try to fix it somehow. Today I started working on […]
Week 7 of Big Game Project
This week was quite unproductive. I gone from production Monday to Thursday. Our producer and both our programmers were crippled by spring allergies, so it was mostly our artist plodding along on their own. However, we all gathered on friday, and I working on the world. I also worked saturday and sunday, with most of the saturday being wasted on baking the lighting, but there was errors, so I will try to fix it somehow. Today I started working on […]
Week 6 of Big Game Project
This week was a continuation of the last. We kept implementing changes from the playtests, and one of the things we added was the ability to summon other charcters to yourself. That really changed the dynamic, making the fame easier which increased the appeal for the new players.
And then there was the maze. I sugessted to the team that we just cut it, because while it was intressting, it wtas to hard to fix to be worth it. However, the […]
Week 6 of Big Game Project
This week was a continuation of the last. We kept implementing changes from the playtests, and one of the things we added was the ability to summon other charcters to yourself. That really changed the dynamic, making the fame easier which increased the appeal for the new players.
And then there was the maze. I sugessted to the team that we just cut it, because while it was intressting, it wtas to hard to fix to be worth it. However, the […]
Week 5 of Big Game Project
As I said at the start of the project, I am not a great log keeper. So now this will be batch two of blog posts. Lets keep going where we left of shall we?
So this week, we started implementing changes from the first playtest, and that was pretty much what we did most of the week. However by Thursday we had a second playtest with our mentors and former students, where we were more inspired. I spent that night […]
Week 5 of Big Game Project
As I said at the start of the project, I am not a great log keeper. So now this will be batch two of blog posts. Lets keep going where we left of shall we?
So this week, we started implementing changes from the first playtest, and that was pretty much what we did most of the week. However by Thursday we had a second playtest with our mentors and former students, where we were more inspired. I spent that night […]
BGP Week 7: We’re getting there
Our game is starting to feel like a game! You can go around and talk to people, run into events while alone or when with Nicole, and you can ask your friends if they want to hang out! It’s amazing!
This week I’ve written two new events for our newest location, Kungsträdgården. Both of these events are with Nicole, as we felt the game lacked enough interaction with her as it was. I also wrote an event when Nicole comes with you […]
BGP Week 7: We’re getting there
Our game is starting to feel like a game! You can go around and talk to people, run into events while alone or when with Nicole, and you can ask your friends if they want to hang out! It’s amazing!
This week I’ve written two new events for our newest location, Kungsträdgården. Both of these events are with Nicole, as we felt the game lacked enough interaction with her as it was. I also wrote an event when Nicole comes with you […]
Getting closer
There is not much time left now until GGC(Gotland Game Conference) and our team is working hard to finish all the assets in the game. Most of our characters and Npcs are animated and implemented and this week my frog boss got implemented as well.
The frog boss is a huge creature living inside a talking ship that Ilmarinen and väinämöinen need to use to get over the water. The ship wont let them sail with it until it got cleaned […]
Getting closer
There is not much time left now until GGC(Gotland Game Conference) and our team is working hard to finish all the assets in the game. Most of our characters and Npcs are animated and implemented and this week my frog boss got implemented as well.
The frog boss is a huge creature living inside a talking ship that Ilmarinen and väinämöinen need to use to get over the water. The ship wont let them sail with it until it got cleaned […]
Synapse: The End and the Beginning
Been some time since my last post here, things got pretty hectic for a while. Short summary of what has happened:
Spent several weeks working on the Synapse game with my group. Design writing, keyframing & breakdown-ing our traditional 2D animations and QA for my fellow artists tweens and timings were some of the things I worked on during this time.
Realised there were some major flaws in our design, talked about pivot options (Thursday the 28th of April) but decided to […]
Synapse: The End and the Beginning
Been some time since my last post here, things got pretty hectic for a while. Short summary of what has happened:
Spent several weeks working on the Synapse game with my group. Design writing, keyframing & breakdown-ing our traditional 2D animations and QA for my fellow artists tweens and timings were some of the things I worked on during this time.
Realised there were some major flaws in our design, talked about pivot options (Thursday the 28th of April) but decided to […]
RIP Synapse, Hello Spark: Big Game Project Post #6
Our previous project, Synapse, has now fallen apart. We felt we could not continue developing it as there was so little about it that worked fundamentally. We where told by the teachers previously that it was a bad idea to pivot the project (reworking it into something else using the biggest amount of assets we had already made) and thus kept going. We finally reached the point where we simply could not go on. The project was doomed, and we […]
RIP Synapse, Hello Spark: Big Game Project Post #6
Our previous project, Synapse, has now fallen apart. We felt we could not continue developing it as there was so little about it that worked fundamentally. We where told by the teachers previously that it was a bad idea to pivot the project (reworking it into something else using the biggest amount of assets we had already made) and thus kept going. We finally reached the point where we simply could not go on. The project was doomed, and we […]
Over hill textures – Symbiosis
Week 6 I made tiling textures for the ground. Here are some of the tests I made.
Click to view slideshow.
I found that small patterns were better that large ones because they didn’t look like they were tiled. The color in them also had to have a high enough contrast to convey a texture. If the colors were too similar they became bland and flat.
Down below are the 5 tiles that will be used within the game. They will be […]
Over hill textures – Symbiosis
Week 6 I made tiling textures for the ground. Here are some of the tests I made.
Click to view slideshow.
I found that small patterns were better that large ones because they didn’t look like they were tiled. The color in them also had to have a high enough contrast to convey a texture. If the colors were too similar they became bland and flat.
Down below are the 5 tiles that will be used within the game. They will be […]
Big Game Project – Static Sound Player
I have continued making and implementing sound effects. Implementing them is tedious because every sound effect needs coding, and version control is annoying since changes to Unity prefabs can’t be merged and I have to change something in at least one C# file and one Unity prefab for every single sound I implement.
Anyway, all the structures for the audio are starting to come together and implementing a new sound doesn’t always create problems anymore. Today I’ve worked on another helpful […]
Big Game Project – Static Sound Player
I have continued making and implementing sound effects. Implementing them is tedious because every sound effect needs coding, and version control is annoying since changes to Unity prefabs can’t be merged and I have to change something in at least one C# file and one Unity prefab for every single sound I implement.
Anyway, all the structures for the audio are starting to come together and implementing a new sound doesn’t always create problems anymore. Today I’ve worked on another helpful […]
BGP Week 5 – Rocks
I came down with a cold this week. Fever, headache, the works, that took most of the weekdays to get through. What I did manage to get done was a few meshes for rocks to be used to add to the environment and in some cases as a part of the gameplay, where they can be moved.
I made a few models each in two different types of rocks – one a rounded, softer looking type meant to be more colourful, […]
BGP Week 5 – Rocks
I came down with a cold this week. Fever, headache, the works, that took most of the weekdays to get through. What I did manage to get done was a few meshes for rocks to be used to add to the environment and in some cases as a part of the gameplay, where they can be moved.
I made a few models each in two different types of rocks – one a rounded, softer looking type meant to be more colourful, […]