Browsing '2013': Students starting in 2013

Back to Naar

Back to working on Naar properly now that the exam course has started.
I wrote this post as a note on what I did today but realized it worked great as a blogpost as well so i decided to get right back into the blog.
The game’s dialogue will be delivered using text boxes at the bottom of the screen with a profile picture of the character speaking. These boxes are changed to produce a chain of dialogue. This is a […]

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Program: Programming

Back to Naar

Back to working on Naar properly now that the exam course has started.
I wrote this post as a note on what I did today but realized it worked great as a blogpost as well so i decided to get right back into the blog.
The game’s dialogue will be delivered using text boxes at the bottom of the screen with a profile picture of the character speaking. These boxes are changed to produce a chain of dialogue. This is a […]

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Program: Programming

Nihteana: Animations

A while ago I finished Nihteana’s animations, at least up until a point where I could do no more before I could see all of them implemented correctly in the engine. Fortunately the coders have not found any issues so far.

Nihteana out for a walk, testing the rig and skin in 3Ds Max

I had all my mocap data cleaned since before Christmas and the frames which I was going to use selected. As expected […]

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Program: Graphics

Nihteana: Animations

A while ago I finished Nihteana’s animations, at least up until a point where I could do no more before I could see all of them implemented correctly in the engine. Fortunately the coders have not found any issues so far.

Nihteana out for a walk, testing the rig and skin in 3Ds Max

I had all my mocap data cleaned since before Christmas and the frames which I was going to use selected. As expected […]

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Program: Graphics

Interactive storytelling

Dear and beloved readers!
I am attending three courses right now and trying to deal with a lot of stuff regarding my own life and the future of it, that is the main reason why it was a long time since I posted anything here. And also because I have been writing some posts for Naarthegame.net instead and reporting the ongoing development over there. So there is a lot of planning in all directions. 😉
So something’s are changing right now, I […]

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Program: Programming

Interactive storytelling

Dear and beloved readers!
I am attending three courses right now and trying to deal with a lot of stuff regarding my own life and the future of it, that is the main reason why it was a long time since I posted anything here. And also because I have been writing some posts for Naarthegame.net instead and reporting the ongoing development over there. So there is a lot of planning in all directions. 😉
So something’s are changing right now, I […]

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Program: Programming

Nihteana UV-Mapping

Before moving on to the rigging and skinning of Nihteana, the character I have been working on, I UV-mapped her. Doing this I encountered something which I have not before. Max just did not seem to want to relax the pieces properly, even though there should be no problem with the seams and all the pieces would just shrink and shrink until manually stopped.
 
Eventually I managed to get the pieces to where I wanted them but Max thought otherwise […]

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Program: Graphics

Nihteana UV-Mapping

Before moving on to the rigging and skinning of Nihteana, the character I have been working on, I UV-mapped her. Doing this I encountered something which I have not before. Max just did not seem to want to relax the pieces properly, even though there should be no problem with the seams and all the pieces would just shrink and shrink until manually stopped.
 
Eventually I managed to get the pieces to where I wanted them but Max thought otherwise […]

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Program: Graphics

Nihteana High Poly Armour

Last week I finished the high poly model of Nihteana, the first thing I did was to complete the shoulder pads. These skulls were also used to hang from her belt, but without the decorations.

I had a basic skull/shoulder pad that I made in 3ds Max, from that I dug out the shapes more and sharpened the details. Then I added the decorations by drawing the on by hand. I would have used a pattern to do this […]

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Program: Graphics

Nihteana High Poly Armour

Last week I finished the high poly model of Nihteana, the first thing I did was to complete the shoulder pads. These skulls were also used to hang from her belt, but without the decorations.

I had a basic skull/shoulder pad that I made in 3ds Max, from that I dug out the shapes more and sharpened the details. Then I added the decorations by drawing the on by hand. I would have used a pattern to do this […]

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Program: Graphics

Back to ZBrush

Since we finally got our release out I have been able to get back to working on Nihteana. There were a few things that needed fixing but most of the work was to create the missing pieces, such as armour and belt. I had not prioritised them earlier since I wanted to test the main body in animation before completing her. In case there were any problems it would be easier to adjust before adding details. Once I got to […]

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Program: Graphics

Back to ZBrush

Since we finally got our release out I have been able to get back to working on Nihteana. There were a few things that needed fixing but most of the work was to create the missing pieces, such as armour and belt. I had not prioritised them earlier since I wanted to test the main body in animation before completing her. In case there were any problems it would be easier to adjust before adding details. Once I got to […]

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Program: Graphics

Nihteana Timelapse

I had a go at rendering a timelapse video of the concept art painting I created for Nihteana. I had not thought of taking screens until I had already started and painted in base colours, but I had not spent much time on it until then.
Anyway here it is!

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Program: Graphics

Nihteana Timelapse

I had a go at rendering a timelapse video of the concept art painting I created for Nihteana. I had not thought of taking screens until I had already started and painted in base colours, but I had not spent much time on it until then.
Anyway here it is!

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Program: Graphics

Release

We have been working hard both before Christmas and over the last few days, but now we are impatiently sitting at school waiting to make the release that is required for the course we are currently taking.
We have a build that is complete and we are just now starting to upload everything and getting ready to send it out! We are super excited and hope that you will like it! 🙂

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Program: Graphics

Release

We have been working hard both before Christmas and over the last few days, but now we are impatiently sitting at school waiting to make the release that is required for the course we are currently taking.
We have a build that is complete and we are just now starting to upload everything and getting ready to send it out! We are super excited and hope that you will like it! 🙂

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Program: Graphics

Texturing

Recently I have been serving as the assistant of our environment artist, helping him out with finishing the environment assets for Lord Valac’s new room. I have done a few sprites that he will use for spell effects, but mostly I have been working on painting textures.
When we felt that we were falling too far behind schedule, due to all the things we have had to redo or had problems with, we decided to write down every single asset that […]

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Program: Graphics

Texturing

Recently I have been serving as the assistant of our environment artist, helping him out with finishing the environment assets for Lord Valac’s new room. I have done a few sprites that he will use for spell effects, but mostly I have been working on painting textures.
When we felt that we were falling too far behind schedule, due to all the things we have had to redo or had problems with, we decided to write down every single asset that […]

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Program: Graphics

Traveling

We recently got back from DreamHack Winter 2015 in Jönköping, it was the last time this season that we will be showing Tamarrion at show floors.

Our booth at DremHack Winter

It felt as if our booth was quite small and perhaps did not have the best placement, so there was not really that much traffic passing through. We did have some players that seemed to really enjoy playing Tamarrion in spite of that and we handed out […]

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Program: Graphics

Traveling

We recently got back from DreamHack Winter 2015 in Jönköping, it was the last time this season that we will be showing Tamarrion at show floors.

Our booth at DremHack Winter

It felt as if our booth was quite small and perhaps did not have the best placement, so there was not really that much traffic passing through. We did have some players that seemed to really enjoy playing Tamarrion in spite of that and we handed out […]

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Program: Graphics

Nihteana

I have previously posted a sneak peek of the new boss that I have been working on, I have already written a long blog post about her on our devblog which can be seen here, but I thought I would just show some pictures of her character concept here as well.


 

The initial thought was that the first boss was supposed to be a lower ranked male […]

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Program: Graphics

Nihteana

I have previously posted a sneak peek of the new boss that I have been working on, I have already written a long blog post about her on our devblog which can be seen here, but I thought I would just show some pictures of her character concept here as well.


 

The initial thought was that the first boss was supposed to be a lower ranked male […]

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Program: Graphics

Motion Capture -Tamarrion

A few weeks ago we had a motion capture shoot, this was necessary as we are switching to PC controls and needed new animations for Tamarrion to fit the new movement system and to record animations for the new boss that I am working on.
We had some problems setting up and our first attempt failed as something went wrong with the files that did not know where to search for the markerset. For our second attempt we got some help […]

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Program: Graphics

Motion Capture -Tamarrion

A few weeks ago we had a motion capture shoot, this was necessary as we are switching to PC controls and needed new animations for Tamarrion to fit the new movement system and to record animations for the new boss that I am working on.
We had some problems setting up and our first attempt failed as something went wrong with the files that did not know where to search for the markerset. For our second attempt we got some help […]

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Program: Graphics