Browsing '2013': Students starting in 2013
The Last Signal – Power Up Effect & Sound
Power-Up Effect
This week I have been working on sprites for a power-up effect that is going to be used for protection of the player and to damge enemies by bumping into them. I also got the time to revisit my astronaut design and correct some problems I had made.
First off, this was my design for the power up effect:
To the left we have the player sprite applied with the power-up effect sprite and to the left just the […]
The Last Signal – Power Up Effect & Sound
Power-Up Effect
This week I have been working on sprites for a power-up effect that is going to be used for protection of the player and to damge enemies by bumping into them. I also got the time to revisit my astronaut design and correct some problems I had made.
First off, this was my design for the power up effect:
To the left we have the player sprite applied with the power-up effect sprite and to the left just the […]
Getting Hired and Building (Japanese) Bridges
So a lot has happened recently and my plate is getting full quickly. Probably one of the biggest changes since last time is that I got hired!
Thanks to one of their programmers, Oliver Bolt, for recommending me to the guys over at Angry Engineers Entertainment who are currently working on the Steam Greenlight game; Centration.
I will be working one their levels; creating level assets, designing rooms, lighting, etc. Hence I’ve become an Environmental Artist! Which envolves everything […]
Getting Hired and Building (Japanese) Bridges
So a lot has happened recently and my plate is getting full quickly. Probably one of the biggest changes since last time is that I got hired!
Thanks to one of their programmers, Oliver Bolt, for recommending me to the guys over at Angry Engineers Entertainment who are currently working on the Steam Greenlight game; Centration.
I will be working one their levels; creating level assets, designing rooms, lighting, etc. Hence I’ve become an Environmental Artist! Which envolves everything […]
Paladin Concept Art
I have been working on a new piece of concept art for our upcoming game for a while now. It is another take on my paladin that I created earlier. This piece has given me a lot of practice in things that I have never or very rarely done before, for instance a full horse rendering and environments. It is very clear how much I have learned since starting school, but it also shows where I need more practice. I have been working on a new piece of concept art for our upcoming game for a while now. It is another take on my paladin that I created earlier. This piece has given me a lot of practice in things that I have never or very rarely done before, for instance a full horse rendering and environments. It is very clear how much I have learned since starting school, but it also shows where I need more practice.
Paladin Concept Art
AI & structure
Hello!
So this week I have been working on the following AI and a better way to draw the rooms that the map are currently creating.
The first I did this week was start with a AI for our enemy number 2. But the as I have progressed slowly in the work and we are going to show an alpha this Friday (tomorrow). I decided to change my priority work this Wednesday.
As of now that might have been to late and I […]
AI & structure
Hello!
So this week I have been working on the following AI and a better way to draw the rooms that the map are currently creating.
The first I did this week was start with a AI for our enemy number 2. But the as I have progressed slowly in the work and we are going to show an alpha this Friday (tomorrow). I decided to change my priority work this Wednesday.
As of now that might have been to late and I […]
Update report?
It was a long time since i last posted something here so i thought i should write something. I will mostly talk and show some of the things i have been working on in 3D.
In 3D 2 we got an assignment to replicate a generator or an old wooden phone box from a picture. I chose the generator. The assignment was to do a lowpoly mesh with a polylimit of 6000, then a highpoly version that would make the normal […]
Update report?
It was a long time since i last posted something here so i thought i should write something. I will mostly talk and show some of the things i have been working on in 3D.
In 3D 2 we got an assignment to replicate a generator or an old wooden phone box from a picture. I chose the generator. The assignment was to do a lowpoly mesh with a polylimit of 6000, then a highpoly version that would make the normal […]
“Needle” WIP – Base Mesh
Long time no see!
We are working in groups to go through the pipeline of making a character, from concept art to finished model with complete texture sets and an animation tree. My two comrades are Alex and Nils and I am in charge of the concept art and modeling. This is what we got so far:
Meet Needle, our tough post-apocalyptic archer girl.
Character Turnaround
Base mesh – ready for rigging
It felt surprisingly painless […]
“Needle” WIP – Base Mesh
Long time no see!
We are working in groups to go through the pipeline of making a character, from concept art to finished model with complete texture sets and an animation tree. My two comrades are Alex and Nils and I am in charge of the concept art and modeling. This is what we got so far:
Meet Needle, our tough post-apocalyptic archer girl.
Character Turnaround
Base mesh – ready for rigging
It felt surprisingly painless […]
Redo, new team and Soundmanager
So I will start this blog-post of by saying the following. I failed a class and have to redo it. But don’t worry I got an awesome new team and great team members.
So this is what I have worked on on the course since I started it again.
To the game I offered to code a Maploader (a program that handles objects on the map and draws the map). However after the group talked the hard working labor and hours put […]
Redo, new team and Soundmanager
So I will start this blog-post of by saying the following. I failed a class and have to redo it. But don’t worry I got an awesome new team and great team members.
So this is what I have worked on on the course since I started it again.
To the game I offered to code a Maploader (a program that handles objects on the map and draws the map). However after the group talked the hard working labor and hours put […]
Environment Art: Hedge
Mole Munch Dev log 1
Mole munch är ett spel där du spelar som en mullvad. Du ska undvika fienden och samla in grönsakerna. Du kan gräva dig under marken och på så sätt röra dig snabbare men ifall fienden kommer på dina tunnlar så fylls dem med vatten. Detta gör att spelet kräver strategiskt tänkande i olika situationer. Vi siktar mot ett arkadiskt spel där du känner att du får ett utmanande gameplay som är enkelt att ta till sig. […]
Environment Art: Hedge
Mole Munch Dev log 1
Mole munch är ett spel där du spelar som en mullvad. Du ska undvika fienden och samla in grönsakerna. Du kan gräva dig under marken och på så sätt röra dig snabbare men ifall fienden kommer på dina tunnlar så fylls dem med vatten. Detta gör att spelet kräver strategiskt tänkande i olika situationer. Vi siktar mot ett arkadiskt spel där du känner att du får ett utmanande gameplay som är enkelt att ta till sig. […]
Unity, and the passion to actually do something.
This will be kind of a dev-blog post. It was not intended intended to be a series of posts, just this one, and maybe another to show of the final product. But this post turned out to be a wall of text, and I haven’t really talked about what I intended to in the first place. So there will be two more posts!
I first heard about unity in… 2008, maybe 2009, back at the university. According to Wikipedia, it was […]
Unity, and the passion to actually do something.
This will be kind of a dev-blog post. It was not intended intended to be a series of posts, just this one, and maybe another to show of the final product. But this post turned out to be a wall of text, and I haven’t really talked about what I intended to in the first place. So there will be two more posts!
I first heard about unity in… 2008, maybe 2009, back at the university. According to Wikipedia, it was […]
The Last Signal – Astronaut Design
This is my first concept of the player sprite for the game The Last Signal. We were going for a bulkier shape, something towards an oldschool diving suit or the austronaut suits used in the moon landings with a little tweek. This design decision was made due to the fact that the game is about a ship pursuing in the name of sience and are doing research and the trevelers need a suit that can protect them in extreme […]
The Last Signal – Astronaut Design
This is my first concept of the player sprite for the game The Last Signal. We were going for a bulkier shape, something towards an oldschool diving suit or the austronaut suits used in the moon landings with a little tweek. This design decision was made due to the fact that the game is about a ship pursuing in the name of sience and are doing research and the trevelers need a suit that can protect them in extreme […]
Progressing in colors
Hi!
I have been busy with a lot of schoolwork lately, doing different assignments and not much of them are aesthetic things which I could present here.
I am working hard right now on a concept and hope that I get a “green light” to do it, I have failed this far to get it done right and still are struggling with it. The thing is that I have a hard time explaining it in English so that it can become understandable.
Anyways, I have […]
Progressing in colors
Hi!
I have been busy with a lot of schoolwork lately, doing different assignments and not much of them are aesthetic things which I could present here.
I am working hard right now on a concept and hope that I get a “green light” to do it, I have failed this far to get it done right and still are struggling with it. The thing is that I have a hard time explaining it in English so that it can become understandable.
Anyways, I have […]