Browsing '2013': Students starting in 2013

Tamarrion, post 2: Modeling and sculpting

This week I’ve been working on the model for our game’s boss, whose design process I documented in my previous post.

Earlier this week I worked on putting together a base mesh for our boss. Generally, basic low resolution models are created of your game characters early during development for use as a base for misc. animation and modeling work. Often a rig is created using this base mesh so that work on animations can be started before the model […]

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Program: Graphics

Tamarrion, post 2: Modeling and sculpting

This week I’ve been working on the model for our game’s boss, whose design process I documented in my previous post.

Earlier this week I worked on putting together a base mesh for our boss. Generally, basic low resolution models are created of your game characters early during development for use as a base for misc. animation and modeling work. Often a rig is created using this base mesh so that work on animations can be started before the model […]

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Program: Graphics

Big Game Project – Production Week 1

Source Control
Starting this new project up we needed to have a way to distribute the project between all the group members. The way we decided to handle the source control landed on using SVN.
The idea of source control is to enable multiple persons to work on the same project without risking to overwrite work created from the other members. The first attempt to get a working source control was with the use of Git. Git is a well known source […]

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Program: Programming

Big Game Project – Production Week 1

Source Control
Starting this new project up we needed to have a way to distribute the project between all the group members. The way we decided to handle the source control landed on using SVN.
The idea of source control is to enable multiple persons to work on the same project without risking to overwrite work created from the other members. The first attempt to get a working source control was with the use of Git. Git is a well known source […]

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Program: Programming

Big Game: Week 1

Hello. This was the first proper week of the Big Game course. I managed to get into Project Steel as a 3D artist / pseudo level designer. Project steel is going to be a racing game and act as a spiritual successor to the F-Zero games.
This week I have worked on a concept for one of the racing pods which will be in the game. I spent time researching on different techniques which can be used when creating a 3D […]

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Program: Graphics

Big Game: Week 1

Hello. This was the first proper week of the Big Game course. I managed to get into Project Steel as a 3D artist / pseudo level designer. Project steel is going to be a racing game and act as a spiritual successor to the F-Zero games.
This week I have worked on a concept for one of the racing pods which will be in the game. I spent time researching on different techniques which can be used when creating a 3D […]

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Program: Graphics

BGP#1 – A Good Start

Greetings!
Been some time since I posted something and I think it is now time to get this going as a weekly thing again.
Big Game Project is a course that started two weeks ago and has been going strong. I am in a team of seven (three coders, one designer and three artists) and I have the role of environment artist. My job is to create all the assets for the environment and give the game the right feel with the use of […]

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Program: Graphics

BGP#1 – A Good Start

Greetings!
Been some time since I posted something and I think it is now time to get this going as a weekly thing again.
Big Game Project is a course that started two weeks ago and has been going strong. I am in a team of seven (three coders, one designer and three artists) and I have the role of environment artist. My job is to create all the assets for the environment and give the game the right feel with the use of […]

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Program: Graphics

Big Game Project

I am in week 2 of the production of our game Naar. It is a roleplaying game set in an oriental fantasy world. You play as Mokhtar, a djinn who set out to defeat an evil demon Iblis. The main feature of the game is spell casting and combining spells to create new spells. In this production I took on the role as lead programmer, which means I have to overlook the programming, plan code structure and if necessary, delegate […]

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Program: Programming

Big Game Project

I am in week 2 of the production of our game Naar. It is a roleplaying game set in an oriental fantasy world. You play as Mokhtar, a djinn who set out to defeat an evil demon Iblis. The main feature of the game is spell casting and combining spells to create new spells. In this production I took on the role as lead programmer, which means I have to overlook the programming, plan code structure and if necessary, delegate […]

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Program: Programming

Target acquired

Lots of good progress with the lock-on system today. At it’s best i was able to lock the camera onto a flying orb and then swap the camera’s focus between it and another orb. However i had made the class used in the function a class named ‘Dummy’ and as such had to replace it with the class ‘Enemy’. This caused many of the references to the class to need reworking which took some time. Afterwards i realized i could […]

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Program: Programming

Target acquired

Lots of good progress with the lock-on system today. At it’s best i was able to lock the camera onto a flying orb and then swap the camera’s focus between it and another orb. However i had made the class used in the function a class named ‘Dummy’ and as such had to replace it with the class ‘Enemy’. This caused many of the references to the class to need reworking which took some time. Afterwards i realized i could […]

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Program: Programming

Week 1 – Tamarrion

Howdy! 
This is the first of many blog posts I’ll be making over the course of about two months
So we’ve started with a whole new exciting project, called Tamarrion. This game was conceptualized by myself and Camilla, during the winter. It’s a part of our Big Game Project course at the University of Uppsala.
(Here’s the Vertical Slice, a sort of a Concept Document that shows examples and base mechanics of a conceptualized game:
http://www.pdf-archive.com/2015/04/06/tamarrion-verticalslice/)

This is Tamarrion, a Paladin who’s […]

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Program: Programming

Week 1 – Tamarrion

Howdy! 
This is the first of many blog posts I’ll be making over the course of about two months
So we’ve started with a whole new exciting project, called Tamarrion. This game was conceptualized by myself and Camilla, during the winter. It’s a part of our Big Game Project course at the University of Uppsala.
(Here’s the Vertical Slice, a sort of a Concept Document that shows examples and base mechanics of a conceptualized game:
http://www.pdf-archive.com/2015/04/06/tamarrion-verticalslice/)

This is Tamarrion, a Paladin who’s […]

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Program: Programming

Z-Brush

Yesterday I continued on the mesh of the main character in 3DS Max, at the end of the day I had reached the point that I was ready to take it into z-brush and have a go at it. I had blocked in all the armour pieces but decided to only export the body itself, leaving the armour for modeling separately at a later point so they are not in the way.
I managed to get far enough to export the […]

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Program: Graphics

Z-Brush

Yesterday I continued on the mesh of the main character in 3DS Max, at the end of the day I had reached the point that I was ready to take it into z-brush and have a go at it. I had blocked in all the armour pieces but decided to only export the body itself, leaving the armour for modeling separately at a later point so they are not in the way.
I managed to get far enough to export the […]

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Program: Graphics

A New Project

So I am renewing my blogging with some post these coming eight weeks on my experience as a AI programmer on Giraffic Art. This lovely bunch are my co-workers for a course named Big Game Project.
We are developing a game named Naar, an adventure plat former with a unique spell casting system and is set in a genie world.
My primary objectives during this project will be to design behavior trees for the two enemies in the game and the main […]

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Program: Programming

A New Project

So I am renewing my blogging with some post these coming eight weeks on my experience as a AI programmer on Giraffic Art. This lovely bunch are my co-workers for a course named Big Game Project.
We are developing a game named Naar, an adventure plat former with a unique spell casting system and is set in a genie world.
My primary objectives during this project will be to design behavior trees for the two enemies in the game and the main […]

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Program: Programming

New week

And it’s already almost over!
Thankfully we had a meeting on Monday afternoon where we discussed what needed to be done this week. We are now a full 3 programmers team which should help with the programming burden.
Yesterday both me and another programmer worked on a tutorial for Unreal’s inbuilt Behavior Tree functionality, he was originally set to be the AI programmer but i wanted to see how the system worked on my own. In the end I’m actually glad he […]

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Program: Programming

New week

And it’s already almost over!
Thankfully we had a meeting on Monday afternoon where we discussed what needed to be done this week. We are now a full 3 programmers team which should help with the programming burden.
Yesterday both me and another programmer worked on a tutorial for Unreal’s inbuilt Behavior Tree functionality, he was originally set to be the AI programmer but i wanted to see how the system worked on my own. In the end I’m actually glad he […]

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Program: Programming

BGP 2015 – Initial Post

Hello.
 
This is my initial post for Big Game Project (BGP). First order of business is to set up an individual Blog and start working on a first playable.
I am part of the team for Project Steel, a racing game project.
My role in the project is AI programming, though development for AI won’t start until we have our first playable. Until then I am a general programmer.
I will be posting updates on my progress at least once each week.

April 07, 2015 / Comments Off on BGP 2015 – Initial Post
Program: Programming

BGP 2015 – Initial Post

Hello.
 
This is my initial post for Big Game Project (BGP). First order of business is to set up an individual Blog and start working on a first playable.
I am part of the team for Project Steel, a racing game project.
My role in the project is AI programming, though development for AI won’t start until we have our first playable. Until then I am a general programmer.
I will be posting updates on my progress at least once each week.

April 07, 2015 / Comments Off on BGP 2015 – Initial Post
Program: Programming

Base Mesh

As I finished the turnaround for our main character last week and did a quick colouring during the weekend it was time to start working on the base mesh. It was originally supposed to be due today, but I rearranged the schedule slightly to accommodate for the increased time spent on the concept art. I did manage to get quite far though, and might get it done tomorrow if everything goes well. Today was quite laid back and the offices […]

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Program: Graphics

Base Mesh

As I finished the turnaround for our main character last week and did a quick colouring during the weekend it was time to start working on the base mesh. It was originally supposed to be due today, but I rearranged the schedule slightly to accommodate for the increased time spent on the concept art. I did manage to get quite far though, and might get it done tomorrow if everything goes well. Today was quite laid back and the offices […]

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Program: Graphics