Browsing '2013': Students starting in 2013
Test
Bla bla bla Hej hej! Här är en bild som jag har gjort. Den är ganska fin tycker jag.
Här kan man skriva lite mer text så ser det ut som jag har något vettigt att säga men det har jag inte just nu. Det var ju kanske tråkigt kan man tycka men det får lov att vara så för jag måste testa och se hur det ser ut.Utfyllningstext bla bla bla.Det här blev ju i […]
Test
Bla bla bla Hej hej! Här är en bild som jag har gjort. Den är ganska fin tycker jag.
Här kan man skriva lite mer text så ser det ut som jag har något vettigt att säga men det har jag inte just nu. Det var ju kanske tråkigt kan man tycka men det får lov att vara så för jag måste testa och se hur det ser ut.Utfyllningstext bla bla bla.Det här blev ju i […]
An investment of time and soul.
A few days ago I invested both time and a little bit of money in something I never thought I’d touch;
The WarZ, now known as Infestation: Survivor Stories.
15€ on steam. As a poor student, I could have used that money to buy something else; a good game, food, drinks. So why did I buy it? Well, there is a certain attraction in playing such a controversial title. That and, well, I did enjoy DayZ. Despite all it’s flaws, there was […]
An investment of time and soul.
A few days ago I invested both time and a little bit of money in something I never thought I’d touch;
The WarZ, now known as Infestation: Survivor Stories.
15€ on steam. As a poor student, I could have used that money to buy something else; a good game, food, drinks. So why did I buy it? Well, there is a certain attraction in playing such a controversial title. That and, well, I did enjoy DayZ. Despite all it’s flaws, there was […]
Tales n’ Tactics OFFICIAL PRE-ALPHA TRAILER
Tales n’ Tactics is an old-school, turn-based strategy game being developed by Arcane Wrench Entertainment.
You’ll play as different heroes of different races, conquering town and clearing dungeons to the best of you capabilities while keeping your fellow players, be them AI or friends, at bay.
Tales n’ Tactics is currently under heavy development which means that any screenshots, videos or descriptions are all subject to change.
Coming fall 2013.
Music by Richard McDonald
(richard@richard-music.co.uk)
FIND US HERE
—————————————-–
Facebook – http://www.facebook.com/ArcaneWrench
Indiedb – http://www.indiedb.com/games/tales-n-…
Website […]
Tales n’ Tactics OFFICIAL PRE-ALPHA TRAILER
Tales n’ Tactics is an old-school, turn-based strategy game being developed by Arcane Wrench Entertainment.
You’ll play as different heroes of different races, conquering town and clearing dungeons to the best of you capabilities while keeping your fellow players, be them AI or friends, at bay.
Tales n’ Tactics is currently under heavy development which means that any screenshots, videos or descriptions are all subject to change.
Coming fall 2013.
Music by Richard McDonald
(richard@richard-music.co.uk)
FIND US HERE
—————————————-–
Facebook – http://www.facebook.com/ArcaneWrench
Indiedb – http://www.indiedb.com/games/tales-n-…
Website […]
Välkommen till min nya blogg!
Mitt första inlägg.
I’ve come to the right place
Damn, this is awesome!
I’m here in Visby to learn how to program games. Of what I’ve seen so far… this program seems soooo good. On the one hand I’ve got what seems to be VERY good teachers AND frequent guestlecturers, and on the other hand I’ve got a full class of 77 students that love games just as much as I do.
Right now we have a course in how to analyze games (and also some swedish course that I’d rather […]
I’ve come to the right place
Damn, this is awesome!
I’m here in Visby to learn how to program games. Of what I’ve seen so far… this program seems soooo good. On the one hand I’ve got what seems to be VERY good teachers AND frequent guestlecturers, and on the other hand I’ve got a full class of 77 students that love games just as much as I do.
Right now we have a course in how to analyze games (and also some swedish course that I’d rather […]
The art of being miserable
Why is it in some games we are confronted with end tragedies that would ruin otherwise normal stories of good’n’bad and still feel a kind of sense of pleasure when its all done?
Sense-Pleasure = what ,how, why and worth it is asked by the player, answered by the aesthetics and the combination of design touches enough senses for you to be pleasured by even if you fail or succeed.
Having gone a rollercoaster of senses is very much like life. You […]
The art of being miserable
Why is it in some games we are confronted with end tragedies that would ruin otherwise normal stories of good’n’bad and still feel a kind of sense of pleasure when its all done?
Sense-Pleasure = what ,how, why and worth it is asked by the player, answered by the aesthetics and the combination of design touches enough senses for you to be pleasured by even if you fail or succeed.
Having gone a rollercoaster of senses is very much like life. You […]
Why was the true intended way of a game so hard to get to before?
Most designs I’ve noticed either in class or games I’ve already played was simply an illusion of continuity.
Take Mario for nes, 99 levels!I don’t know how many hours we left mario running until we finally died on level 82. It was simply not meant to be really. The games restrictive programming never let us play lv 99 only cause we couldn’t prove ourselves 98 times.
I don’t understand why they did this though.
Was it really hard to actually have me pick […]
Why was the true intended way of a game so hard to get to before?
Most designs I’ve noticed either in class or games I’ve already played was simply an illusion of continuity.
Take Mario for nes, 99 levels!I don’t know how many hours we left mario running until we finally died on level 82. It was simply not meant to be really. The games restrictive programming never let us play lv 99 only cause we couldn’t prove ourselves 98 times.
I don’t understand why they did this though.
Was it really hard to actually have me pick […]