Browsing '2013': Students starting in 2013

Making progress

Had a really productive day as a group today, been working for nearly seven hours and all of the members have been pulling their weight to finish the project. Everything is written down, most of the art is done even the PowerPoint is done. It’s just a matter of filling it with content; which we got! Spent most of my afternoon writing a flow scheme over the player’s interactions with the game. And here it is: *Drum-roll*

October 22, 2013 / Comments Off on Making progress
Program: Programming

Making progress

Had a really productive day as a group today, been working for nearly seven hours and all of the members have been pulling their weight to finish the project. Everything is written down, most of the art is done even the PowerPoint is done. It’s just a matter of filling it with content; which we got! Spent most of my afternoon writing a flow scheme over the player’s interactions with the game. And here it is: *Drum-roll*

October 22, 2013 / Comments Off on Making progress
Program: Programming

Motivation – Why Game Design/Development?

For a long time I’ve always had a lot of ideas and scenarios popping in my head and constantly developing. All this time I’ve hoped to one day be able to put them on paper or/and screen. I’ve been writing and drawing every change I’ve got, but without enough motivation to continue and get better.I realise that there isn’t really anything special about this, a lot of people have ideas they want to put into practice. That is what made […]

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Program: Programming

Motivation – Why Game Design/Development?

For a long time I’ve always had a lot of ideas and scenarios popping in my head and constantly developing. All this time I’ve hoped to one day be able to put them on paper or/and screen. I’ve been writing and drawing every change I’ve got, but without enough motivation to continue and get better.I realise that there isn’t really anything special about this, a lot of people have ideas they want to put into practice. That is what made […]

/ Comments Off on Motivation – Why Game Design/Development?
Program: Programming

2nd Person games

I’ve been thinking about how a 2nd instead of first or 3rd person game might look, feel and work.
It could potentially be a very fun puzzle plat former multi player game where you have to at all time watch you friend or at least give him hints through a chat when he could not see himself and thus making it a game where you have to relay on your friends ability to describe the environment and paths to take.
[…]

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Program: Programming

2nd Person games

I’ve been thinking about how a 2nd instead of first or 3rd person game might look, feel and work.
It could potentially be a very fun puzzle plat former multi player game where you have to at all time watch you friend or at least give him hints through a chat when he could not see himself and thus making it a game where you have to relay on your friends ability to describe the environment and paths to take.
[…]

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Program: Programming

Tough Week

This has probably been the toughest week so far. Previously we’ve had about two assignments per week, one simple from design and one simple from communication. This week we had an assignment about three times as large as the usual one from communication, we had to play through Bioshock: Infinite and then write a 1000 word narrative analysis along with a few character “analysises”? I don’t know if that’s a word, anyway, in addition to that, we also have the […]

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Program: Graphics

Tough Week

This has probably been the toughest week so far. Previously we’ve had about two assignments per week, one simple from design and one simple from communication. This week we had an assignment about three times as large as the usual one from communication, we had to play through Bioshock: Infinite and then write a 1000 word narrative analysis along with a few character “analysises”? I don’t know if that’s a word, anyway, in addition to that, we also have the […]

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Program: Graphics

The Myth of Mono

The gaming world at the moment usually gives you a template of either a specific hero where you traverse the world the developers created for it’s convenience or a barrage of stereotypical classes of symbolism hemorrhaging your brain.
What if we took the beauty of anti symbolism to create classes, a story which never really needs to play in order to finish the game and NPC’s that are recurring to learn from your behaviour ?
Example:
tree classes, same personality(hates everything […]

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Program: Programming

The Myth of Mono

The gaming world at the moment usually gives you a template of either a specific hero where you traverse the world the developers created for it’s convenience or a barrage of stereotypical classes of symbolism hemorrhaging your brain.
What if we took the beauty of anti symbolism to create classes, a story which never really needs to play in order to finish the game and NPC’s that are recurring to learn from your behaviour ?
Example:
tree classes, same personality(hates everything […]

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Program: Programming

Board game meeting #4

A full day of board game design.
Starting at 9 am, I ran a bit late, but we where all set up at 9.15. So no greater harm done!

Today’s main mission: Get the core system running.

Other topics:
Alignment,
Weakness vs Alignment
Playing against the game,
Ingame choices, clear vs diffuse;
Coordinate system?
Item system,
Terror,
“overkill penalty” (Terror),

Core system
We used 4 sheets of the tileset template as a board game.
The initial thought was to start test on one of these, but it was just to small.

Movement system

Iteration #0
Place start […]

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Program: Graphics

Board game meeting #4

A full day of board game design.
Starting at 9 am, I ran a bit late, but we where all set up at 9.15. So no greater harm done!

Today’s main mission: Get the core system running.

Other topics:
Alignment,
Weakness vs Alignment
Playing against the game,
Ingame choices, clear vs diffuse;
Coordinate system?
Item system,
Terror,
“overkill penalty” (Terror),

Core system
We used 4 sheets of the tileset template as a board game.
The initial thought was to start test on one of these, but it was just to small.

Movement system

Iteration #0
Place start […]

/ Comments Off on Board game meeting #4
Program: Graphics

Board game meeting #3

Meeting #3
This was a rather short meeting, due to some members having other classes. But the overall plan was to get a schedule for when things had to be ready.
We tried this the week before but failed due to the portal being down at that moment, and people just forgetting after that.
However, we found out that we had to have a playable prototype of the game ready before Friday.

Simon presented some tiles for the game, different types of rooms where […]

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Program: Graphics

Board game meeting #3

Meeting #3
This was a rather short meeting, due to some members having other classes. But the overall plan was to get a schedule for when things had to be ready.
We tried this the week before but failed due to the portal being down at that moment, and people just forgetting after that.
However, we found out that we had to have a playable prototype of the game ready before Friday.

Simon presented some tiles for the game, different types of rooms where […]

/ Comments Off on Board game meeting #3
Program: Graphics

bioshock Infinite Narretive review.

Introduction

This was made as a homework assignment I just finished it and will upload it so you all can see my grammatical errors. Have a fun read and watch out for spoilers!
I have now played through Bioshock Infinite and are going to talk about the narrative in four characters that have appeared in the game. Here I will list them and talk about them one at a time. I will have to mention that I will not talk about Zachary […]

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Program: Programming

bioshock Infinite Narretive review.

Introduction

This was made as a homework assignment I just finished it and will upload it so you all can see my grammatical errors. Have a fun read and watch out for spoilers!
I have now played through Bioshock Infinite and are going to talk about the narrative in four characters that have appeared in the game. Here I will list them and talk about them one at a time. I will have to mention that I will not talk about Zachary […]

/ Comments Off on bioshock Infinite Narretive review.
Program: Programming

Going full throttle

Quick update on the assignment, been wrighting waaaaay too much on it. But hey, it’s go big ir go home!

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Program: Programming

Going full throttle

Quick update on the assignment, been wrighting waaaaay too much on it. But hey, it’s go big ir go home!

/ Comments Off on Going full throttle
Program: Programming

Story telling

Idag har vi spelat ett spel kallat storycube, för att jobba med story telling.
Selet gick ut på att man fick 9 tärningar med olika bilder på och man skulle försöka använda så många av dem som möjligt för att utveckla den gemensamma storyn.
Här är det grova resultatet av vår story:
Ute och gick I skogen, såg en bro, gick över, kom till ett hus, kika igenom nyckhålet, fanns en telefon, tärningar och en jordglob.
Det går en annan snubbe över samma bro, […]

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Program: Programming

Story telling

Idag har vi spelat ett spel kallat storycube, för att jobba med story telling.
Selet gick ut på att man fick 9 tärningar med olika bilder på och man skulle försöka använda så många av dem som möjligt för att utveckla den gemensamma storyn.
Här är det grova resultatet av vår story:
Ute och gick I skogen, såg en bro, gick över, kom till ett hus, kika igenom nyckhålet, fanns en telefon, tärningar och en jordglob.
Det går en annan snubbe över samma bro, […]

/ Comments Off on Story telling
Program: Programming

Angry glass!

Right now we have this assignment in school where we’re supposed to make a concept for a game. Every group got two words to work with and my group got “angry” and “glass”. The most fun words a group got was according to me “surprise” and “panda”, looking forward to see what they do with that.
I’m the producer in my group, “The Ladybugs”, which means I have the final say in almost everything if we don’t agree as a group. […]

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Program: Programming

Angry glass!

Right now we have this assignment in school where we’re supposed to make a concept for a game. Every group got two words to work with and my group got “angry” and “glass”. The most fun words a group got was according to me “surprise” and “panda”, looking forward to see what they do with that.
I’m the producer in my group, “The Ladybugs”, which means I have the final say in almost everything if we don’t agree as a group. […]

/ Comments Off on Angry glass!
Program: Programming

Welcome to the week of hell

This week has almost come to an end. I meant to write in the beginning of the week but I have not had time to do so. This week has been the start of hell. It started with us having our assignment in advanced game design to create a board game and getting our assignment in Serious Game. And guess what, it is to create a board game! Only that we only have two week to complete this assignment. In […]

/ Comments Off on Welcome to the week of hell
Program: Programming

Welcome to the week of hell

This week has almost come to an end. I meant to write in the beginning of the week but I have not had time to do so. This week has been the start of hell. It started with us having our assignment in advanced game design to create a board game and getting our assignment in Serious Game. And guess what, it is to create a board game! Only that we only have two week to complete this assignment. In […]

/ Comments Off on Welcome to the week of hell
Program: Programming