Browsing '2013': Students starting in 2013
the game over screen for “Melvind”
Working being busy
Hello again, even though it’s a weekend I’m still busy, not only with school but with my life too. Tomorrow I will be working with partly the game programming project, and partly with Enchant. Ugh knowing that you have to work almost twice as much since I’m having to deal with two projects simultanously and it is pretty hard to deliver 100 % to both, it can put a dent on you. And knowing that the people you work with […]
Working being busy
Hello again, even though it’s a weekend I’m still busy, not only with school but with my life too. Tomorrow I will be working with partly the game programming project, and partly with Enchant. Ugh knowing that you have to work almost twice as much since I’m having to deal with two projects simultanously and it is pretty hard to deliver 100 % to both, it can put a dent on you. And knowing that the people you work with […]
Programming Project, day 2
Hello!
Today, we updated the GameObjectManager A LOT and remade the code for it to work. I need more knowledge about class inheritance to use different game objects effectively in it, but the early version works for the level tiles right now at least.
We also made an early version of the CollisionManager, I’m not really happy with the collision as it works now so it needs some editing. However, it works.
Next up, SoundManager!
Programming Project, day 2
Hello!
Today, we updated the GameObjectManager A LOT and remade the code for it to work. I need more knowledge about class inheritance to use different game objects effectively in it, but the early version works for the level tiles right now at least.
We also made an early version of the CollisionManager, I’m not really happy with the collision as it works now so it needs some editing. However, it works.
Next up, SoundManager!
The menu screen that I created for the game “Melvind” in this weekends game jam!
The menu screen that I created for the game “Melvind” in this weekends game jam!
Game programming I – assignment day 3
Decided on which sprite sheet to use and which particular sprite to be used as player model.
Started coding the game. Made a window that is moveable and closes when pressing the x.
Started working on sprite management in order to be able to print out sprites on the window.
Made classes Engine, Draw Manager and Sprite. Need to make a sprite manager.
Game programming I – assignment day 3
Decided on which sprite sheet to use and which particular sprite to be used as player model.
Started coding the game. Made a window that is moveable and closes when pressing the x.
Started working on sprite management in order to be able to print out sprites on the window.
Made classes Engine, Draw Manager and Sprite. Need to make a sprite manager.
And thus it begins. Day 2 programming assingment 2013-12-14
Yesterday we decided upon on doing a space shooter for our project, and we started with coding the engine part, draw manager and we also began to work on the sprite handler. I am using earlier projects as a guideline and even though many of the lines of code is exactly alike, all the code has been re-written by hand again.
And thus it begins. Day 2 programming assingment 2013-12-14
Yesterday we decided upon on doing a space shooter for our project, and we started with coding the engine part, draw manager and we also began to work on the sprite handler. I am using earlier projects as a guideline and even though many of the lines of code is exactly alike, all the code has been re-written by hand again.
Luyia with her Umbrella
My clean line version of one of my characters from the thumbnails (concept “Bella and her Umbrella”). Thank God for painttool SAI and for it’s stabalizing tool (which I btw had on max setting), without it I wouldn’t be able to do this assignment.
Can you tell which one this is out of my thumbnails?
Luyia with her Umbrella
My clean line version of one of my characters from the thumbnails (concept “Bella and her Umbrella”). Thank God for painttool SAI and for it’s stabalizing tool (which I btw had on max setting), without it I wouldn’t be able to do this assignment.
Can you tell which one this is out of my thumbnails?
Insomnia
Today we started earlier with the programming lesson because there were three lectures scheduled. The first one was about a guy and how he managed to make a boardgame and the challenges that comes within, next one was a lecture from SGA (swedish game awards) where they told us on how to attend it and how it is a good idea to attend it to see how things work in the industry, and the last one was about a group […]
Insomnia
Today we started earlier with the programming lesson because there were three lectures scheduled. The first one was about a guy and how he managed to make a boardgame and the challenges that comes within, next one was a lecture from SGA (swedish game awards) where they told us on how to attend it and how it is a good idea to attend it to see how things work in the industry, and the last one was about a group […]
Line Art Week
During this whole course I’ve been looking at this weeks description with fear. Make a clean drawing? Me? Ha! No way! But I actually did it, and I’m surprised at the results. Once again I changed my drawing style and I went for a more mature look than last week. It’s got a bit of a Disney feel to it.
It’s been five weeks now and I’ve improved so much already. I could never have imagined being able to draw something […]
Line Art Week
During this whole course I’ve been looking at this weeks description with fear. Make a clean drawing? Me? Ha! No way! But I actually did it, and I’m surprised at the results. Once again I changed my drawing style and I went for a more mature look than last week. It’s got a bit of a Disney feel to it.
It’s been five weeks now and I’ve improved so much already. I could never have imagined being able to draw something […]
Cleen up that shhhhh!!
This weeks assignment was Lineart.
We had to cleanup our character and define it with… lines… I struggled a lot with this one an chose to remove his cape and weapons so it would become easier. So my concern is that i didn’t succeed with this one… so.. i guess ill know that next week. Whatevvaaaaaa here is that picture, and i know that its boring to see this one again so ill just add another pic for u to enjoy […]
Cleen up that shhhhh!!
This weeks assignment was Lineart.
We had to cleanup our character and define it with… lines… I struggled a lot with this one an chose to remove his cape and weapons so it would become easier. So my concern is that i didn’t succeed with this one… so.. i guess ill know that next week. Whatevvaaaaaa here is that picture, and i know that its boring to see this one again so ill just add another pic for u to enjoy […]
Tales n’ Tactics, a work in progress.
Tales and Tactics is the game which Henrik “Barthuc” Forsman and I (Per “Gimmic” Johansson) are working on.
It started out as a small school project but now it’s so much more than that.
As soon there’s a playable alpha ready, we’ll try to get the game on steam and other gaming platforms!
It’s a PC game which incorporates turn-based combat and strategy mechanics with resource gathering, dungeon raiding and champion developing. All presented in a retro-looking style.
The games sountrack is done by […]
Tales n’ Tactics, a work in progress.
Tales and Tactics is the game which Henrik “Barthuc” Forsman and I (Per “Gimmic” Johansson) are working on.
It started out as a small school project but now it’s so much more than that.
As soon there’s a playable alpha ready, we’ll try to get the game on steam and other gaming platforms!
It’s a PC game which incorporates turn-based combat and strategy mechanics with resource gathering, dungeon raiding and champion developing. All presented in a retro-looking style.
The games sountrack is done by […]
Tales n’ Tactics map generation and (simplex) noise
I’ll start by saying that Tales n’ Tactics is a turn-based strategy game in a top-down perspective, which is under development by Henrik Forsman and myself.
In this post I’ll go through some of the challenges, methods and experiences I’ve accumulated while working on the map generation of Tales n’ Tactics.
When I started writing the first lines of codes, on what is (hopefully) going to be a full-fledged strategy game, I was faced with numerous challenges…How do I deal with fog […]
Tales n’ Tactics map generation and (simplex) noise
I’ll start by saying that Tales n’ Tactics is a turn-based strategy game in a top-down perspective, which is under development by Henrik Forsman and myself.
In this post I’ll go through some of the challenges, methods and experiences I’ve accumulated while working on the map generation of Tales n’ Tactics.
When I started writing the first lines of codes, on what is (hopefully) going to be a full-fledged strategy game, I was faced with numerous challenges…How do I deal with fog […]