Browsing '2013': Students starting in 2013
Day 14,
I met with Stefan today as well, He finished up the sound/music classes and made the basic outline for the SoundManager and MusicManager. I will try to implement them to our project tomorrow.We agreed that Stefan should carry on work on either ball vs ball collision or the animation class.
I didn’t get much done. I worked some with adding TrueTypeFonts to the project so we can display score.I will continue work on the score and how to save and load […]
Day 14,
I met with Stefan today as well, He finished up the sound/music classes and made the basic outline for the SoundManager and MusicManager. I will try to implement them to our project tomorrow.We agreed that Stefan should carry on work on either ball vs ball collision or the animation class.
I didn’t get much done. I worked some with adding TrueTypeFonts to the project so we can display score.I will continue work on the score and how to save and load […]
Lighting and value
The last week before christmas break we continued working on our characters, after some introduction to lighting and values we were tasked to render our line art in grey scale. Some useful things I learned this week was to start with a grey background instead of the standard white and to use reflective light to show shapes. Another thing that was brought up was to use a secondary light source to create volume, for this drawing I considered what it […]
Lighting and value
The last week before christmas break we continued working on our characters, after some introduction to lighting and values we were tasked to render our line art in grey scale. Some useful things I learned this week was to start with a grey background instead of the standard white and to use reflective light to show shapes. Another thing that was brought up was to use a secondary light source to create volume, for this drawing I considered what it […]
Github Issues
Today, most of the time went into Github… Sadly
When Ladbon committed a 20 days old version of the main code, the synchronization would then for some reason remove the newer files and making a hell of a mess in the process. Luckily it was restore-able but going to take some redoing of the code Ladbon made, As the recovery of the main files removed his changes instead.
Note to self, Always make sure you have the latest version before committing anything […]
Github Issues
Today, most of the time went into Github… Sadly
When Ladbon committed a 20 days old version of the main code, the synchronization would then for some reason remove the newer files and making a hell of a mess in the process. Luckily it was restore-able but going to take some redoing of the code Ladbon made, As the recovery of the main files removed his changes instead.
Note to self, Always make sure you have the latest version before committing anything […]
Proper length post, if only i had this much to write every day.
Okay, not on top today due to a case of migraine but thanks to the wonders of pharmaceutical science i am well enough to shake up something more than i did last night,
So, I had Visual studio 2013 installed on the school laptop since i had been working on my stationary computer during the break. I could have sworn we were supposed to install 2012, note to self, look that up this Friday.
Second note, Great news. I found the error in […]
Proper length post, if only i had this much to write every day.
Okay, not on top today due to a case of migraine but thanks to the wonders of pharmaceutical science i am well enough to shake up something more than i did last night,
So, I had Visual studio 2013 installed on the school laptop since i had been working on my stationary computer during the break. I could have sworn we were supposed to install 2012, note to self, look that up this Friday.
Second note, Great news. I found the error in […]
Understanding Managers
I’ve been fiddle ling with GameObjectManagers and InputManagers and I’ve noticed something.
It’s not really necessary to implement these into this game but it’s essential for the grade, fun note; grade is more important.
The GameObjectManager was built using iterators, you create a list of objects, update their positions to know where they are and by the architects command delete and create new ones accordingly.It of course wasn’t my idea like anything during this course so I was very impressed by the […]
Understanding Managers
I’ve been fiddle ling with GameObjectManagers and InputManagers and I’ve noticed something.
It’s not really necessary to implement these into this game but it’s essential for the grade, fun note; grade is more important.
The GameObjectManager was built using iterators, you create a list of objects, update their positions to know where they are and by the architects command delete and create new ones accordingly.It of course wasn’t my idea like anything during this course so I was very impressed by the […]
Programming assignment 2014-01-08
Today we started to add classes, we got them implemented as such we can decide in the console between different states. The obstacle we’re facing now is how we’re supposed to connect the game’s engine methods to the different states. Creating a menu shouldn’t be that hard, just creating a window and draw stuff on there (I am well aware that there is more than just ”adding stuff” to get it working). But all together we’ve made some progress today. […]
Programming assignment 2014-01-08
Today we started to add classes, we got them implemented as such we can decide in the console between different states. The obstacle we’re facing now is how we’re supposed to connect the game’s engine methods to the different states. Creating a menu shouldn’t be that hard, just creating a window and draw stuff on there (I am well aware that there is more than just ”adding stuff” to get it working). But all together we’ve made some progress today. […]
Game Programming – Assignment day 14
Created the State manager class and several state classes.
Need to move the code in engine to the game state class.
Tried improving the way the player start position was loaded from a file, will need to get back on that.
Managed to make a bullet object spawn at the player ship cannon. Now I need a way to make it move as well as a way to make it possible for several bullets to exist at the same time, states will no […]
Game Programming – Assignment day 14
Created the State manager class and several state classes.
Need to move the code in engine to the game state class.
Tried improving the way the player start position was loaded from a file, will need to get back on that.
Managed to make a bullet object spawn at the player ship cannon. Now I need a way to make it move as well as a way to make it possible for several bullets to exist at the same time, states will no […]
Programming Assignment – And we’re back
So, Were finally back after the Christmas-break. Anton and I have worked on menus for the settings today. We can now navigate through the main-menu and settings. We also decided what kind of resolutions we were going to use (a lot). I created a Classic arkanoid skin for the game that we will use as the standard skin.
Filed under: Uncategorized Tagged: programming assignment arkanoid breakout break out laban anton skin resolution menu settings
Programming Assignment – And we’re back
So, Were finally back after the Christmas-break. Anton and I have worked on menus for the settings today. We can now navigate through the main-menu and settings. We also decided what kind of resolutions we were going to use (a lot). I created a Classic arkanoid skin for the game that we will use as the standard skin.
Filed under: Uncategorized Tagged: programming assignment arkanoid breakout break out laban anton skin resolution menu settings
Back from holiday and on to school
Aside from relaxing during the holiday me and my Enchant group finally made the game. Now I know how it feels to both code and do a level design and it takes much more time than one would’ve expect. During the next days I will post the project plan (should’ve posted it earlier) for our Arkanoid game project that is due to Sunday next week (if I recall correctly), and I’ve to prepare for some crunching again. I prioritized the […]
Back from holiday and on to school
Aside from relaxing during the holiday me and my Enchant group finally made the game. Now I know how it feels to both code and do a level design and it takes much more time than one would’ve expect. During the next days I will post the project plan (should’ve posted it earlier) for our Arkanoid game project that is due to Sunday next week (if I recall correctly), and I’ve to prepare for some crunching again. I prioritized the […]
Frogger Dev. Post 17
Back to normal classes today… well, okay they were not actually normal classes as we don’t have anything left to learn so all we did was to work with our projects. Herman completed the animations so we now have Bulldozers whose bands actually move which is really cool. Meanwhile, I started working on the improved Pause Menu, there is quite a bit of work left on it but it shouldn’t be too much.
If we work well and hard we might […]
Frogger Dev. Post 17
Back to normal classes today… well, okay they were not actually normal classes as we don’t have anything left to learn so all we did was to work with our projects. Herman completed the animations so we now have Bulldozers whose bands actually move which is really cool. Meanwhile, I started working on the improved Pause Menu, there is quite a bit of work left on it but it shouldn’t be too much.
If we work well and hard we might […]
Tower Defense, continues
Didn’t have much time during Christmas and New Year to program, so have to catch up now.
Finished the path finding, enemy wave spawning and it seems to work good. (The green squares are placeholders, so not final art for the enemies )
Tomorrow I will try to implement different states: Esc-menu state, Start-menu state and Game state.
Short post, I know, but didn’t have much to comment on this time. Might be more tomorrow
Tower Defense, continues
Didn’t have much time during Christmas and New Year to program, so have to catch up now.
Finished the path finding, enemy wave spawning and it seems to work good. (The green squares are placeholders, so not final art for the enemies )
Tomorrow I will try to implement different states: Esc-menu state, Start-menu state and Game state.
Short post, I know, but didn’t have much to comment on this time. Might be more tomorrow
Programming assignment: First day of school, again! 2014-01-07
Did a little progress on bullet but we had to ask for a bit of help because we didn’t know how we would get the player to spawn the bullet(the player isn’t really supposed to spawn the bullet but we want the user to believe that) other than that I lowered the sound of the gun sound and also changed it to a laser blaster sound so it would be more spacy-wacy.
Programming assignment: First day of school, again! 2014-01-07
Did a little progress on bullet but we had to ask for a bit of help because we didn’t know how we would get the player to spawn the bullet(the player isn’t really supposed to spawn the bullet but we want the user to believe that) other than that I lowered the sound of the gun sound and also changed it to a laser blaster sound so it would be more spacy-wacy.