Browsing '2013': Students starting in 2013
Course reflections & major assignments!
Work flow
While working on the major assignments I decided to start with the lighting of the background. I made this decision as I figured that would be the assignment which would be the most time consuming of the two.
I started out with the horizon, light source and making the entire picture darker as a whole and proceeded to start darkening each individual surface. While working on the background I ended up re-lighting each building several times around, making it darker/lighter […]
Course reflections & major assignments!
Work flow
While working on the major assignments I decided to start with the lighting of the background. I made this decision as I figured that would be the assignment which would be the most time consuming of the two.
I started out with the horizon, light source and making the entire picture darker as a whole and proceeded to start darkening each individual surface. While working on the background I ended up re-lighting each building several times around, making it darker/lighter […]
Course reflections & major assignments!
Work flow
While working on the major assignments I decided to start with the lighting of the background. I made this decision as I figured that would be the assignment which would be the most time consuming of the two.
I started out with the horizon, light source and making the entire picture darker as a whole and proceeded to start darkening each individual surface. While working on the background I ended up re-lighting each building several times around, making it darker/lighter […]
Course reflections & major assignments!
Work flow
While working on the major assignments I decided to start with the lighting of the background. I made this decision as I figured that would be the assignment which would be the most time consuming of the two.
I started out with the horizon, light source and making the entire picture darker as a whole and proceeded to start darkening each individual surface. While working on the background I ended up re-lighting each building several times around, making it darker/lighter […]
Spelprogrammering – Assignment – 17
Tic-tac-tic-tac. Time’s running out.
I’ve been hunkered down and working all day. I’ve realized that I’m pressed on time, so I’ve given up on some features in favor of others. For example I created the most basic GUI of all time in the bottom left corner that changes colour based on the amount of lives you have. I also added a “GAME OVER” screen, that shows up for three seconds until the game restarts itself.
Inadvertently, it’s causing memory leaks, which origin […]
Spelprogrammering – Assignment – 17
Tic-tac-tic-tac. Time’s running out.
I’ve been hunkered down and working all day. I’ve realized that I’m pressed on time, so I’ve given up on some features in favor of others. For example I created the most basic GUI of all time in the bottom left corner that changes colour based on the amount of lives you have. I also added a “GAME OVER” screen, that shows up for three seconds until the game restarts itself.
Inadvertently, it’s causing memory leaks, which origin […]
TD – Credits with some bouncing balls
Done some work with the credits. I added two bouncing balls so we have circle vs. circle and circle vs. box collision for the extra 10 points. Tomorrow it is just the finishing touch left and then we are going to turn it in and hope for the best.
TD – Credits with some bouncing balls
Done some work with the credits. I added two bouncing balls so we have circle vs. circle and circle vs. box collision for the extra 10 points. Tomorrow it is just the finishing touch left and then we are going to turn it in and hope for the best.
2D course Final assignments
The final assignments are finally done, so i got 2 pictures for you today. One is setting a light to a village (Note that i didnt draw the village, i only drew the shadows on to the original picture). The second picture is the cowboy from before, yeah… i got that one wrong, we were supposed to make a structure not set the light. So i made a lineart instead and this one im really prod of
I have […]
2D course Final assignments
The final assignments are finally done, so i got 2 pictures for you today. One is setting a light to a village (Note that i didnt draw the village, i only drew the shadows on to the original picture). The second picture is the cowboy from before, yeah… i got that one wrong, we were supposed to make a structure not set the light. So i made a lineart instead and this one im really prod of
I have […]
Final Assignment in 2D drawing!
These past weeks have consisted of making myself preemptive for osteoporosis and wearing out nubs. A.k.a finishing the final assignments for our 2D graphics course. One of the assignments consisted of lighting an oriental village. This was the original image we used:
I started of by coloring parts of the picture in a gray tone which will act as a standard hue. By doing this I just need to add a lighter or darker tone to each surface to act as shadows […]
Final Assignment in 2D drawing!
These past weeks have consisted of making myself preemptive for osteoporosis and wearing out nubs. A.k.a finishing the final assignments for our 2D graphics course. One of the assignments consisted of lighting an oriental village. This was the original image we used:
I started of by coloring parts of the picture in a gray tone which will act as a standard hue. By doing this I just need to add a lighter or darker tone to each surface to act as shadows […]
Game Programming I – Assignment day 23
More work on collision detection today.
The collision manager now checks overlaps between objects.
If there is one it returns a pair to the first object containing a pointer to the second object and the offset.
Now I will need to work on collision handling in the different classes.
They will decide what happens when a collision with a certain object occurs.
Game Programming I – Assignment day 23
More work on collision detection today.
The collision manager now checks overlaps between objects.
If there is one it returns a pair to the first object containing a pointer to the second object and the offset.
Now I will need to work on collision handling in the different classes.
They will decide what happens when a collision with a certain object occurs.



