Browsing '2013': Students starting in 2013
Lighting of Character – Redone!
I had to redo my lighting of my character because it just wouldn’t work as an rendition. It would work as an illustration, but that was not what the exercise was about. My initial drawing read flat and didn’t have a clear light sorce. It was until I redid the drawing I could fully see for myself how incredibly flat my first drawing was. I never knew before I would ever be glad I didn’t pass an assignment at first, […]
Lighting of Character – Redone!
I had to redo my lighting of my character because it just wouldn’t work as an rendition. It would work as an illustration, but that was not what the exercise was about. My initial drawing read flat and didn’t have a clear light sorce. It was until I redid the drawing I could fully see for myself how incredibly flat my first drawing was. I never knew before I would ever be glad I didn’t pass an assignment at first, […]
2014-01-28
Hello world,
Today Tommi introduced us to the SFML library. It makes programming a bit different from what it was before – simpler, I think but therefore also harder since we’ve already learned do to things in one way.
So after the lecture with the SFML introduction I’ve been trying to play around with it more on my own in order to understand it better. I watched some tutorials on youtube and experimented on my own.
Later on this day I did some […]
2014-01-28
Hello world,
Today Tommi introduced us to the SFML library. It makes programming a bit different from what it was before – simpler, I think but therefore also harder since we’ve already learned do to things in one way.
So after the lecture with the SFML introduction I’ve been trying to play around with it more on my own in order to understand it better. I watched some tutorials on youtube and experimented on my own.
Later on this day I did some […]
SDL reintroduction
*one thousand words* There, now the rest is gravy.
Today we had an introduction to SDL with Tommi and learned how to implement SFML for a Visual Studio project, our group had already used it a bit for the prototype(Thanks Bolt) but i think Tommi’s method was slightly different. I saved a copy of the project at one point with the intention to use it as a starting point whenever i make a new project.
During the afternoon the group was separated […]
SDL reintroduction
*one thousand words* There, now the rest is gravy.
Today we had an introduction to SDL with Tommi and learned how to implement SFML for a Visual Studio project, our group had already used it a bit for the prototype(Thanks Bolt) but i think Tommi’s method was slightly different. I saved a copy of the project at one point with the intention to use it as a starting point whenever i make a new project.
During the afternoon the group was separated […]
Sketches & Art: Shaman almost done
Have had lots of university stuff on my hand, but I got time to finsih this and use it as a hand in. So that was really nice 🙂
Background could have more time spend into it, especially the back wall. Problem is I’m working in way to many pixels on this picture (It’s about 3000×3000) meaning it takes alot of time to use smudge tool on it.
Anyway going to just drop it here and I hope you all have […]
Sketches & Art: Shaman almost done
Have had lots of university stuff on my hand, but I got time to finsih this and use it as a hand in. So that was really nice 🙂
Background could have more time spend into it, especially the back wall. Problem is I’m working in way to many pixels on this picture (It’s about 3000×3000) meaning it takes alot of time to use smudge tool on it.
Anyway going to just drop it here and I hope you all have […]
Sketches & Art: Shaman almost done
Have had lots of university stuff on my hand, but I got time to finsih this and use it as a hand in. So that was really nice
Background could have more time spend into it, especially the back wall. Problem is I’m working in way to many pixels on this picture (It’s about 3000×3000) meaning it takes alot of time to use smudge tool on it.
Anyway going to just drop it here and I hope you all […]
Sketches & Art: Shaman almost done
Have had lots of university stuff on my hand, but I got time to finsih this and use it as a hand in. So that was really nice
Background could have more time spend into it, especially the back wall. Problem is I’m working in way to many pixels on this picture (It’s about 3000×3000) meaning it takes alot of time to use smudge tool on it.
Anyway going to just drop it here and I hope you all […]
SFML…
int _tmain(int argc, _TCHAR* argv[]) {
RenderWindow window(VideoMode(1024, 640), “Caption”);
CircleShape shape(300.0f);
while (window.isOpen()) {
Event event;
while (window.pollEvent(event)) {
if (event.type == Event::Closed) {
window.close();
}
};
if (Keyboard::isKeyPressed(Keyboard::Escape))
{
window.close();
};
if(Mouse::isButtonPressed(Mouse::Button::Left))
{
};
window.clear(Color(0×11,0×22, 0×33, 0xf));
window.draw(shape);
window.display();
}
return 0;
};
Om vi ändå lärt oss det här före jul…
SFML…
int _tmain(int argc, _TCHAR* argv[]) {
RenderWindow window(VideoMode(1024, 640), “Caption”);
CircleShape shape(300.0f);
while (window.isOpen()) {
Event event;
while (window.pollEvent(event)) {
if (event.type == Event::Closed) {
window.close();
}
};
if (Keyboard::isKeyPressed(Keyboard::Escape))
{
window.close();
};
if(Mouse::isButtonPressed(Mouse::Button::Left))
{
};
window.clear(Color(0×11,0×22, 0×33, 0xf));
window.draw(shape);
window.display();
}
return 0;
};
Om vi ändå lärt oss det här före jul…
SFML…
int _tmain(int argc, _TCHAR* argv[]) {
RenderWindow window(VideoMode(1024, 640), “Caption”);
CircleShape shape(300.0f);
while (window.isOpen()) {
Event event;
while (window.pollEvent(event)) {
if (event.type == Event::Closed) {
window.close();
}
};
if (Keyboard::isKeyPressed(Keyboard::Escape))
{
window.close();
};
if(Mouse::isButtonPressed(Mouse::Button::Left))
{
};
window.clear(Color(0x11,0x22, 0x33, 0xf));
window.draw(shape);
window.display();
}
return 0;
};
Om vi ändå lärt oss det här före jul…
SFML…
int _tmain(int argc, _TCHAR* argv[]) {
RenderWindow window(VideoMode(1024, 640), “Caption”);
CircleShape shape(300.0f);
while (window.isOpen()) {
Event event;
while (window.pollEvent(event)) {
if (event.type == Event::Closed) {
window.close();
}
};
if (Keyboard::isKeyPressed(Keyboard::Escape))
{
window.close();
};
if(Mouse::isButtonPressed(Mouse::Button::Left))
{
};
window.clear(Color(0x11,0x22, 0x33, 0xf));
window.draw(shape);
window.display();
}
return 0;
};
Om vi ändå lärt oss det här före jul…
Group Dynamics
Today our group had a session about group dynamics, we were introduced to non-violent communication and we all got to, in turn, say how we feel about the project right now. Everyone thought pretty much the same, that everything felt very loose and that we should start deciding things. After that we did what we all had wanted to do and sat down and discussed what we wanted and made some decisions, now it feels like we have something to […]
Group Dynamics
Today our group had a session about group dynamics, we were introduced to non-violent communication and we all got to, in turn, say how we feel about the project right now. Everyone thought pretty much the same, that everything felt very loose and that we should start deciding things. After that we did what we all had wanted to do and sat down and discussed what we wanted and made some decisions, now it feels like we have something to […]
First week of game development
Last week started for me and my group with brainstorming possible changes we could make for the game concept “Dangerous Dander”, so that we would make it our own. We decided to change the setting of the game, and thereby also the different types of NPC’s. Most of the changes we made straight off the bat were done to scale down the variation of weapons and power ups available to the player, thinking that we should get down to the […]
First week of game development
Last week started for me and my group with brainstorming possible changes we could make for the game concept “Dangerous Dander”, so that we would make it our own. We decided to change the setting of the game, and thereby also the different types of NPC’s. Most of the changes we made straight off the bat were done to scale down the variation of weapons and power ups available to the player, thinking that we should get down to the […]
Scrum day
I didn’t write anything about Thursday and Friday, worked on the hiding function prototype and the GDC those days, we also went through out GDC and synced up our work and made sure there weren’t any differences in our versions.
Today we had help by Lee to write our Scrum document and we spent most of the day writing on it albeit it didn’t quite get finished. I see the use of having everything that needs to be done for the […]
Scrum day
I didn’t write anything about Thursday and Friday, worked on the hiding function prototype and the GDC those days, we also went through out GDC and synced up our work and made sure there weren’t any differences in our versions.
Today we had help by Lee to write our Scrum document and we spent most of the day writing on it albeit it didn’t quite get finished. I see the use of having everything that needs to be done for the […]
Weekly Report – 2014-01-27
Hello! It’s been a while, so I might as well start again before I lose all motivation. The reason why I haven’t posted in a while is because there hasn’t been much to report on. We have just spent our time on wrapping up loose ends from the previous semester before starting on the continuation courses which began at the start of last week.
Much of the focus has once again shifted to design as my group from the design project […]
Weekly Report – 2014-01-27
Hello! It’s been a while, so I might as well start again before I lose all motivation. The reason why I haven’t posted in a while is because there hasn’t been much to report on. We have just spent our time on wrapping up loose ends from the previous semester before starting on the continuation courses which began at the start of last week.
Much of the focus has once again shifted to design as my group from the design project […]
My First Character
Just putting up the process for making my first character during the previous course. Something to look back on in the future. I think i did well for a newbie!
Björn Erik Berndtsson. Graphics and Game Design.
My First Character
Just putting up the process for making my first character during the previous course. Something to look back on in the future. I think i did well for a newbie!
Björn Erik Berndtsson. Graphics and Game Design.