Browsing '2013': Students starting in 2013
DreamHack Stockholm
This Thursday (24th) most of the team will be leaving for Stockholm to show Tamarrion at DreamHack in Globen, so anyone who happens to be there are very welcome to come try it out!
DreamHack Sthlm last year, where we showed Totemic
DreamHack Stockholm
This Thursday (24th) most of the team will be leaving for Stockholm to show Tamarrion at DreamHack in Globen, so anyone who happens to be there are very welcome to come try it out!
DreamHack Sthlm last year, where we showed Totemic
Kicking off with Goals
Greetings!
Moving forward, work will continue on Tamarrion. And it will do so in conjunction with the course Game design in Practice.
In the spirit of this course and our continued work I have set some goals that I wish to reach, as a way to motivate me further and try to push myself.
1. The Aesthetic
After having worked on the GGC version of our game Tamarrion I saw many things that needed to be improved and that I wished to redo completely. […]
Kicking off with Goals
Greetings!
Moving forward, work will continue on Tamarrion. And it will do so in conjunction with the course Game design in Practice.
In the spirit of this course and our continued work I have set some goals that I wish to reach, as a way to motivate me further and try to push myself.
1. The Aesthetic
After having worked on the GGC version of our game Tamarrion I saw many things that needed to be improved and that I wished to redo completely. […]
Sneak Peek
Here is a sneak peek of one of my new Tamarrion drawings, it is pretty much finished line art and about ready to have some colour applied to it!
Sneak Peek
Here is a sneak peek of one of my new Tamarrion drawings, it is pretty much finished line art and about ready to have some colour applied to it!
Getting Back on Track
With most of our team gathered on the island again we have finally started up the production of Tamarrion again. Yesterday we spent the whole day working together, after a very long time. Until now we have only had shorter group meetings to discuss what direction to take the project, but yesterday we actually started doing some proper work and we are getting really excited! 🙂
I am working on some graphics for our website […]
Getting Back on Track
With most of our team gathered on the island again we have finally started up the production of Tamarrion again. Yesterday we spent the whole day working together, after a very long time. Until now we have only had shorter group meetings to discuss what direction to take the project, but yesterday we actually started doing some proper work and we are getting really excited! 🙂
I am working on some graphics for our website […]
Game Design in practise
Hi everyone!!
The course ”Game Design in practise” has just started. For this course we (the students) will be looking a lot more at marketing, finding a target audience and entrepreneurship. Most student groups will continue doing their BGP games that we did for GGC last spring. For BGP me and a friend had a concept of a board game that
we wanted to do, but in the end we chose to do different projects for that course.
So I thought “why […]
Game Design in practise
Hi everyone!!
The course ”Game Design in practise” has just started. For this course we (the students) will be looking a lot more at marketing, finding a target audience and entrepreneurship. Most student groups will continue doing their BGP games that we did for GGC last spring. For BGP me and a friend had a concept of a board game that
we wanted to do, but in the end we chose to do different projects for that course.
So I thought “why […]
Summer Portfolio Work Update (Still WIP)
Hey guys! Just wanted to throw together a quick update of the Bar scene that I have been working on. I have been feeling really well recently with Clouds Below kicking off tremendously with a bunch of views, downloads, donations and mentions on different websites. Even PCGamer! Crazy!
Anyways so here are some screenshots of what I have been doing with the scene lately. (These are all rendered with lower settings that the previous update.)
[…]
Summer Portfolio Work Update (Still WIP)
Hey guys! Just wanted to throw together a quick update of the Bar scene that I have been working on. I have been feeling really well recently with Clouds Below kicking off tremendously with a bunch of views, downloads, donations and mentions on different websites. Even PCGamer! Crazy!
Anyways so here are some screenshots of what I have been doing with the scene lately. (These are all rendered with lower settings that the previous update.)
[…]
A Summer Tale
It has been a while, thanks, no you too.
The summer gave us the a nudge, making us want to tell you guys so much about our game so far!
We are still finishing up on our art, I don’t want to give anything away of course (http://puu.sh/j5sjf/a8ed655175.png), it would not go well with the lead artist (http://puu.sh/j5spa/36536faf01.png) so that’s that.
We are currently on our way to implement our unique new system !
Combos.
Combos will provide the solution of […]
A Summer Tale
It has been a while, thanks, no you too.
The summer gave us the a nudge, making us want to tell you guys so much about our game so far!
We are still finishing up on our art, I don’t want to give anything away of course (http://puu.sh/j5sjf/a8ed655175.png), it would not go well with the lead artist (http://puu.sh/j5spa/36536faf01.png) so that’s that.
We are currently on our way to implement our unique new system !
Combos.
Combos will provide the solution of […]
Post BGP 2015 – What went wrong (part two)
Hello!
Continuing from the last post, here are the other things that went wrong with the BGP project (from my perspective at least). Note that I’ll be using the words ‘workplace’ and ‘office’ interchangeably when referring to the room that was set aside for my group to work on the project in.
Working hours & presence at the workplace
The working hours for the group were initially set, from 9:00 / 10:00 to 17:00 / 18:00 (some flextime was allowed). This would have […]
Post BGP 2015 – What went wrong (part two)
Hello!
Continuing from the last post, here are the other things that went wrong with the BGP project (from my perspective at least). Note that I’ll be using the words ‘workplace’ and ‘office’ interchangeably when referring to the room that was set aside for my group to work on the project in.
Working hours & presence at the workplace
The working hours for the group were initially set, from 9:00 / 10:00 to 17:00 / 18:00 (some flextime was allowed). This would have […]
Post BGP 2015 – What went wrong (part one)
Hello!
I think I’ve been pushing this in front of me long enough now. This will be a bit uncomfortable for me to write about, but it needs to be done. Hopefully I can help someone avoid at least some of the mistakes that I and my group made during this project.
Lone programmer
The first thing I’d like to bring up is the fact that I was the only programmer on the team for most of the project as the only other […]
Post BGP 2015 – What went wrong (part one)
Hello!
I think I’ve been pushing this in front of me long enough now. This will be a bit uncomfortable for me to write about, but it needs to be done. Hopefully I can help someone avoid at least some of the mistakes that I and my group made during this project.
Lone programmer
The first thing I’d like to bring up is the fact that I was the only programmer on the team for most of the project as the only other […]
Post BGP 2015 – What went wrong (prelude)
Hello all!
As you might have guessed by now the BGP project is over and it was, unfortunately, a failure. This is especially frustrating when considering the fact that it might well have been successful if we had one or two more weeks to complete it, but deadlines are deadlines. I will try to outline what I believe to be the main reasons the project was unsuccessful.
There is quite a lot to cover so I will divide this into several posts. The […]
Post BGP 2015 – What went wrong (prelude)
Hello all!
As you might have guessed by now the BGP project is over and it was, unfortunately, a failure. This is especially frustrating when considering the fact that it might well have been successful if we had one or two more weeks to complete it, but deadlines are deadlines. I will try to outline what I believe to be the main reasons the project was unsuccessful.
There is quite a lot to cover so I will divide this into several posts. The […]
Summer Portfolio Work (WIP)
I have way too much to do during the summer for it to be a relaxing break from this succesful year at univeristy. But every once in a while I have some small fragments of free time to work on my own projects and this is one of them; Old Bar (working title)
Main view (ignore the empty walls in the background)
The work I did for Clouds Below consisted of more open areas, so I wanted to create something smaller and […]
Summer Portfolio Work (WIP)
I have way too much to do during the summer for it to be a relaxing break from this succesful year at univeristy. But every once in a while I have some small fragments of free time to work on my own projects and this is one of them; Old Bar (working title)
Main view (ignore the empty walls in the background)
The work I did for Clouds Below consisted of more open areas, so I wanted to create something smaller and […]
A lot of stuff have happend.
So it’s been three weeks since my last blog post and a lot of things happened.
The first week where i planned on working on the web server i actually did work, and at a decent speed at that, however i began having issues connecting to my server. For some reason I was completely unable to connect to my web server from a browser. This went on into the next week as well where I reworked a lot of the server […]
A lot of stuff have happend.
So it’s been three weeks since my last blog post and a lot of things happened.
The first week where i planned on working on the web server i actually did work, and at a decent speed at that, however i began having issues connecting to my server. For some reason I was completely unable to connect to my web server from a browser. This went on into the next week as well where I reworked a lot of the server […]