Browsing '2012': Students starting in 2012
week 7 and 8
Better late than never.
Week 7 was a hard working week. Everything head to be done that was going to be in the game and we were going to have our beta testing. Much of the work I did was to create props for the indoor and outdoor environment. I started by making a duzin different kinds of bushes that was needed for the level. It was important that the bush was cost efficient and was able to cover the player […]
week 7 and 8
Better late than never.
Week 7 was a hard working week. Everything head to be done that was going to be in the game and we were going to have our beta testing. Much of the work I did was to create props for the indoor and outdoor environment. I started by making a duzin different kinds of bushes that was needed for the level. It was important that the bush was cost efficient and was able to cover the player […]
week 7 and 8
Better late than never.
Week 7 was a hard working week. Everything head to be done that was going to be in the game and we were going to have our beta testing. Much of the work I did was to create props for the indoor and outdoor environment. I started by making a duzin different kinds of bushes that was needed for the level. It was important that the bush was cost efficient and was able to cover the player […]
week 7 and 8
Better late than never.
Week 7 was a hard working week. Everything head to be done that was going to be in the game and we were going to have our beta testing. Much of the work I did was to create props for the indoor and outdoor environment. I started by making a duzin different kinds of bushes that was needed for the level. It was important that the bush was cost efficient and was able to cover the player […]
???
After a taking a week off , development for Agency has begun once again. Play testing sections are now taking place and things are looking good. Currently looking to get some new people into the team as well.
This is only a shot update, however I am exacted to tell that… “Contacts and Jobs” are coming soon.
Until next time
Nest Invader In the Sky
//Marc
???
After a taking a week off , development for Agency has begun once again. Play testing sections are now taking place and things are looking good. Currently looking to get some new people into the team as well.
This is only a shot update, however I am exacted to tell that… “Contacts and Jobs” are coming soon.
Until next time
Nest Invader In the Sky
//Marc
Mechropolis at the Gotland Game Conference
Today it’s a little more than one week since Mechropolis was shown alongside several other fantastic games made by fellow students here at Campus Gotland at the annual Gotland Game Conference.
It has been a while since my last post and a lot has happened since then. The team has been working very hard on the demo for GGC. We had to cut some of the planned content because of time constraints, but in the end we’re all very happy with […]
Mechropolis at the Gotland Game Conference
Today it’s a little more than one week since Mechropolis was shown alongside several other fantastic games made by fellow students here at Campus Gotland at the annual Gotland Game Conference.
It has been a while since my last post and a lot has happened since then. The team has been working very hard on the demo for GGC. We had to cut some of the planned content because of time constraints, but in the end we’re all very happy with […]
Mechropolis at the Gotland Game Conference
Today it’s a little more than one week since Mechropolis was shown alongside several other fantastic games made by fellow students here at Campus Gotland at the annual Gotland Game Conference.
It has been a while since my last post and a lot has happened since then. The team has been working very hard on the demo for GGC. We had to cut some of the planned content because of time constraints, but in the end we’re all very happy with […]
Mechropolis at the Gotland Game Conference
Today it’s a little more than one week since Mechropolis was shown alongside several other fantastic games made by fellow students here at Campus Gotland at the annual Gotland Game Conference.
It has been a while since my last post and a lot has happened since then. The team has been working very hard on the demo for GGC. We had to cut some of the planned content because of time constraints, but in the end we’re all very happy with […]
Snart hemma!
Yo peeps, så då var det snart dags att färda hem! Lämna ön och de dyra fancy restaurangpriserna för gammal hederlig skånsk kebab och kinamat.
Paketet jag väntade på med skylten kom på bara en dag; hade jag verkligen inte förväntat mig med tanke på posten och Gotland och så vidare. Kudos till dom!
Ikväll drar vi ner till hamnen och lastar för fullt, sen kör vi tidigt i morgon bitti, runt halv sex tiden. Lär vara hemma runt middag imorrn […]
Snart hemma!
Yo peeps, så då var det snart dags att färda hem! Lämna ön och de dyra fancy restaurangpriserna för gammal hederlig skånsk kebab och kinamat.
Paketet jag väntade på med skylten kom på bara en dag; hade jag verkligen inte förväntat mig med tanke på posten och Gotland och så vidare. Kudos till dom!
Ikväll drar vi ner till hamnen och lastar för fullt, sen kör vi tidigt i morgon bitti, runt halv sex tiden. Lär vara hemma runt middag imorrn […]
Programming & Level Designing Tower Offensive, Pt 6 After GGC
Hey!
So GGC is over and it’s just the post mortem left for me before I start my summer courses. So this post is going to be the last one for the Big game project course, If you want to keep track of our work during the summer I would recommend our website, It will be updated regularly about our work (probably more often than this blog). So check it out!
During GGC we got a lot of feedback from a […]
Programming & Level Designing Tower Offensive, Pt 6 After GGC
Hey!
So GGC is over and it’s just the post mortem left for me before I start my summer courses. So this post is going to be the last one for the Big game project course, If you want to keep track of our work during the summer I would recommend our website, It will be updated regularly about our work (probably more often than this blog). So check it out!
During GGC we got a lot of feedback from a […]
Programming & Level Designing Tower Offensive, Pt 6 After GGC
Hey!
So GGC is over and it’s just the post mortem left for me before I start my summer courses. So this post is going to be the last one for the Big game project course, If you want to keep track of our work during the summer I would recommend our website, It will be updated regularly about our work (probably more often than this blog). So check it out!
During GGC we got a lot of feedback from a […]
Programming & Level Designing Tower Offensive, Pt 6 After GGC
Hey!
So GGC is over and it’s just the post mortem left for me before I start my summer courses. So this post is going to be the last one for the Big game project course, If you want to keep track of our work during the summer I would recommend our website, It will be updated regularly about our work (probably more often than this blog). So check it out!
During GGC we got a lot of feedback from a […]
Sneaky Ninja – Stealth based level design
This is a short blog post with some of my general thoughts and ideas that I got while designing the levels for Sneaky Ninja. This was the first time I designed levels for a stealth game so I thought I would write down some of the problems I encountered and how I solved them.
When I fist started designing the first level for Sneaky Ninja I was thinking about it like a puzzle game, but I quickly realized this was not […]
Sneaky Ninja – Stealth based level design
This is a short blog post with some of my general thoughts and ideas that I got while designing the levels for Sneaky Ninja. This was the first time I designed levels for a stealth game so I thought I would write down some of the problems I encountered and how I solved them.
When I fist started designing the first level for Sneaky Ninja I was thinking about it like a puzzle game, but I quickly realized this was not […]
Gotland Game Conference
It’s been a week since we showed the game at GGC and it still feels quite good. We went through the feedback yesterday and even though there’s a lot to fix there wasn’t really any large issues that we hadn’t thought of/knew about already, which is always comforting.
Most of the feedback was about simply making the experience smoother. There’s quite a few things that’s not clear to the player, mostly because we couldn’t fit enough tutorial puzzles into our GGC […]
Gotland Game Conference
It’s been a week since we showed the game at GGC and it still feels quite good. We went through the feedback yesterday and even though there’s a lot to fix there wasn’t really any large issues that we hadn’t thought of/knew about already, which is always comforting.
Most of the feedback was about simply making the experience smoother. There’s quite a few things that’s not clear to the player, mostly because we couldn’t fit enough tutorial puzzles into our GGC […]
Week 8 E.R.A Daniel Svensson
So this is it, the curtain call as a wise man once said.
This is the last blog post I will write about the course “Big game project” I feel a bit of melancholic because when you have finished working on a game and you have to evaluate what you have done, instead of what your are going to do it is often with a sense dread because you always want to put the extra mile in when it is to […]
Week 8 E.R.A Daniel Svensson
So this is it, the curtain call as a wise man once said.
This is the last blog post I will write about the course “Big game project” I feel a bit of melancholic because when you have finished working on a game and you have to evaluate what you have done, instead of what your are going to do it is often with a sense dread because you always want to put the extra mile in when it is to […]
BGP week 8
Week 8
Putting together the last props, tweaking lighting and post process in all levels.
Banner:
The idea behind the banner was to give an Indiana jones feel to the banner, by having the main/player character walk towards the temple. Giving to give the player an urge to explore.
I made this using one layer except the layer with the color.
Useful keyboard shortcuts:
Space: to grab and move around the canvas when zoomed in.
Tab: to hide the UI
Alt: color picker
The cave entrance […]
BGP week 8
Week 8
Putting together the last props, tweaking lighting and post process in all levels.
Banner:
The idea behind the banner was to give an Indiana jones feel to the banner, by having the main/player character walk towards the temple. Giving to give the player an urge to explore.
I made this using one layer except the layer with the color.
Useful keyboard shortcuts:
Space: to grab and move around the canvas when zoomed in.
Tab: to hide the UI
Alt: color picker
The cave entrance […]