Browsing '2012': Students starting in 2012
Big game: Week 5
I’m back on the weekly schedule! This week I have worked on a few different things, like one would expect. I’ll list the things I felt were most important like last time and hope it gives you a good view on what I did!
It is from now on possible to have more than one board on the same level. This means that there can be, in theory, an infinite amount of individual boards on a level. I first thought this […]
Big game: Week 5
I’m back on the weekly schedule! This week I have worked on a few different things, like one would expect. I’ll list the things I felt were most important like last time and hope it gives you a good view on what I did!
It is from now on possible to have more than one board on the same level. This means that there can be, in theory, an infinite amount of individual boards on a level. I first thought this […]
Animations and UV mapping
This week I’ve been working hard on animations. I felt a lot more focused and productive this week compared to last week. With no problems slowing the workflow I got a lot done.
I had talked to my team mates previously about how they imagined the animations should look like so that I had some reference to work after. We had established early on that the character would never physically touch anything with her hands so that making the animations would […]
Animations and UV mapping
This week I’ve been working hard on animations. I felt a lot more focused and productive this week compared to last week. With no problems slowing the workflow I got a lot done.
I had talked to my team mates previously about how they imagined the animations should look like so that I had some reference to work after. We had established early on that the character would never physically touch anything with her hands so that making the animations would […]
Big Game Project Week 5
This week i have put a lot of focus on getting ready for the alpha showing that we had during the Friday.
I started the week out by doing some research on how i would go about in implementing a gui/hud for the game, by looking at some examples and reading the documentation i managed to understand how to set up a basic hud element. With this i made so that when the player have the ability to activate a mirror […]
Big Game Project Week 5
This week i have put a lot of focus on getting ready for the alpha showing that we had during the Friday.
I started the week out by doing some research on how i would go about in implementing a gui/hud for the game, by looking at some examples and reading the documentation i managed to understand how to set up a basic hud element. With this i made so that when the player have the ability to activate a mirror […]
Big Game Project Week 5
This week i have put a lot of focus on getting ready for the alpha showing that we had during the Friday.
I started the week out by doing some research on how i would go about in implementing a gui/hud for the game, by looking at some examples and reading the documentation i managed to understand how to set up a basic hud element. With this i made so that when the player have the ability to activate a mirror […]
Big Game Project Week 5
This week i have put a lot of focus on getting ready for the alpha showing that we had during the Friday.
I started the week out by doing some research on how i would go about in implementing a gui/hud for the game, by looking at some examples and reading the documentation i managed to understand how to set up a basic hud element. With this i made so that when the player have the ability to activate a mirror […]
Animations and UV mapping
This week I’ve been working hard on animations. I felt a lot more focused and productive this week compared to last week. With no problems slowing the workflow I got a lot done.
I had talked to my team mates previously about how they imagined the animations should look like so that I had some reference to work after. We had established early on that the character would never physically touch anything with her hands so that making the animations would […]
Animations and UV mapping
This week I’ve been working hard on animations. I felt a lot more focused and productive this week compared to last week. With no problems slowing the workflow I got a lot done.
I had talked to my team mates previously about how they imagined the animations should look like so that I had some reference to work after. We had established early on that the character would never physically touch anything with her hands so that making the animations would […]
BGP: Week Five
This week have been really slow on my part, before I was frustrated with where the overall development were going and much focus went on trying to puzzle all that together. When we finally had enough groundwork done to put all graphical attention on drawing illustrations for the cards I was excited, this was what seemed appealing when I signed up to this project. Now, unfortunately things haven’t gone as I want and I am getting behind on my work, […]
BGP: Week Five
This week have been really slow on my part, before I was frustrated with where the overall development were going and much focus went on trying to puzzle all that together. When we finally had enough groundwork done to put all graphical attention on drawing illustrations for the cards I was excited, this was what seemed appealing when I signed up to this project. Now, unfortunately things haven’t gone as I want and I am getting behind on my work, […]
Marketing and All That Stuff (Week 5)
This week I have focused a great deal on the marketing part of this project. We plan on having a roll-up for GGC and t-shirts so I have to make sure that we will be able to have it in time for the conference. So I did some research and went to a local company for the t-shirt that we might have on GGC, we made a logo for the game and hopefully it will look nice on the t-shirt. […]
Marketing and All That Stuff (Week 5)
This week I have focused a great deal on the marketing part of this project. We plan on having a roll-up for GGC and t-shirts so I have to make sure that we will be able to have it in time for the conference. So I did some research and went to a local company for the t-shirt that we might have on GGC, we made a logo for the game and hopefully it will look nice on the t-shirt. […]
Marketing and All That Stuff (Week 5)
This week I have focused a great deal on the marketing part of this project. We plan on having a roll-up for GGC and t-shirts so I have to make sure that we will be able to have it in time for the conference. So I did some research and went to a local company for the t-shirt that we might have on GGC, we made a logo for the game and hopefully it will look nice on the t-shirt. […]
Marketing and All That Stuff (Week 5)
This week I have focused a great deal on the marketing part of this project. We plan on having a roll-up for GGC and t-shirts so I have to make sure that we will be able to have it in time for the conference. So I did some research and went to a local company for the t-shirt that we might have on GGC, we made a logo for the game and hopefully it will look nice on the t-shirt. […]
Big Game Project – Week 5
This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.
Above is our current world map of the game. It features boxes that […]
Big Game Project – Week 5
This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.
Above is our current world map of the game. It features boxes that […]
Big Game Project – Week 5
This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.
Above is our current world map of the game. It features boxes that […]
Big Game Project – Week 5
This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.
Above is our current world map of the game. It features boxes that […]
Big Game Project (week5)
My focus in big game project this week has been the animations of the enemies for our alpha presentation. I continued on the Pikeman front animation which I started with last week and as I added frames I noticed how blurry the arms, legs and pike became after rotating and moving them, which added extra work since I had to clean up the worst parts.
I made one side at the time and begun with the front and the back. When […]
Big Game Project (week5)
My focus in big game project this week has been the animations of the enemies for our alpha presentation. I continued on the Pikeman front animation which I started with last week and as I added frames I noticed how blurry the arms, legs and pike became after rotating and moving them, which added extra work since I had to clean up the worst parts.
I made one side at the time and begun with the front and the back. When […]
Big Game Project (week5)
My focus in big game project this week has been the animations of the enemies for our alpha presentation. I continued on the Pikeman front animation which I started with last week and as I added frames I noticed how blurry the arms, legs and pike became after rotating and moving them, which added extra work since I had to clean up the worst parts.
I made one side at the time and begun with the front and the back. When […]
Big Game Project (week5)
My focus in big game project this week has been the animations of the enemies for our alpha presentation. I continued on the Pikeman front animation which I started with last week and as I added frames I noticed how blurry the arms, legs and pike became after rotating and moving them, which added extra work since I had to clean up the worst parts.
I made one side at the time and begun with the front and the back. When […]