Browsing '2012': Students starting in 2012
Named pipe down the pipe drain
Last week I talked about named pipes. Named pipes seemed like a good idea on paper and I started this week with trying to find a way to get it to work. The problem was that named pipes works like a server. In order to connect it needs to be up all the time. I didn’t really want a system like that. I wanted the system to be independent, but if the client program was opened and gave new instructions […]
Named pipe down the pipe drain
Last week I talked about named pipes. Named pipes seemed like a good idea on paper and I started this week with trying to find a way to get it to work. The problem was that named pipes works like a server. In order to connect it needs to be up all the time. I didn’t really want a system like that. I wanted the system to be independent, but if the client program was opened and gave new instructions […]
Jobbmentalitet har guld i mun?
Dag börjar 05:30. Legat hela natten och gått igenom gårdagens händelser och känner frustration över hur personal hanterat min närvaro. Ny dag, ny skola, ny elever.Let’s do this! – Läs hela inlägget här
Jobbmentalitet har guld i mun?
Dag börjar 05:30. Legat hela natten och gått igenom gårdagens händelser och känner frustration över hur personal hanterat min närvaro. Ny dag, ny skola, ny elever.Let’s do this! – Läs hela inlägget här
Named pipe _u~
I’m going to talk about something I have not yet completed, but I mentioned it in my previous blog. What I have been trying to accomplish is to have one Windows Form application to communicate with Unity . The idea is to use the windows form application to control Unity.
Reason for wanting to do that is several, but mostly it’s to see how it can be done. Now the original plan was to use network. I have successfully tested network […]
Named pipe _u~
I’m going to talk about something I have not yet completed, but I mentioned it in my previous blog. What I have been trying to accomplish is to have one Windows Form application to communicate with Unity . The idea is to use the windows form application to control Unity.
Reason for wanting to do that is several, but mostly it’s to see how it can be done. Now the original plan was to use network. I have successfully tested network […]
Achievements – again
Lately I’ve been creating my own projects, because I want to have something to do. I want to be better at programming so I set aside some time to program every day. This way I learn new things. For me it’s not so much what I create, it’s more trying to get a challenge and learning something new.
Previously I made an achievement system for Unity, where I used an SQLite database and used a model of the data to create, […]
Achievements – again
Lately I’ve been creating my own projects, because I want to have something to do. I want to be better at programming so I set aside some time to program every day. This way I learn new things. For me it’s not so much what I create, it’s more trying to get a challenge and learning something new.
Previously I made an achievement system for Unity, where I used an SQLite database and used a model of the data to create, […]
GameDev Xmas Challenge – Summary
Finally done with the holiday fatigue (sort of) and ready to do the summary post of my December #OneHourGameDev project!
(TL; DR: Made a digital version of ultimate tic tac toe in 24 hours. A few cool features but not publically available due to problems. It was fun. Timelapse at the bottom.)
So what was this project about? I was alerted by a friend to a post of a link to a blog post on the nerd-time.com blog by Cala. It […]
GameDev Xmas Challenge – Summary
Finally done with the holiday fatigue (sort of) and ready to do the summary post of my December #OneHourGameDev project!
(TL; DR: Made a digital version of ultimate tic tac toe in 24 hours. A few cool features but not publically available due to problems. It was fun. Timelapse at the bottom.)
So what was this project about? I was alerted by a friend to a post of a link to a blog post on the nerd-time.com blog by Cala. It […]
GameDev Xmas Challenge – Hour 20-24: Markers and audio
Hello readers, this will be the final content/project update blog post for the #OneHourGameDev project I’ve been working on as we are now post-xmas and “done”. There will be an additional summary post later when I’ve managed to compile all time-lapses into one single (and heavily speed-up) time-lapse! Exciting stuff.
So what has actually happened during these last few hours? Mainly some focus on completeness and a few additional extra features and functions. One such feature is that you now can […]
GameDev Xmas Challenge – Hour 20-24: Markers and audio
Hello readers, this will be the final content/project update blog post for the #OneHourGameDev project I’ve been working on as we are now post-xmas and “done”. There will be an additional summary post later when I’ve managed to compile all time-lapses into one single (and heavily speed-up) time-lapse! Exciting stuff.
So what has actually happened during these last few hours? Mainly some focus on completeness and a few additional extra features and functions. One such feature is that you now can […]
GameDev Xmas Challenge – Hour 15-19: Juice
Huge-ish update on the #OneHourGameDev project. I have been off with the blogging and updating lately but I’ve still been doing major work. Since the last update there has been structural code improvements, subtle scene transitions to avoid harsh level changes, in-game quit button, ability to enter players’ names and a new in-game background to spice the juiciness up! Even though the TODO sheet is slowly getting more green and less red there is still much to be […]
GameDev Xmas Challenge – Hour 15-19: Juice
Huge-ish update on the #OneHourGameDev project. I have been off with the blogging and updating lately but I’ve still been doing major work. Since the last update there has been structural code improvements, subtle scene transitions to avoid harsh level changes, in-game quit button, ability to enter players’ names and a new in-game background to spice the juiciness up! Even though the TODO sheet is slowly getting more green and less red there is still much to be […]
Editor tabbing
Last week I was done with the restructuring. And I added some new graphics to the layout. We discovered that the graphics we had caused a problem with the professional version of Unity and because of that we needed to fix the graphics. So I made the graphics for it, even if it isn’t the final graphics.
This week I decided to start with a task I have been putting on hold for the longest time. Tabbing between fields. I did […]
Editor tabbing
Last week I was done with the restructuring. And I added some new graphics to the layout. We discovered that the graphics we had caused a problem with the professional version of Unity and because of that we needed to fix the graphics. So I made the graphics for it, even if it isn’t the final graphics.
This week I decided to start with a task I have been putting on hold for the longest time. Tabbing between fields. I did […]
GameDev Xmas Challenge – Hour 14: Start menu BG
So I fixed up the submenu transition effect and while it works as intended I’m not sure it looks too good, but it’ll suffice for now . The bigger detail I added was that I changed up the boring and creepy fully black background to something a bit more interesting:
December 17, 2015 / Comments Off on GameDev Xmas Challenge – Hour 14: Start menu BG
GameDev Xmas Challenge – Hour 14: Start menu BG
So I fixed up the submenu transition effect and while it works as intended I’m not sure it looks too good, but it’ll suffice for now . The bigger detail I added was that I changed up the boring and creepy fully black background to something a bit more interesting:
December 17, 2015 / Comments Off on GameDev Xmas Challenge – Hour 14: Start menu BG