Browsing '2012': Students starting in 2012
Beta is right around the corner!
I have had a lot to do the last couple of weeks, the Alpha has come and gone, and the Beta is right around the corner.
This is what I have been up to.
Firstly I spent a lot of time learning about the A* navigation project, which we switched to because of unity´s navmesh system not supporting detailed enough baking for the size of map we are using.
Switching to A* was quite the task, since we needed to re-write a lot […]
Beta is right around the corner!
I have had a lot to do the last couple of weeks, the Alpha has come and gone, and the Beta is right around the corner.
This is what I have been up to.
Firstly I spent a lot of time learning about the A* navigation project, which we switched to because of unity´s navmesh system not supporting detailed enough baking for the size of map we are using.
Switching to A* was quite the task, since we needed to re-write a lot […]
Big Game Project: Defunct: Week 7
I had some goals for my level, I needed to continue decorating, fix collisions, add physical objects (that you can run into), rename and group my objects and remove animators from them. However, decorating the level, adding trees, junk, rocks, houses and grass in all empty areas takes an incredible amount of time.
We have levels that are huge, while having quite a high standard on decoration. You can’t simply spray trees and rocks everywhere.
As you can see, we decorate […]
Big Game Project: Defunct: Week 7
I had some goals for my level, I needed to continue decorating, fix collisions, add physical objects (that you can run into), rename and group my objects and remove animators from them. However, decorating the level, adding trees, junk, rocks, houses and grass in all empty areas takes an incredible amount of time.
We have levels that are huge, while having quite a high standard on decoration. You can’t simply spray trees and rocks everywhere.
As you can see, we decorate […]
Decals
Last week was busy as usual, especially since the deadline approaches fast. The crunch continues, and it’s both exhausting and nice to get a lot of things done. I continued working in the factory level, placing out props that was finished and fixing missing geometry. A lot of them I also textured myself, as we have only one other texture artist and they are painted by hand. I’ve gotten used to the style so I can do them pretty fast, […]
Decals
Last week was busy as usual, especially since the deadline approaches fast. The crunch continues, and it’s both exhausting and nice to get a lot of things done. I continued working in the factory level, placing out props that was finished and fixing missing geometry. A lot of them I also textured myself, as we have only one other texture artist and they are painted by hand. I’ve gotten used to the style so I can do them pretty fast, […]
Big Game Project Week 7
The past week i started to implement as much of the sound effects and music as i could, i focused on implementing sound effects that either relate or require some sort of coding or blueprint work in order to work.
These are the sound effects that i managed to implement.
Death Sound Effects – Different depending on what way you die. ( I also added a fade out and fade in for respawning, so it’s not instant)
Walking Sounds – Different depending on […]
Big Game Project Week 7
The past week i started to implement as much of the sound effects and music as i could, i focused on implementing sound effects that either relate or require some sort of coding or blueprint work in order to work.
These are the sound effects that i managed to implement.
Death Sound Effects – Different depending on what way you die. ( I also added a fade out and fade in for respawning, so it’s not instant)
Walking Sounds – Different depending on […]
Big Game Project Week 7
The past week i started to implement as much of the sound effects and music as i could, i focused on implementing sound effects that either relate or require some sort of coding or blueprint work in order to work.
These are the sound effects that i managed to implement.
Death Sound Effects – Different depending on what way you die. ( I also added a fade out and fade in for respawning, so it’s not instant)
Walking Sounds – Different depending on […]
Big Game Project Week 7
The past week i started to implement as much of the sound effects and music as i could, i focused on implementing sound effects that either relate or require some sort of coding or blueprint work in order to work.
These are the sound effects that i managed to implement.
Death Sound Effects – Different depending on what way you die. ( I also added a fade out and fade in for respawning, so it’s not instant)
Walking Sounds – Different depending on […]
Cards – Big Game Project
For the majority of my time this week, I have been working on implementing a lot of different cards for the game and I made twelve cards in total. These are the cards people can buy for resources and then use to play them when they draw the cards. There are different cards in different categories. Some help you gain resources or cards; some help you manage your deck and some are used to sabotage your opponent in some way. […]
Cards – Big Game Project
For the majority of my time this week, I have been working on implementing a lot of different cards for the game and I made twelve cards in total. These are the cards people can buy for resources and then use to play them when they draw the cards. There are different cards in different categories. Some help you gain resources or cards; some help you manage your deck and some are used to sabotage your opponent in some way. […]
Cards – Big Game Project
For the majority of my time this week, I have been working on implementing a lot of different cards for the game and I made twelve cards in total. These are the cards people can buy for resources and then use to play them when they draw the cards. There are different cards in different categories. Some help you gain resources or cards; some help you manage your deck and some are used to sabotage your opponent in some way. […]
Cards – Big Game Project
For the majority of my time this week, I have been working on implementing a lot of different cards for the game and I made twelve cards in total. These are the cards people can buy for resources and then use to play them when they draw the cards. There are different cards in different categories. Some help you gain resources or cards; some help you manage your deck and some are used to sabotage your opponent in some way. […]
Planning for the Trailer (Week 7)
The hardest part for me this week was that I was away from production and could not do all the things I wanted to do. The feeling of leaving the team behind during this crucial time was something that made me feel as though I was letting the team down. The plan was that I should have done the trailer this week but due to the fact that I would have no time to work on it, I put the […]
Planning for the Trailer (Week 7)
The hardest part for me this week was that I was away from production and could not do all the things I wanted to do. The feeling of leaving the team behind during this crucial time was something that made me feel as though I was letting the team down. The plan was that I should have done the trailer this week but due to the fact that I would have no time to work on it, I put the […]
Planning for the Trailer (Week 7)
The hardest part for me this week was that I was away from production and could not do all the things I wanted to do. The feeling of leaving the team behind during this crucial time was something that made me feel as though I was letting the team down. The plan was that I should have done the trailer this week but due to the fact that I would have no time to work on it, I put the […]
Planning for the Trailer (Week 7)
The hardest part for me this week was that I was away from production and could not do all the things I wanted to do. The feeling of leaving the team behind during this crucial time was something that made me feel as though I was letting the team down. The plan was that I should have done the trailer this week but due to the fact that I would have no time to work on it, I put the […]
Programming & Level Designing Tower Offensive, Pt 3 (Level 1-3)
So this post will be about level 1-3 in the game, As I mentioned in an earlier post I started at level 5 and when it was in I planned the lower levels (1-4) and I have now created level 1-3. of a total of 10 planned, All the levels for ggc will be to showcase what diversity we could have on the levels after 10 weeks and what they could expect later, and how much more we could add […]
Programming & Level Designing Tower Offensive, Pt 3 (Level 1-3)
So this post will be about level 1-3 in the game, As I mentioned in an earlier post I started at level 5 and when it was in I planned the lower levels (1-4) and I have now created level 1-3. of a total of 10 planned, All the levels for ggc will be to showcase what diversity we could have on the levels after 10 weeks and what they could expect later, and how much more we could add […]
Programming & Level Designing Tower Offensive, Pt 3 (Level 1-3)
So this post will be about level 1-3 in the game, As I mentioned in an earlier post I started at level 5 and when it was in I planned the lower levels (1-4) and I have now created level 1-3. of a total of 10 planned, All the levels for ggc will be to showcase what diversity we could have on the levels after 10 weeks and what they could expect later, and how much more we could add […]
Programming & Level Designing Tower Offensive, Pt 3 (Level 1-3)
So this post will be about level 1-3 in the game, As I mentioned in an earlier post I started at level 5 and when it was in I planned the lower levels (1-4) and I have now created level 1-3. of a total of 10 planned, All the levels for ggc will be to showcase what diversity we could have on the levels after 10 weeks and what they could expect later, and how much more we could add […]