Preparing for year 3 already now.
Right now, the Big Game project course has started. Some groups are already well underway with their projects, others who lacks groups will pitch their game ideas tomorrow (Friday 4th April) and try and find the members they need.
I talked to two teachers at Campus Gotland, Håkan Mattsson and Adam Mayes, about the idea I had for big game project. And they really liked my idea. But the scope was to big for the time that is left on the […]
Preparing for year 3 already now.
Right now, the Big Game project course has started. Some groups are already well underway with their projects, others who lacks groups will pitch their game ideas tomorrow (Friday 4th April) and try and find the members they need.
I talked to two teachers at Campus Gotland, Håkan Mattsson and Adam Mayes, about the idea I had for big game project. And they really liked my idea. But the scope was to big for the time that is left on the […]
3D3, real-time 3D
The Big Game Project has already begun and most of my time goes into developing our game. But before I’ll begin writing about that journey I’ll sum up what I’ve done in the previous 3D course.
Our first assignment was to create two tile able textures, to get some challenge I decided to go with realistic grass and a brick wall texture. I had most problems with the grass texture because I did didn’t want the texture to look to boring […]
3D3, real-time 3D
The Big Game Project has already begun and most of my time goes into developing our game. But before I’ll begin writing about that journey I’ll sum up what I’ve done in the previous 3D course.
Our first assignment was to create two tile able textures, to get some challenge I decided to go with realistic grass and a brick wall texture. I had most problems with the grass texture because I did didn’t want the texture to look to boring […]
3D3, real-time 3D
The Big Game Project has already begun and most of my time goes into developing our game. But before I’ll begin writing about that journey I’ll sum up what I’ve done in the previous 3D course.
Our first assignment was to create two tile able textures, to get some challenge I decided to go with realistic grass and a brick wall texture. I had most problems with the grass texture because I did didn’t want the texture to look to boring […]
3D3, real-time 3D
The Big Game Project has already begun and most of my time goes into developing our game. But before I’ll begin writing about that journey I’ll sum up what I’ve done in the previous 3D course.
Our first assignment was to create two tile able textures, to get some challenge I decided to go with realistic grass and a brick wall texture. I had most problems with the grass texture because I did didn’t want the texture to look to boring […]
Big Game Project
This week is the beginning of our big game project this year! We’ve been assigned an office and started on the backlog for our game. We use Scrumy to keep track of our features and the workflow. We’ll try to fill out our whole backlog this week so that we can have our first real sprint next week.
So what kind of game are we making?
Temporary loggo.
Right now our working title is Mech World. Mech Worlds is about our protagonist […]
Big Game Project
This week is the beginning of our big game project this year! We’ve been assigned an office and started on the backlog for our game. We use Scrumy to keep track of our features and the workflow. We’ll try to fill out our whole backlog this week so that we can have our first real sprint next week.
So what kind of game are we making?
Temporary loggo.
Right now our working title is Mech World. Mech Worlds is about our protagonist […]
And now back to your regularly scheduled blog
Man, what a week. Not a moment of rest. With this post i hope to get the blog back on track and then i’ll be back on the horse completely.
Last week we worked every night finished the game and writing the Post Mortem. We forgot/overslept testing our final build so it was full of bugs. I busted my [redacted] finishing the programming report but then the deadline was pushed up two weeks. We decided roles in the theme park group […]
And now back to your regularly scheduled blog
Man, what a week. Not a moment of rest. With this post i hope to get the blog back on track and then i’ll be back on the horse completely.
Last week we worked every night finished the game and writing the Post Mortem. We forgot/overslept testing our final build so it was full of bugs. I busted my [redacted] finishing the programming report but then the deadline was pushed up two weeks. We decided roles in the theme park group […]
And now back to your regularly scheduled blog
Man, what a week. Not a moment of rest. With this post i hope to get the blog back on track and then i’ll be back on the horse completely.
Last week we worked every night finished the game and writing the Post Mortem. We forgot/overslept testing our final build so it was full of bugs. I busted my [redacted] finishing the programming report but then the deadline was pushed up two weeks. We decided roles in the theme park group […]
And now back to your regularly scheduled blog
Man, what a week. Not a moment of rest. With this post i hope to get the blog back on track and then i’ll be back on the horse completely.
Last week we worked every night finished the game and writing the Post Mortem. We forgot/overslept testing our final build so it was full of bugs. I busted my [redacted] finishing the programming report but then the deadline was pushed up two weeks. We decided roles in the theme park group […]
Big Game Project started!
So the final course of the second year has started, Big Game Project. I am part of a group consisting of six awesome people, and we’re going to develop a 2D tower defense/match three hybrid game in Unity. Follow the process over at Deconstructed which will be updated regularly by our Producer Emelie.
So far we’re only just gotten started in our office, and some of us are still adapting to Unity, but we have a schedule, a project plan and an […]
Big Game Project started!
So the final course of the second year has started, Big Game Project. I am part of a group consisting of six awesome people, and we’re going to develop a 2D tower defense/match three hybrid game in Unity. Follow the process over at Deconstructed which will be updated regularly by our Producer Emelie.
So far we’re only just gotten started in our office, and some of us are still adapting to Unity, but we have a schedule, a project plan and an […]
Big Game Project started!
So the final course of the second year has started, Big Game Project. I am part of a group consisting of six awesome people, and we’re going to develop a 2D tower defense/match three hybrid game in Unity. Follow the process over at Deconstructed which will be updated regularly by our Producer Emelie.
So far we’re only just gotten started in our office, and some of us are still adapting to Unity, but we have a schedule, a project plan and an […]
Big Game Project started!
So the final course of the second year has started, Big Game Project. I am part of a group consisting of six awesome people, and we’re going to develop a 2D tower defense/match three hybrid game in Unity. Follow the process over at Deconstructed which will be updated regularly by our Producer Emelie.
So far we’re only just gotten started in our office, and some of us are still adapting to Unity, but we have a schedule, a project plan and an […]
Big Game Project Introduction
Having a roll call and course introduction! I will start to post pics from our office, work in progress-material and general writing regarding everything and nothing during work! ^^super excited!
Big Game Project Introduction
Having a roll call and course introduction! I will start to post pics from our office, work in progress-material and general writing regarding everything and nothing during work! ^^super excited!
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game.
I hope you enjoy it:
S.W.A.G.
Silk, Wool And Grublings
https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game.
I hope you enjoy it:
S.W.A.G.
Silk, Wool And Grublings
https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game.
I hope you enjoy it:
S.W.A.G.
Silk, Wool And Grublings
https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game.
I hope you enjoy it:
S.W.A.G.
Silk, Wool And Grublings
https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Level Design, Part 2
When we got our new assignment the teachers decided to put everyone in new random groups of two, at first I thought it would be interesting to hopefully get to work together with someone I hadn’t worked with before. But as usual I’m not that fortunate when it comes to getting good group members..
Our assignment was to choose a multiplayer online game and analyze its levels and answer what level are the most popular and why. The first game we […]
Level Design, Part 2
When we got our new assignment the teachers decided to put everyone in new random groups of two, at first I thought it would be interesting to hopefully get to work together with someone I hadn’t worked with before. But as usual I’m not that fortunate when it comes to getting good group members..
Our assignment was to choose a multiplayer online game and analyze its levels and answer what level are the most popular and why. The first game we […]