Big Game Project – Week 5

This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.

Above is our current world map of the game. It features boxes that […]

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Program: Programming

Big Game Project – Week 5

This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.

Above is our current world map of the game. It features boxes that […]

/ Comments Off on Big Game Project – Week 5
Program: Programming

Big Game Project – Week 5

This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.

Above is our current world map of the game. It features boxes that […]

/ Comments Off on Big Game Project – Week 5
Program: Programming

Big Game Project – Week 5

This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.

Above is our current world map of the game. It features boxes that […]

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Program: Programming

Big Game Project (week5)

 
My focus in big game project this week has been the animations of the enemies for our alpha presentation. I continued on the Pikeman front animation which I started with last week and as I added frames I noticed how blurry the arms, legs and pike became after rotating and moving them, which added extra work since I had to clean up the worst parts.
 
I made one side at the time and begun with the front and the back. When […]

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Program: Graphics

Big Game Project (week5)

 
My focus in big game project this week has been the animations of the enemies for our alpha presentation. I continued on the Pikeman front animation which I started with last week and as I added frames I noticed how blurry the arms, legs and pike became after rotating and moving them, which added extra work since I had to clean up the worst parts.
 
I made one side at the time and begun with the front and the back. When […]

/ Comments Off on Big Game Project (week5)
Program: Graphics

Big Game Project (week5)

 
My focus in big game project this week has been the animations of the enemies for our alpha presentation. I continued on the Pikeman front animation which I started with last week and as I added frames I noticed how blurry the arms, legs and pike became after rotating and moving them, which added extra work since I had to clean up the worst parts.
 
I made one side at the time and begun with the front and the back. When […]

/ Comments Off on Big Game Project (week5)
Program: Graphics

Big Game Project (week5)

 
My focus in big game project this week has been the animations of the enemies for our alpha presentation. I continued on the Pikeman front animation which I started with last week and as I added frames I noticed how blurry the arms, legs and pike became after rotating and moving them, which added extra work since I had to clean up the worst parts.
 
I made one side at the time and begun with the front and the back. When […]

/ Comments Off on Big Game Project (week5)
Program: Graphics

Fifth week of Big Game project – Alpha

This week we had to crunch to get our alpha up and running. It was exhausting but it felt very rewarding when we finally had a game playable at the end of Friday.
I started the week with working on the experience system. The plan was that everything that you could kill would grant experience. So to do this I created a script that I could attach to every gameobject that could die. The script works as this; it have a […]

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Program: Programming

Fifth week of Big Game project – Alpha

This week we had to crunch to get our alpha up and running. It was exhausting but it felt very rewarding when we finally had a game playable at the end of Friday.
I started the week with working on the experience system. The plan was that everything that you could kill would grant experience. So to do this I created a script that I could attach to every gameobject that could die. The script works as this; it have a […]

/ Comments Off on Fifth week of Big Game project – Alpha
Program: Programming

Fifth week of Big Game project – Alpha

This week we had to crunch to get our alpha up and running. It was exhausting but it felt very rewarding when we finally had a game playable at the end of Friday.
I started the week with working on the experience system. The plan was that everything that you could kill would grant experience. So to do this I created a script that I could attach to every gameobject that could die. The script works as this; it have a […]

/ Comments Off on Fifth week of Big Game project – Alpha
Program: Programming

Fifth week of Big Game project – Alpha

This week we had to crunch to get our alpha up and running. It was exhausting but it felt very rewarding when we finally had a game playable at the end of Friday.
I started the week with working on the experience system. The plan was that everything that you could kill would grant experience. So to do this I created a script that I could attach to every gameobject that could die. The script works as this; it have a […]

/ Comments Off on Fifth week of Big Game project – Alpha
Program: Programming

Alpha Update

I thought I would just give you a quick update of how the Alpha presentation for our GGC project, went. So yesterday we first held a short presentation, covering the original concept, changes that had been made and what had been going well and not so well. After that we got to show the game to the audience before getting feedback from the three teachers present. As usual it was Oskar (Lead Designer) and I that presented, we got to […]

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Program: Graphics

Alpha Update

I thought I would just give you a quick update of how the Alpha presentation for our GGC project, went. So yesterday we first held a short presentation, covering the original concept, changes that had been made and what had been going well and not so well. After that we got to show the game to the audience before getting feedback from the three teachers present. As usual it was Oskar (Lead Designer) and I that presented, we got to […]

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Program: Graphics

The Puzzle Manager

Learning from the technical aspects of implementing puzzles and level events in CoBots, I was determined to come up with a solution for implementing the puzzles that generally would be easier to work with.The system had to fulfill the following requirements:

Easy to visualize
Quickly being able to grasp how things are tied together saves a lot of time in the long run and makes it a lot easier for someone else other than the initial author to grasp the system
Easily interchangeable prefabs
When working […]

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Program: Programming

The Puzzle Manager

Learning from the technical aspects of implementing puzzles and level events in CoBots, I was determined to come up with a solution for implementing the puzzles that generally would be easier to work with.The system had to fulfill the following requirements:

Easy to visualize
Quickly being able to grasp how things are tied together saves a lot of time in the long run and makes it a lot easier for someone else other than the initial author to grasp the system
Easily interchangeable prefabs
When working […]

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Program: Programming

Big Game Project Week 5

This week I have been working some more on menus, player movement and animation implementation. I have also added some feedback effects to the player.

Squash system fix and broken
Last week I created a system for squashing the player, it made him scale in the Y axis for example when he landed on the ground after performing a jump. This week I noticed that it was not functioning properly. It sometimes looked like the player was trying to have to scales […]

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Program: Programming

Big Game Project Week 5

This week I have been working some more on menus, player movement and animation implementation. I have also added some feedback effects to the player.

Squash system fix and broken
Last week I created a system for squashing the player, it made him scale in the Y axis for example when he landed on the ground after performing a jump. This week I noticed that it was not functioning properly. It sometimes looked like the player was trying to have to scales […]

/ Comments Off on Big Game Project Week 5
Program: Programming

Big game project – E.R.A – Eternal Resonance Arena – Post 3

This week has been a rather productive one, by the end of last week we realized we had to cut down some of the features we previously wanted. The programmers had been getting behind their schedual a bit and so we removed some features and Daniel our lead design / producer wrote a list of the most necessary things we had to have for GGC. These changes did not affect the graphical part a lot, some very small elements were […]

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Program: Graphics

Big game project – E.R.A – Eternal Resonance Arena – Post 3

This week has been a rather productive one, by the end of last week we realized we had to cut down some of the features we previously wanted. The programmers had been getting behind their schedual a bit and so we removed some features and Daniel our lead design / producer wrote a list of the most necessary things we had to have for GGC. These changes did not affect the graphical part a lot, some very small elements were […]

/ Comments Off on Big game project – E.R.A – Eternal Resonance Arena – Post 3
Program: Graphics

Big game project – E.R.A – Eternal Resonance Arena – Post 3

This week has been a rather productive one, by the end of last week we realized we had to cut down some of the features we previously wanted. The programmers had been getting behind their schedual a bit and so we removed some features and Daniel our lead design / producer wrote a list of the most necessary things we had to have for GGC. These changes did not affect the graphical part a lot, some very small elements were […]

/ Comments Off on Big game project – E.R.A – Eternal Resonance Arena – Post 3
Program: Graphics

Big game project – E.R.A – Eternal Resonance Arena – Post 3

This week has been a rather productive one, by the end of last week we realized we had to cut down some of the features we previously wanted. The programmers had been getting behind their schedual a bit and so we removed some features and Daniel our lead design / producer wrote a list of the most necessary things we had to have for GGC. These changes did not affect the graphical part a lot, some very small elements were […]

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Program: Graphics

Week 5 ERA Daniel Svensson

Welcome to week 5!
This weeks has been brutal to my team and especially the programmers. We have been scrambling to get our alpha together, it felt like we would never make it but to our surprise and astonishment we did!

The alpha contains almost all the core game play features we wanted to include in the game except two (Snappy and capture nodes). Unfortunately when we were going to display the alpha we had a bug that basically made our latest […]

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Program: Programming

Week 5 ERA Daniel Svensson

Welcome to week 5!
This weeks has been brutal to my team and especially the programmers. We have been scrambling to get our alpha together, it felt like we would never make it but to our surprise and astonishment we did!

The alpha contains almost all the core game play features we wanted to include in the game except two (Snappy and capture nodes). Unfortunately when we were going to display the alpha we had a bug that basically made our latest […]

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Program: Programming