Sneaky Ninja – Alpha bug hunt & items!

The first part of last week was spent on hunting down and eliminating some pretty nasty game breaking bugs in our code. We wanted to fix these bugs before we started working on the final feature we needed for our alpha, the items. Writing and reading about bug fixing is not very fun or interesting so I’ll tell you more about the second part of the week instead, where we implemented the three items we decided to use for our […]

/ Comments Off on Sneaky Ninja – Alpha bug hunt & items!
Program: Programming

Sneaky Ninja – Alpha bug hunt & items!

The first part of last week was spent on hunting down and eliminating some pretty nasty game breaking bugs in our code. We wanted to fix these bugs before we started working on the final feature we needed for our alpha, the items. Writing and reading about bug fixing is not very fun or interesting so I’ll tell you more about the second part of the week instead, where we implemented the three items we decided to use for our […]

/ Comments Off on Sneaky Ninja – Alpha bug hunt & items!
Program: Programming

Production week 5: A shot in the dark and Stealth

What have I done this week?

Playtesting
Playtesting
Added, removed and redesign cards
Playtesting

Play testing with new card type
“Stealth” is a new Card type have been tested this week. Its role is to create diversity in the game and also to reinforce the feeling of being an agent and create more player iteration. A stealth card have the text:“Stealth (Place this card in front of you upside down). Revel this card when X happens. Do action Y”An example of a Stealth card is […]

/ Comments Off on Production week 5: A shot in the dark and Stealth
Program: Programming

Production week 5: A shot in the dark and Stealth

What have I done this week?

Playtesting
Playtesting
Added, removed and redesign cards
Playtesting

Play testing with new card type
“Stealth” is a new Card type have been tested this week. Its role is to create diversity in the game and also to reinforce the feeling of being an agent and create more player iteration. A stealth card have the text:“Stealth (Place this card in front of you upside down). Revel this card when X happens. Do action Y”An example of a Stealth card is […]

/ Comments Off on Production week 5: A shot in the dark and Stealth
Program: Programming

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

/ Comments Off on Fifth Week of Big Game Project
Program: Graphics

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

/ Comments Off on Fifth Week of Big Game Project
Program: Graphics

Slightly Coded – Potbellied King – Dev Post 6

I should’ve posted this sooner… oh well, I’ll go over what happened the last few days here instead.
On thursday we prepared for the Alpha and the playtesting by adding a bunch of features and straightening out some of the glitches. The features added where things such as proper death, victory conditions, sound and a score screen (not a final version though). The main glitch fixed was the one that stopped the player from losing the game.
On friday the Alpha presentation […]

/ Comments Off on Slightly Coded – Potbellied King – Dev Post 6
Program: Programming

Slightly Coded – Potbellied King – Dev Post 6

I should’ve posted this sooner… oh well, I’ll go over what happened the last few days here instead.
On thursday we prepared for the Alpha and the playtesting by adding a bunch of features and straightening out some of the glitches. The features added where things such as proper death, victory conditions, sound and a score screen (not a final version though). The main glitch fixed was the one that stopped the player from losing the game.
On friday the Alpha presentation […]

/ Comments Off on Slightly Coded – Potbellied King – Dev Post 6
Program: Programming

Week 5 – Big Game Project – Defunct

I was still sick during the entire week, so I worked from my apartment. I did spend some time fixing errors in my level, but it was decorating the level that took the majority of the time. During the week we also had some discussion regarding lighting, there were a lot of arguing and mixed/impulsive opinions. So the whole Tuesday I sat and experimented with lighting, I think that we now have come to an agreement.

How we want the […]

/ Comments Off on Week 5 – Big Game Project – Defunct
Program: Graphics

Week 5 – Big Game Project – Defunct

I was still sick during the entire week, so I worked from my apartment. I did spend some time fixing errors in my level, but it was decorating the level that took the majority of the time. During the week we also had some discussion regarding lighting, there were a lot of arguing and mixed/impulsive opinions. So the whole Tuesday I sat and experimented with lighting, I think that we now have come to an agreement.

How we want the […]

/ Comments Off on Week 5 – Big Game Project – Defunct
Program: Graphics

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

/ Comments Off on Fifth Week of Big Game Project
Program: Graphics

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

/ Comments Off on Fifth Week of Big Game Project
Program: Graphics

5th Week of Big Game (Week 19)

This week we had Alpha test, so I placed out boosts and sparks, so people could play the map and get score. I also kept working on the map. I changed the ramp in the cave, because the erlier version had many funky hit box issues. Also it didn’t look good, people would crash into the ramp, so now I changed it to a quarter pipe along the wall.

I have also kept adding things on the […]

/ Comments Off on 5th Week of Big Game (Week 19)
Program: Graphics

5th Week of Big Game (Week 19)

This week we had Alpha test, so I placed out boosts and sparks, so people could play the map and get score. I also kept working on the map. I changed the ramp in the cave, because the erlier version had many funky hit box issues. Also it didn’t look good, people would crash into the ramp, so now I changed it to a quarter pipe along the wall.

I have also kept adding things on the […]

/ Comments Off on 5th Week of Big Game (Week 19)
Program: Graphics

Week 5 – Big Game Project – Defunct

I was still sick during the entire week, so I worked from my apartment. I did spend some time fixing errors in my level, but it was decorating the level that took the majority of the time. During the week we also had some discussion regarding lighting, there were a lot of arguing and mixed/impulsive opinions. So the whole Tuesday I sat and experimented with lighting, I think that we now have come to an agreement.

How we want the […]

/ Comments Off on Week 5 – Big Game Project – Defunct
Program: Graphics

Week 5 – Big Game Project – Defunct

I was still sick during the entire week, so I worked from my apartment. I did spend some time fixing errors in my level, but it was decorating the level that took the majority of the time. During the week we also had some discussion regarding lighting, there were a lot of arguing and mixed/impulsive opinions. So the whole Tuesday I sat and experimented with lighting, I think that we now have come to an agreement.

How we want the […]

/ Comments Off on Week 5 – Big Game Project – Defunct
Program: Graphics

Week 5 BGP

During last week I kept on working with the animations, mainly the main menu animations, they are not quite finished so I will have to work on them for a bit this week as well, I also tweaked some of the older animations such as when the character is in the air.

 When in the main menu the character will be laying on the ground making sudle movements and from time to time larger movements such as trying to lift himself […]

/ Comments Off on Week 5 BGP
Program: Graphics

Week 5 BGP

During last week I kept on working with the animations, mainly the main menu animations, they are not quite finished so I will have to work on them for a bit this week as well, I also tweaked some of the older animations such as when the character is in the air.

 When in the main menu the character will be laying on the ground making sudle movements and from time to time larger movements such as trying to lift himself […]

/ Comments Off on Week 5 BGP
Program: Graphics

Mechropolis: Alpha; features and bug fixes!

This week has been a particularly stressful but also productive week. Friday was alpha day so we had to work extra hard to have something presentable. Many bugs were encountered and we ultimately had to spend our entire night staying up and working. All-in-all I believe I stayed up for ~32 consecutive hours. Bad planning on my part.
As we approached a hard feature-complete date we had to make some adjustments to our workflow. First, we prioritized content […]

/ Comments Off on Mechropolis: Alpha; features and bug fixes!
Program: Programming

Mechropolis: Alpha; features and bug fixes!

This week has been a particularly stressful but also productive week. Friday was alpha day so we had to work extra hard to have something presentable. Many bugs were encountered and we ultimately had to spend our entire night staying up and working. All-in-all I believe I stayed up for ~32 consecutive hours. Bad planning on my part.
As we approached a hard feature-complete date we had to make some adjustments to our workflow. First, we prioritized content […]

/ Comments Off on Mechropolis: Alpha; features and bug fixes!
Program: Programming

Textures, sculptures and alpha test feedback

This week we prepared to get the game for alpha testing that we had in the end of the week.My main task this week was to look through the backlog and look in the game to see what models and textures we needed. After that I helped the texture artist with creating a tillable wall and floor texture. I also worked on blocking out colors on props that needed to be textured, meaning that for the alpha they would have […]

/ Comments Off on Textures, sculptures and alpha test feedback
Program: Graphics

Textures, sculptures and alpha test feedback

This week we prepared to get the game for alpha testing that we had in the end of the week.My main task this week was to look through the backlog and look in the game to see what models and textures we needed. After that I helped the texture artist with creating a tillable wall and floor texture. I also worked on blocking out colors on props that needed to be textured, meaning that for the alpha they would have […]

/ Comments Off on Textures, sculptures and alpha test feedback
Program: Graphics

Big game: Week 5

I’m back on the weekly schedule! This week I have worked on a few different things, like one would expect. I’ll list the things I felt were most important like last time and hope it gives you a good view on what I did!

It is from now on possible to have more than one board on the same level. This means that there can be, in theory, an infinite amount of individual boards on a level. I first thought this […]

/ Comments Off on Big game: Week 5
Program: Programming

Big game: Week 5

I’m back on the weekly schedule! This week I have worked on a few different things, like one would expect. I’ll list the things I felt were most important like last time and hope it gives you a good view on what I did!

It is from now on possible to have more than one board on the same level. This means that there can be, in theory, an infinite amount of individual boards on a level. I first thought this […]

/ Comments Off on Big game: Week 5
Program: Programming