Finishing up assignment 2 posts

Aha, we are finishing up the assignment 2 blog posts and we are doing it right now. So, we have basically all the posts I haven’t done in one.
I will begin by bringing up something that I forgot to put in last time.
Style. The artifact we created was to be made in one of three styles, like Skyrim (realistic usable) Asterix and Obelix (cartoony) or Uncharted (realistic but old, all ancient artifact-ish)
My first thoughts on the subject was that I […]

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Program: Graphics

Finishing up assignment 2 posts

Aha, we are finishing up the assignment 2 blog posts and we are doing it right now. So, we have basically all the posts I haven’t done in one.
I will begin by bringing up something that I forgot to put in last time.
Style. The artifact we created was to be made in one of three styles, like Skyrim (realistic usable) Asterix and Obelix (cartoony) or Uncharted (realistic but old, all ancient artifact-ish)
My first thoughts on the subject was that I […]

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Program: Graphics

Texturing the crate/chest

Hello! This blog post is going to be about the texturing of one of my crates. We were supposed to choose one of our three crates to do a diffuse, Specular and normal map on. I chose to texture my crate which I spent the most time on and the one that I am the happiest with, my crate/chest with a lid. When I first made my chest I was trying to go for a cartoonish feel to it. Unfortunately […]

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Program: Graphics

Texturing the crate/chest

Hello! This blog post is going to be about the texturing of one of my crates. We were supposed to choose one of our three crates to do a diffuse, Specular and normal map on. I chose to texture my crate which I spent the most time on and the one that I am the happiest with, my crate/chest with a lid. When I first made my chest I was trying to go for a cartoonish feel to it. Unfortunately […]

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Program: Graphics

Texturing the crate/chest

Hello! This blog post is going to be about the texturing of one of my crates. We were supposed to choose one of our three crates to do a diffuse, Specular and normal map on. I chose to texture my crate which I spent the most time on and the one that I am the happiest with, my crate/chest with a lid. When I first made my chest I was trying to go for a cartoonish feel to it. Unfortunately […]

/ Comments Off on Texturing the crate/chest
Program: Graphics

Texturing the crate/chest

Hello! This blog post is going to be about the texturing of one of my crates. We were supposed to choose one of our three crates to do a diffuse, Specular and normal map on. I chose to texture my crate which I spent the most time on and the one that I am the happiest with, my crate/chest with a lid. When I first made my chest I was trying to go for a cartoonish feel to it. Unfortunately […]

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Program: Graphics

Working with face topology.

We got the opportunity to scan our faces by taking photos from different angles and putting them into a program called 123D catch, which glues everything together to create a mesh of your face! I was impressed to see how the program worked and applied all those photos, took the information it needed and created a face on its own, although not perfect. It was super fun to see and to experience. We did this preparing for a class assignment […]

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Program: Graphics

Working with face topology.

We got the opportunity to scan our faces by taking photos from different angles and putting them into a program called 123D catch, which glues everything together to create a mesh of your face! I was impressed to see how the program worked and applied all those photos, took the information it needed and created a face on its own, although not perfect. It was super fun to see and to experience. We did this preparing for a class assignment […]

/ Comments Off on Working with face topology.
Program: Graphics

Working with face topology.

We got the opportunity to scan our faces by taking photos from different angles and putting them into a program called 123D catch, which glues everything together to create a mesh of your face! I was impressed to see how the program worked and applied all those photos, took the information it needed and created a face on its own, although not perfect. It was super fun to see and to experience. We did this preparing for a class assignment […]

/ Comments Off on Working with face topology.
Program: Graphics

Working with face topology.

We got the opportunity to scan our faces by taking photos from different angles and putting them into a program called 123D catch, which glues everything together to create a mesh of your face! I was impressed to see how the program worked and applied all those photos, took the information it needed and created a face on its own, although not perfect. It was super fun to see and to experience. We did this preparing for a class assignment […]

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Program: Graphics

3D Course – Assignment 3 reflection (textures)

This is my reflection post for assignment 3, and I will be mostly talking about the texture work.
Here’s the finished model of the character JigTick in UDK, with the final textures:

(The scene is a bit bright, but I haven’t found out how you change the environmental light in UDK yet so it will have to do…)
So, what can I say about the texture work for this assignment? I unfortunately had to rush it a bit since I had gotten […]

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Program: Graphics

3D Course – Assignment 3 reflection (textures)

This is my reflection post for assignment 3, and I will be mostly talking about the texture work.
Here’s the finished model of the character JigTick in UDK, with the final textures:

(The scene is a bit bright, but I haven’t found out how you change the environmental light in UDK yet so it will have to do…)
So, what can I say about the texture work for this assignment? I unfortunately had to rush it a bit since I had gotten […]

/ Comments Off on 3D Course – Assignment 3 reflection (textures)
Program: Graphics

3D Course – Assignment 3 reflection (textures)

This is my reflection post for assignment 3, and I will be mostly talking about the texture work.
Here’s the finished model of the character JigTick in UDK, with the final textures:

(The scene is a bit bright, but I haven’t found out how you change the environmental light in UDK yet so it will have to do…)
So, what can I say about the texture work for this assignment? I unfortunately had to rush it a bit since I had gotten […]

/ Comments Off on 3D Course – Assignment 3 reflection (textures)
Program: Graphics

3D Course – Assignment 3 reflection (textures)

This is my reflection post for assignment 3, and I will be mostly talking about the texture work.
Here’s the finished model of the character JigTick in UDK, with the final textures:

(The scene is a bit bright, but I haven’t found out how you change the environmental light in UDK yet so it will have to do…)
So, what can I say about the texture work for this assignment? I unfortunately had to rush it a bit since I had gotten […]

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Program: Graphics

Game design introduction course completed. A quick look on the experience gained.

Now we’re finally done with the concept document for the space shooter. Hard times were had and lessons were learnt to make it easier in the future.

A game about a detective who must defeat mafia bosses in order to pass on
I was the producer for the game concept called Desert of Tombs, and it was not an easy task. We had our good times and bad times throughout the project, but I think the most important […]

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Program: Programming

Game design introduction course completed. A quick look on the experience gained.

Now we’re finally done with the concept document for the space shooter. Hard times were had and lessons were learnt to make it easier in the future.

A game about a detective who must defeat mafia bosses in order to pass on
I was the producer for the game concept called Desert of Tombs, and it was not an easy task. We had our good times and bad times throughout the project, but I think the most important […]

/ Comments Off on Game design introduction course completed. A quick look on the experience gained.
Program: Programming

3D Assignment 3 : Gor´dak the troll. Week 6-10

For assignment 3, we got to start working with low poly character modeling, something I have found out is a very fun, but also very hard process.
After we had switched concept with one another, I started on working on the character’s silhouette in class. The teacher pretty much taught us how to build the body with the help from turnarounds, mine looked like this:
My concept that I got, I doodled some topology to make it easier for me to […]

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Program: Graphics

3D Assignment 3 : Gor´dak the troll. Week 6-10

For assignment 3, we got to start working with low poly character modeling, something I have found out is a very fun, but also very hard process.
After we had switched concept with one another, I started on working on the character’s silhouette in class. The teacher pretty much taught us how to build the body with the help from turnarounds, mine looked like this:
My concept that I got, I doodled some topology to make it easier for me to […]

/ Comments Off on 3D Assignment 3 : Gor´dak the troll. Week 6-10
Program: Graphics

3D Assignment 3 : Gor´dak the troll. Week 6-10

For assignment 3, we got to start working with low poly character modeling, something I have found out is a very fun, but also very hard process.
After we had switched concept with one another, I started on working on the character’s silhouette in class. The teacher pretty much taught us how to build the body with the help from turnarounds, mine looked like this:
My concept that I got, I doodled some topology to make it easier for me to […]

/ Comments Off on 3D Assignment 3 : Gor´dak the troll. Week 6-10
Program: Graphics

3D Assignment 3 : Gor´dak the troll. Week 6-10

For assignment 3, we got to start working with low poly character modeling, something I have found out is a very fun, but also very hard process.
After we had switched concept with one another, I started on working on the character’s silhouette in class. The teacher pretty much taught us how to build the body with the help from turnarounds, mine looked like this:
My concept that I got, I doodled some topology to make it easier for me to […]

/ Comments Off on 3D Assignment 3 : Gor´dak the troll. Week 6-10
Program: Graphics

Assignment 3 update Finish project!

Assignment 3 update Finish project!
This is how my model turned out in the end!

I haven’t had time to start using UDK yet so I am still using Unity and I hope that works fine
This is how the texture maps looks as well as the how I packed the UVs



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Program: Graphics

Assignment 3 update Finish project!

Assignment 3 update Finish project!
This is how my model turned out in the end!

I haven’t had time to start using UDK yet so I am still using Unity and I hope that works fine
This is how the texture maps looks as well as the how I packed the UVs



/ Comments Off on Assignment 3 update Finish project!
Program: Graphics

Assignment 3 update Finish project!

Assignment 3 update Finish project!
This is how my model turned out in the end!

I haven’t had time to start using UDK yet so I am still using Unity and I hope that works fine
This is how the texture maps looks as well as the how I packed the UVs



/ Comments Off on Assignment 3 update Finish project!
Program: Graphics

Assignment 3 update Finish project!

Assignment 3 update Finish project!
This is how my model turned out in the end!

I haven’t had time to start using UDK yet so I am still using Unity and I hope that works fine
This is how the texture maps looks as well as the how I packed the UVs



/ Comments Off on Assignment 3 update Finish project!
Program: Graphics