Game Programming III

I have just taken a new course, Game Programming III.
There is one major assignment which is divided into three steps. The first part is to construct the most common data structures used in programming, a linked list and a binary search tree. Both are used to store data. The linked list is a list of objects containing data, called nodes. The nodes are linked to each other forming a kind of chain of nodes. The binary search tree is similar, but […]

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Program: Programming

Game Programming III

I have just taken a new course, Game Programming III.
There is one major assignment which is divided into three steps. The first part is to construct the most common data structures used in programming, a linked list and a binary search tree. Both are used to store data. The linked list is a list of objects containing data, called nodes. The nodes are linked to each other forming a kind of chain of nodes. The binary search tree is similar, but […]

/ Comments Off on Game Programming III
Program: Programming

Game Programming III

I have just taken a new course, Game Programming III.
There is one major assignment which is divided into three steps. The first part is to construct the most common data structures used in programming, a linked list and a binary search tree. Both are used to store data. The linked list is a list of objects containing data, called nodes. The nodes are linked to each other forming a kind of chain of nodes. The binary search tree is similar, but […]

/ Comments Off on Game Programming III
Program: Programming

Game Programming III

I have just taken a new course, Game Programming III.
There is one major assignment which is divided into three steps. The first part is to construct the most common data structures used in programming, a linked list and a binary search tree. Both are used to store data. The linked list is a list of objects containing data, called nodes. The nodes are linked to each other forming a kind of chain of nodes. The binary search tree is similar, but […]

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Program: Programming

Prototyping the sounds of Bandolier River

The last group assignment for the course introduction to game design and analysis entailed creating a concept for a 2D-shooter for PC.
The students were randomly split into 16 groups with 6 members each. My group consisted of 2 would be programmers and 4 fledgling artists.
I demanded being QA since having previously worked with TQM, Kaizen and Six Sigma I am religiously devoted to the concept of quality management. The sound designer role was thrust upon me since I was the […]

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Program: Graphics

Prototyping the sounds of Bandolier River

The last group assignment for the course introduction to game design and analysis entailed creating a concept for a 2D-shooter for PC.
The students were randomly split into 16 groups with 6 members each. My group consisted of 2 would be programmers and 4 fledgling artists.
I demanded being QA since having previously worked with TQM, Kaizen and Six Sigma I am religiously devoted to the concept of quality management. The sound designer role was thrust upon me since I was the […]

/ Comments Off on Prototyping the sounds of Bandolier River
Program: Graphics

Programming III

Programming III
So this week I have been reading up on DirectX, how it works, and the usage of 3D. I have found out how you should do a 3D game when it comes to render it. DirectX use a Front buffer and a back buffer, swapping between them, because of monitors not being able to refresh as fast as needed for real-time rendering. “If another model were rendered to the GPU while the monitor was refreshing, the image displayed would […]

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Program: Programming

Programming III

Programming III
So this week I have been reading up on DirectX, how it works, and the usage of 3D. I have found out how you should do a 3D game when it comes to render it. DirectX use a Front buffer and a back buffer, swapping between them, because of monitors not being able to refresh as fast as needed for real-time rendering. “If another model were rendered to the GPU while the monitor was refreshing, the image displayed would […]

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Program: Programming

Designing Mr. and Ms. Glasscock

The first assignment of 2D-art class was to design a character from a set series of criteria. All students got spec sheets detailing two fictional games and were tasked with creating one of those game’s main protagonist.
I picked ”Clash of Gods”. The game in question was your generic run of the mill 3rd person action game where an ordinary person is thrust into a conflict between mythological deities. The story’s been done to death in games, books and film (Percy […]

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Program: Graphics

Designing Mr. and Ms. Glasscock

The first assignment of 2D-art class was to design a character from a set series of criteria. All students got spec sheets detailing two fictional games and were tasked with creating one of those game’s main protagonist.
I picked ”Clash of Gods”. The game in question was your generic run of the mill 3rd person action game where an ordinary person is thrust into a conflict between mythological deities. The story’s been done to death in games, books and film (Percy […]

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Program: Graphics

Back to programming!

So I’ve not been programming much the past few months, and this Monday we got a wake-up call with a sudden contest; we were to make a program that compress an image and then decompress it to it’s original state. I came to the same conclusion as the others within a few minutes after looking at the image, break it down into blocks of identical pixels, check the next pixel with the previous to see if they match. Then count […]

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Program: Programming

Back to programming!

So I’ve not been programming much the past few months, and this Monday we got a wake-up call with a sudden contest; we were to make a program that compress an image and then decompress it to it’s original state. I came to the same conclusion as the others within a few minutes after looking at the image, break it down into blocks of identical pixels, check the next pixel with the previous to see if they match. Then count […]

/ Comments Off on Back to programming!
Program: Programming

Back to programming!

So I’ve not been programming much the past few months, and this Monday we got a wake-up call with a sudden contest; we were to make a program that compress an image and then decompress it to it’s original state. I came to the same conclusion as the others within a few minutes after looking at the image, break it down into blocks of identical pixels, check the next pixel with the previous to see if they match. Then count […]

/ Comments Off on Back to programming!
Program: Programming

Back to programming!

So I’ve not been programming much the past few months, and this Monday we got a wake-up call with a sudden contest; we were to make a program that compress an image and then decompress it to it’s original state. I came to the same conclusion as the others within a few minutes after looking at the image, break it down into blocks of identical pixels, check the next pixel with the previous to see if they match. Then count […]

/ Comments Off on Back to programming!
Program: Programming

Starting from the very beginning so far down the road you can’t see where you’re coming from

So last week was the first week of art-class for me and my fellow game design students.
Ours is an eclectic and diverse bunch of people with very varying degrees of skill when it comes to drawing.
Now I feel that I’m a pretty resourceful person with a lot to offer the games industry. I have many marketable capabilities that would be applicable on a development team.
Apart from being a game designer (In a few years time I’ll have a phd to […]

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Program: Graphics

Starting from the very beginning so far down the road you can’t see where you’re coming from

So last week was the first week of art-class for me and my fellow game design students.
Ours is an eclectic and diverse bunch of people with very varying degrees of skill when it comes to drawing.
Now I feel that I’m a pretty resourceful person with a lot to offer the games industry. I have many marketable capabilities that would be applicable on a development team.
Apart from being a game designer (In a few years time I’ll have a phd to […]

/ Comments Off on Starting from the very beginning so far down the road you can’t see where you’re coming from
Program: Graphics

Motion Capture for Games, Reflective Blog 01

This is my first report for the Motion Capture for Games course, which details use of motion capture in video games. In this post I’ve chosen to go through the Asssassin’s Creed franchise’s use of mocap for their animations.
Research for this report was difficult as many behind the scenes videos on the series are region blocked on their respective sites, but I have assembled as much general information as I could find.

The game I chose to research for this report […]

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Program: Graphics

Motion Capture for Games, Reflective Blog 01

This is my first report for the Motion Capture for Games course, which details use of motion capture in video games. In this post I’ve chosen to go through the Asssassin’s Creed franchise’s use of mocap for their animations.
Research for this report was difficult as many behind the scenes videos on the series are region blocked on their respective sites, but I have assembled as much general information as I could find.

The game I chose to research for this report […]

/ Comments Off on Motion Capture for Games, Reflective Blog 01
Program: Graphics

Motion Capture for Games, Reflective Blog 01

This is my first report for the Motion Capture for Games course, which details use of motion capture in video games. In this post I’ve chosen to go through the Asssassin’s Creed franchise’s use of mocap for their animations.
Research for this report was difficult as many behind the scenes videos on the series are region blocked on their respective sites, but I have assembled as much general information as I could find.

The game I chose to research for this report […]

/ Comments Off on Motion Capture for Games, Reflective Blog 01
Program: Graphics

Motion Capture for Games, Reflective Blog 01

This is my first report for the Motion Capture for Games course, which details use of motion capture in video games. In this post I’ve chosen to go through the Asssassin’s Creed franchise’s use of mocap for their animations.
Research for this report was difficult as many behind the scenes videos on the series are region blocked on their respective sites, but I have assembled as much general information as I could find.

The game I chose to research for this report […]

/ Comments Off on Motion Capture for Games, Reflective Blog 01
Program: Graphics

Programmering v.1

Lite från denna vecka:
#include
int main(int argc, char* argv[])
{
int tal1 = 0;
while (tal1 < 10)
{
std::cout<<”Hello World!”<<std::endl;
tal1++;
}
for (int i; i < 10; i++)
{
std::cout<<”I know how to program!”<<std::endl;
}
return 0;
}

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Program: Programming

Programmering v.1

Lite från denna vecka:
#include
int main(int argc, char* argv[])
{
int tal1 = 0;
while (tal1 < 10)
{
std::cout<<”Hello World!”<<std::endl;
tal1++;
}
for (int i; i < 10; i++)
{
std::cout<<”I know how to program!”<<std::endl;
}
return 0;
}

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Program: Programming

3D character modeling: Concepts

For assignment 3, we were given the task of finding concept art, or making your own to create a 3D model out of. What we did not know however, was that we would make concept trades when everyone had chosen and written a background on our characters.
This was the concept I found and wanted to create, but traded away to Oscar Mohlin, in the link, you’ll find his work on the concept.
The original creator of the concept is […]

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Program: Graphics

3D character modeling: Concepts

For assignment 3, we were given the task of finding concept art, or making your own to create a 3D model out of. What we did not know however, was that we would make concept trades when everyone had chosen and written a background on our characters.
This was the concept I found and wanted to create, but traded away to Oscar Mohlin, in the link, you’ll find his work on the concept.
The original creator of the concept is […]

/ Comments Off on 3D character modeling: Concepts
Program: Graphics