Start of the 2D course
Last week, the 2D course started here at Campus Gotland – oh the joy! We started off by spending a couple of days life drawing, and reading about how to catch the “essence of a pose”. I’ve been doing some life drawing before I started here, but this is the first time I understood that the most important thing is not to “copy” the model in front of you, but to draw the feeling, the esesnce, of the pose. Starting […]
Start of the 2D course
Last week, the 2D course started here at Campus Gotland – oh the joy! We started off by spending a couple of days life drawing, and reading about how to catch the “essence of a pose”. I’ve been doing some life drawing before I started here, but this is the first time I understood that the most important thing is not to “copy” the model in front of you, but to draw the feeling, the esesnce, of the pose. Starting […]
Andra veckan med progg
Denna vecka gick vi igenom arrays, pointers och minnen.
VI fick reda på olika typer av arrays och hur pointers och minnen fungerade.
Under torsdagen och fredagen hade vi våra första föreläsningar om hur man gör ett spel med ”grafik”. Spelet var pong ett av de enklare spelen. Det kan även nämnas att bara för att mekaniken är enkel så kan koden bakom det bli lite komplicerat. Det är objekt som ska interagera med varandra och kolidera.
Vi gick igenom koden för att […]
Andra veckan med progg
Denna vecka gick vi igenom arrays, pointers och minnen.
VI fick reda på olika typer av arrays och hur pointers och minnen fungerade.
Under torsdagen och fredagen hade vi våra första föreläsningar om hur man gör ett spel med ”grafik”. Spelet var pong ett av de enklare spelen. Det kan även nämnas att bara för att mekaniken är enkel så kan koden bakom det bli lite komplicerat. Det är objekt som ska interagera med varandra och kolidera.
Vi gick igenom koden för att […]
GAME PROGRAMMING I: WEEK TWO
This week we went over the following:
Functions
Arrays
String
Memory
Pointers
Dynamic Memory
We are still covering material that I had previously learned from my earier educations, but it is nice to get a reminder of how it all works and a refresher of how to use them.
We also made a version of Pong, our first game of the course. Pong, for those that do not know, is a game played by two people who each control a paddle on either side of the screen. The object […]
GAME PROGRAMMING I: WEEK TWO
This week we went over the following:
Functions
Arrays
String
Memory
Pointers
Dynamic Memory
We are still covering material that I had previously learned from my earier educations, but it is nice to get a reminder of how it all works and a refresher of how to use them.
We also made a version of Pong, our first game of the course. Pong, for those that do not know, is a game played by two people who each control a paddle on either side of the screen. The object […]
Week 2 in game programming
This week we were introduced to a few more things in C++. We learned how to use: functions, arrays, short introduction on how to use rand and srand to produce random values, std::string to print texts and had an introduction to pointers. The last 2 days we focused on creating our very first game from scratch. This was done with a 2 days workshop where our tutor, Tommi Lipponen, wrote code that we copied by writing the same code in […]
Week 2 in game programming
This week we were introduced to a few more things in C++. We learned how to use: functions, arrays, short introduction on how to use rand and srand to produce random values, std::string to print texts and had an introduction to pointers. The last 2 days we focused on creating our very first game from scratch. This was done with a 2 days workshop where our tutor, Tommi Lipponen, wrote code that we copied by writing the same code in […]
Week 2 in game programming
This week we were introduced to a few more things in C++. We learned how to use: functions, arrays, short introduction on how to use rand and srand to produce random values, std::string to print texts and had an introduction to pointers. The last 2 days we focused on creating our very first game from scratch. This was done with a 2 days workshop where our tutor, Tommi Lipponen, wrote code that we copied by writing the same code in […]
Week 2 in game programming
This week we were introduced to a few more things in C++. We learned how to use: functions, arrays, short introduction on how to use rand and srand to produce random values, std::string to print texts and had an introduction to pointers. The last 2 days we focused on creating our very first game from scratch. This was done with a 2 days workshop where our tutor, Tommi Lipponen, wrote code that we copied by writing the same code in […]
Week 2: Learning, Progress and Confusion.
This week we have started to work with Arrays, Functions, Strings we have also touched a bit on Pointers and Memory. When I have been working on this weeks exercises I feel like I have learned a lot but I also feel really confused. I can’t really explain how I feel. I understand and at the same time I feel lost and like there is much that I don’t understand. I guess I am learning to code. We also had […]
Week 2: Learning, Progress and Confusion.
This week we have started to work with Arrays, Functions, Strings we have also touched a bit on Pointers and Memory. When I have been working on this weeks exercises I feel like I have learned a lot but I also feel really confused. I can’t really explain how I feel. I understand and at the same time I feel lost and like there is much that I don’t understand. I guess I am learning to code. We also had […]
Week 2: Learning, Progress and Confusion.
This week we have started to work with Arrays, Functions, Strings we have also touched a bit on Pointers and Memory. When I have been working on this weeks exercises I feel like I have learned a lot but I also feel really confused. I can’t really explain how I feel. I understand and at the same time I feel lost and like there is much that I don’t understand. I guess I am learning to code. We also had […]
Week 2: Learning, Progress and Confusion.
This week we have started to work with Arrays, Functions, Strings we have also touched a bit on Pointers and Memory. When I have been working on this weeks exercises I feel like I have learned a lot but I also feel really confused. I can’t really explain how I feel. I understand and at the same time I feel lost and like there is much that I don’t understand. I guess I am learning to code. We also had […]
Game Programming III – the second week, linked lists part three (3)
Hello again!
Let’s try to finish up the linked list. Last time I put up a completely functional linked list for integer variables. We now need to remake it into a list that can story data any type, in other words we need to make it generic.
There are a few things different about this version. First off we will need to write it all in the header file and not use any source file at all because we are […]
Game Programming III – the second week, linked lists part three (3)
Hello again!
Let’s try to finish up the linked list. Last time I put up a completely functional linked list for integer variables. We now need to remake it into a list that can story data any type, in other words we need to make it generic.
There are a few things different about this version. First off we will need to write it all in the header file and not use any source file at all because we are […]
Game Programming III – the second week, linked lists part three (3)
Hello again!
Let’s try to finish up the linked list. Last time I put up a completely functional linked list for integer variables. We now need to remake it into a list that can story data any type, in other words we need to make it generic.
There are a few things different about this version. First off we will need to write it all in the header file and not use any source file at all because we are making use […]
Game Programming III – the second week, linked lists part three (3)
Hello again!
Let’s try to finish up the linked list. Last time I put up a completely functional linked list for integer variables. We now need to remake it into a list that can story data any type, in other words we need to make it generic.
There are a few things different about this version. First off we will need to write it all in the header file and not use any source file at all because we are making use […]
The Ent Chef
We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.
The Ent Chef
We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.
The Ent Chef
We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.
The Ent Chef
We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.
Reflecting over a old animation made for assignmen1 in 3DII
Quick VLOG reflecting over a old animation I made in 3DII.
Reflecting over a old animation made for assignmen1 in 3DII
Quick VLOG reflecting over a old animation I made in 3DII.