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Commenting! #5

Here’s the comment I posted to Leo’s post about playtesting and how it shaped one of core mechanics:
Impressive, Léo.
You managed to include many different aspects of the playtesting in a single post very coherently. Starting from the Adam’s theory – a background, that is; through gathering data, ending up with the final results and conclusion. Reading a post structured like that was very easy and enjoyable. You also avoided a problem that I noticed many people make […]

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Commenting! #5

Here’s the comment I posted to Leo’s post about playtesting and how it shaped one of core mechanics:
Impressive, Léo.
You managed to include many different aspects of the playtesting in a single post very coherently. Starting from the Adam’s theory – a background, that is; through gathering data, ending up with the final results and conclusion. Reading a post structured like that was very easy and enjoyable. You also avoided a problem that I noticed many people make […]

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“Fear is in me” Postmortem

Hey!
This time I’m going to sum up the past weeks that my team and I spent on creating our first digital game – Fear is in me. Let me describe the end result then!
My group produced a short Shoot ‘em up game with unusual shooting mechanic. The set-up is a dark forest full of 3 different kinds of terrifying and bloodthirsty creatures. But none of them is true – in fact, everything takes place in a little girl’s mind, as […]

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“Fear is in me” Postmortem

Hey!
This time I’m going to sum up the past weeks that my team and I spent on creating our first digital game – Fear is in me. Let me describe the end result then!
My group produced a short Shoot ‘em up game with unusual shooting mechanic. The set-up is a dark forest full of 3 different kinds of terrifying and bloodthirsty creatures. But none of them is true – in fact, everything takes place in a little girl’s mind, as […]

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Blog #6 – Postmortem of our first digital game: Aetherial

What We Made
Archon, the group I was a part of for the past 6 months, recently wrapped up our production of a small 2D side-scrolling shooter game. This game was based on a design produced bu another team during the previous semester. The game was produced as part of the course Game Design 2: Game Production here at Uppsala University, Campus Gotland and the production of our game has been this semester’s most extensive assignment. The game was delivered on […]

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Blog #6 – Postmortem of our first digital game: Aetherial

What We Made
Archon, the group I was a part of for the past 6 months, recently wrapped up our production of a small 2D side-scrolling shooter game. This game was based on a design produced bu another team during the previous semester. The game was produced as part of the course Game Design 2: Game Production here at Uppsala University, Campus Gotland and the production of our game has been this semester’s most extensive assignment. The game was delivered on […]

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Post-Mortem

As the shoot ’em up project closes up, it is time to reflect on the process we went through. Going into it none of us had any real experience creating games. The idea of the project was to learn how the process worked and how we as a team cooperate to digitalize the vision we had starting out. As well as this we were expected to “learn by doing”, essentially creating a game with the purpose of learning how to […]

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Post-Mortem

As the shoot ’em up project closes up, it is time to reflect on the process we went through. Going into it none of us had any real experience creating games. The idea of the project was to learn how the process worked and how we as a team cooperate to digitalize the vision we had starting out. As well as this we were expected to “learn by doing”, essentially creating a game with the purpose of learning how to […]

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Blog post 6: The end result

Hello there. This will be the last blog post about the game development of “Depth”.
Depth is a side scroller, shoot ’em up game, where you play as a rookie submarine operator. While exploring the depths of a cave you encounter a giant monster. The goal is to avoid or shoot the enemies that tries to stop, blind and block you and escape the dark cave before the monster can reach you. Use the submarines light to find the way out […]

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Blog post 6: The end result

Hello there. This will be the last blog post about the game development of “Depth”.
Depth is a side scroller, shoot ’em up game, where you play as a rookie submarine operator. While exploring the depths of a cave you encounter a giant monster. The goal is to avoid or shoot the enemies that tries to stop, blind and block you and escape the dark cave before the monster can reach you. Use the submarines light to find the way out […]

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My Feedback for Post #6

This week I commented on Niklas Ericsson’s blog post, found here:  https://niklasericssonblog.wordpress.com/2018/03/14/sprint-8-postmortem/
My comment reads as follows:
Hello!
Your post is well written with very few grammatical errors, and it is clear what you are talking about. The first thing that springs to mind however, is the lack of images. As this final post deals with the end result of the game, I think it would have been nice to see some screenshots of the game and possibly some descriptions of […]

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My Feedback for Post #6

This week I commented on Niklas Ericsson’s blog post, found here:  https://niklasericssonblog.wordpress.com/2018/03/14/sprint-8-postmortem/
My comment reads as follows:
Hello!
Your post is well written with very few grammatical errors, and it is clear what you are talking about. The first thing that springs to mind however, is the lack of images. As this final post deals with the end result of the game, I think it would have been nice to see some screenshots of the game and possibly some descriptions of […]

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6th post – final game testing

Finally, the “shoot em up” game project has come to the end. It was long and hectic two and a half months of development. It was our first game project, and because of lack of experience we did not know how to get started. Everything was new and unknown to us. In this journey of game development, we have been through some difficulties and some good things. We have learnt a lot through this process, and we are quite satisfied […]

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6th post – final game testing

Finally, the “shoot em up” game project has come to the end. It was long and hectic two and a half months of development. It was our first game project, and because of lack of experience we did not know how to get started. Everything was new and unknown to us. In this journey of game development, we have been through some difficulties and some good things. We have learnt a lot through this process, and we are quite satisfied […]

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Conclusion

The end of a project 
Welcome back! This post will mark the conclusion of the Shoot ’em up project for team Gnoll. It was also the first real project I led using the Scrum framework. We managed to create a game that both looked great and had very few bugs. I am proud of my team  and their hard work. This post will look at the game and the lessons that I have learned from being a part of creating it.
The […]

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Conclusion

The end of a project 
Welcome back! This post will mark the conclusion of the Shoot ’em up project for team Gnoll. It was also the first real project I led using the Scrum framework. We managed to create a game that both looked great and had very few bugs. I am proud of my team  and their hard work. This post will look at the game and the lessons that I have learned from being a part of creating it.
The […]

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The game, the good, the bad, the cool, the nice, the lessons learned, the post mortem

 
All I needed was the last thing I wanted
To sit alone in a room and say it all out loud 
 
During this Shoot ‘Em up project we, team Kraken, have accomplished a lot more than I had anticipated in the beginning. I had, for example, no idea how skilled the artists or the programmers were. In the end, I am happy that I ended up with the people I did. Even though our project has had its ups and downs. […]

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The game, the good, the bad, the cool, the nice, the lessons learned, the post mortem

 
All I needed was the last thing I wanted
To sit alone in a room and say it all out loud 
 
During this Shoot ‘Em up project we, team Kraken, have accomplished a lot more than I had anticipated in the beginning. I had, for example, no idea how skilled the artists or the programmers were. In the end, I am happy that I ended up with the people I did. Even though our project has had its ups and downs. […]

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Blog #6: Postmortem

Hello and welcome to my final blog post concerning the development of our game, “Umibōzu”!
I am Léo and the Scrum Master of Team Wendigo. In today’s post, I will talk about the final result of our game. First, I want to provide you with some context of our project and provide some insight to our development processes. About nine weeks ago, we sat in the lecture hall and attended the first lecture of our new course. The course Game Design […]

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Blog #6: Postmortem

Hello and welcome to my final blog post concerning the development of our game, “Umibōzu”!
I am Léo and the Scrum Master of Team Wendigo. In today’s post, I will talk about the final result of our game. First, I want to provide you with some context of our project and provide some insight to our development processes. About nine weeks ago, we sat in the lecture hall and attended the first lecture of our new course. The course Game Design […]

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Postmortem

Hi!
My final blog for this course is going to be about summoning all experience I have got through our “Game design 2” course, and my group’s project – “You may kiss the bride” game.
The end result
After nearly eight weeks of development, our game is finished. On last Thursday, the 15th of March we had a final gameplay presentation and we got the pass. It had an avatar, two enemies types (melee and range), a few obstacles (holes, benches and fire), a power-up (holy […]

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Postmortem

Hi!
My final blog for this course is going to be about summoning all experience I have got through our “Game design 2” course, and my group’s project – “You may kiss the bride” game.
The end result
After nearly eight weeks of development, our game is finished. On last Thursday, the 15th of March we had a final gameplay presentation and we got the pass. It had an avatar, two enemies types (melee and range), a few obstacles (holes, benches and fire), a power-up (holy […]

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Postmortem

After however many weeks it has been (I think 8) our game is finally finished, and the question I will now ask myself is: “What have we accomplished?” and “What have I learned?”
The answer to the first question is pretty simple. My team has managed to put together a short yet concise shootemup’ game. We did this based of a predesigned concept document which we selected, and we developed the game using the scrum framework. From the concept document we […]

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Postmortem

After however many weeks it has been (I think 8) our game is finally finished, and the question I will now ask myself is: “What have we accomplished?” and “What have I learned?”
The answer to the first question is pretty simple. My team has managed to put together a short yet concise shootemup’ game. We did this based of a predesigned concept document which we selected, and we developed the game using the scrum framework. From the concept document we […]

/ Comments Off on Postmortem