Browsing 'Project Management':
Blog 4# Teaching the player to boat.
In this post we will go over how we ended up teaching our players the mechanics of the game. While reading this it is good to know that our goal was to have a immersive game, and we wanted the player at no point to be taken out of the game by pausing it or creating a tutorial level (ocean with borders) to break the immersion of the endless ocean.
During our playtests we one of the biggest problems were players not […]
Blog 4# Teaching the player to boat.
In this post we will go over how we ended up teaching our players the mechanics of the game. While reading this it is good to know that our goal was to have a immersive game, and we wanted the player at no point to be taken out of the game by pausing it or creating a tutorial level (ocean with borders) to break the immersion of the endless ocean.
During our playtests we one of the biggest problems were players not […]
Blog #5 Comment
Hi Alec!
I’d like to start by saying that I can really relate to your post. In my group the situation with playtesting was reversed, as we were in need of extra time during the Alpha playtesting, while we were fairly prepared for the Beta playtest. Playtesting doesn’t always serve it’s purpose when the product isn’t quite ready yet, and it can be very frustrating when you know you won’t be getting the feedback you’d hope for because of this.
Outside of […]
Blog #5 Comment
Hi Alec!
I’d like to start by saying that I can really relate to your post. In my group the situation with playtesting was reversed, as we were in need of extra time during the Alpha playtesting, while we were fairly prepared for the Beta playtest. Playtesting doesn’t always serve it’s purpose when the product isn’t quite ready yet, and it can be very frustrating when you know you won’t be getting the feedback you’d hope for because of this.
Outside of […]
Blog #4 The cutscene
In this post I will be covering my process of creating art for the final cutscene for Into the fog. Since we are a small group with only one artist, I have decided to help out with drawing illustrations to maximize team efficiency.
In the beginning, to speed up the drawing process I began by browsing through my folder of concept arts which I usually use for inspiration, however this time I decided to use a technique common among concept artists, […]
Blog #4 The cutscene
In this post I will be covering my process of creating art for the final cutscene for Into the fog. Since we are a small group with only one artist, I have decided to help out with drawing illustrations to maximize team efficiency.
In the beginning, to speed up the drawing process I began by browsing through my folder of concept arts which I usually use for inspiration, however this time I decided to use a technique common among concept artists, […]
Blog comments
Comment #1
Hey Michael,
I found your blog post to be very helpful and informative. I appreciate the way that you went and explained each program and application that you used when making the sound effects. This information will be helpful should I ever be part of a team that has no experience with sound design. However, I also feel that you went and repeated yourself a bit with some of the information in the first couple of paragraphs. I liked how […]
Blog comments
Comment #1
Hey Michael,
I found your blog post to be very helpful and informative. I appreciate the way that you went and explained each program and application that you used when making the sound effects. This information will be helpful should I ever be part of a team that has no experience with sound design. However, I also feel that you went and repeated yourself a bit with some of the information in the first couple of paragraphs. I liked how […]
Technically blog #4
Since I was sick during this week and forgot to write this back then I’m going to write the post now. This post will focus on group dynamics and how they affected our game development process.
Over the course of this project, our group has had some problems when it came to our group dynamics. Our group had some communication problems from the start, whether it came to scheduling meetings to having problems with members. At some point, our communication problem began […]
Technically blog #4
Since I was sick during this week and forgot to write this back then I’m going to write the post now. This post will focus on group dynamics and how they affected our game development process.
Over the course of this project, our group has had some problems when it came to our group dynamics. Our group had some communication problems from the start, whether it came to scheduling meetings to having problems with members. At some point, our communication problem began […]
Blog comment #1
Link to original post: https://mateuszgamedesign.wordpress.com/2018/02/08/blog-1-scrum-documentation/
It is very clear what you have done and how it is done. I like that you have taken in what we have learned during the project management course and trying to implement it, by using MoSCoW. It is also very good that you are being agile and changing and adapting from the original scrum document we were provided with, to be able to do a better job.
Things to improve is to tell the reader the changes […]
Blog comment #1
Link to original post: https://mateuszgamedesign.wordpress.com/2018/02/08/blog-1-scrum-documentation/
It is very clear what you have done and how it is done. I like that you have taken in what we have learned during the project management course and trying to implement it, by using MoSCoW. It is also very good that you are being agile and changing and adapting from the original scrum document we were provided with, to be able to do a better job.
Things to improve is to tell the reader the changes […]
Blog #4 comment
Hi Anton!
I understand your concerns with leaving the island during such and important moment, it’s not exactly a dream come true for someone responsible for the team, nonetheless I can tell you have prepared well. Letting your team know about your departure a month before it happened was very wise, preventing any bad surprises. In my opinion allocating some of the responsibilities among the lead roles was a great idea, since it not only took some of the weight off […]
Blog #4 comment
Hi Anton!
I understand your concerns with leaving the island during such and important moment, it’s not exactly a dream come true for someone responsible for the team, nonetheless I can tell you have prepared well. Letting your team know about your departure a month before it happened was very wise, preventing any bad surprises. In my opinion allocating some of the responsibilities among the lead roles was a great idea, since it not only took some of the weight off […]
Blog #3 comment
To begin with, I find that your post is very straight forward, and there isn’t really much I’m able to comment on. I enjoyed the fact that you have bothered to explain the basics of Scrum, as proper explanations are something I have definitely missed in my own posts. Also, I can very well understand the confusion regarding using a new framework, as we’ve been thrown into it without having a course dedicated to it, or even at least a […]
Blog #3 comment
To begin with, I find that your post is very straight forward, and there isn’t really much I’m able to comment on. I enjoyed the fact that you have bothered to explain the basics of Scrum, as proper explanations are something I have definitely missed in my own posts. Also, I can very well understand the confusion regarding using a new framework, as we’ve been thrown into it without having a course dedicated to it, or even at least a […]
My sixth blog comment
Week 6 – Carl Hvarfvenius Blomgren
Hi Carl!
I’m happy to hear that you didn’t have any major issues with the group. It is highly valuable to have good communication amongst team members, since that can really have a positive effect on the group when it comes to efficiency. It seems like you enjoyed working together with your group, and that is exceptionally important.
It sounds like you have learned a great deal throughout this course. It is interesting to read about […]
My sixth blog comment
Week 6 – Carl Hvarfvenius Blomgren
Hi Carl!
I’m happy to hear that you didn’t have any major issues with the group. It is highly valuable to have good communication amongst team members, since that can really have a positive effect on the group when it comes to efficiency. It seems like you enjoyed working together with your group, and that is exceptionally important.
It sounds like you have learned a great deal throughout this course. It is interesting to read about […]
Comment #6 – Anton Berglund
Hello Anton!
Thank you for a great read!
Your post is very well structured, your use of headings and subheadings make it very easy to follow your train of thought.
You have clearly described both what you have done throughout the project as well as why you have done it.
Having read through it all several times I am left wondering if it was a conscious decision not to work in the same physical workplace or if it just became a habit, also, did […]
Comment #6 – Anton Berglund
Hello Anton!
Thank you for a great read!
Your post is very well structured, your use of headings and subheadings make it very easy to follow your train of thought.
You have clearly described both what you have done throughout the project as well as why you have done it.
Having read through it all several times I am left wondering if it was a conscious decision not to work in the same physical workplace or if it just became a habit, also, did […]
Comment #6
Comment made on Juste Eriksson’s blog post “The game, the good, the bad, the cool, the nice, the lessons learned, the post mortem”
https://justeerikssonblog.wordpress.com/2018/03/20/79/comment-page-1/#comment-15
Very good post. The quick description you give of the game is clear but not excessively detailed, it helps the reader picture what the game looks like without disrupting the flow of the text. You also manage to clearly describe what you’ve learned and the circumstances regarding why said thing stood out to you (Such as […]
Comment #6
Comment made on Juste Eriksson’s blog post “The game, the good, the bad, the cool, the nice, the lessons learned, the post mortem”
https://justeerikssonblog.wordpress.com/2018/03/20/79/comment-page-1/#comment-15
Very good post. The quick description you give of the game is clear but not excessively detailed, it helps the reader picture what the game looks like without disrupting the flow of the text. You also manage to clearly describe what you’ve learned and the circumstances regarding why said thing stood out to you (Such as […]
Blog #2 comment
I’m gonna start by saying that it’s a very interesting choice of topic. Being responsible for sound in my project, and having a little bit of experience with it in the past I know exactly how important it is to put in the time and effort if you want the game to feel as good as possible. I also understand how tedious and boring it can be, though I never had to mix the sounds within code (not for long).
When […]
Blog #2 comment
I’m gonna start by saying that it’s a very interesting choice of topic. Being responsible for sound in my project, and having a little bit of experience with it in the past I know exactly how important it is to put in the time and effort if you want the game to feel as good as possible. I also understand how tedious and boring it can be, though I never had to mix the sounds within code (not for long).
When […]