Browsing 'Project Management':
Our infinite ocean.
This post will dive in to the thoughts and decision making behind my team finally deciding on create an infinite level for our game.
In the Concept document my team and I picked the high concept says:
“You are an adventurer attempting to navigate a boat through a thick fog on a journey to find a mysterious entity.”
According to the document the idea was then to let the player move in all directions but that the level would scroll from the top. […]
Our infinite ocean.
This post will dive in to the thoughts and decision making behind my team finally deciding on create an infinite level for our game.
In the Concept document my team and I picked the high concept says:
“You are an adventurer attempting to navigate a boat through a thick fog on a journey to find a mysterious entity.”
According to the document the idea was then to let the player move in all directions but that the level would scroll from the top. […]
Blog Post 1 : Power up – Light
Hello there.
This week I’m going to talk about the design of the power up in the game “Depth”. This game concept was given as a choice to the students at Uppsala University, Campus Gotland, in the course Game Design 2, to create. Group Troll, which I am the project manager of, decided to create the game “Depth”. In the requirements, to get a passing grade, we had to include a power up, which this game concept was without. So it […]
Blog Post 1 : Power up – Light
Hello there.
This week I’m going to talk about the design of the power up in the game “Depth”. This game concept was given as a choice to the students at Uppsala University, Campus Gotland, in the course Game Design 2, to create. Group Troll, which I am the project manager of, decided to create the game “Depth”. In the requirements, to get a passing grade, we had to include a power up, which this game concept was without. So it […]
Post #1: 360 No-Scoping the Project
Listen closely, for I am about to share with you a tale of great importance.
To correctly scope a project can be a challenge. Over-scoping is pervasive in video game development, where “feature creep” and underestimating the amount of time the game will take lead to games being delayed for years or canceled altogether (which can be a better outcome in some situations). How should one go about scoping their game? I don’t know. I’m inexperienced, a student, and this is a […]
Post #1: 360 No-Scoping the Project
Listen closely, for I am about to share with you a tale of great importance.
To correctly scope a project can be a challenge. Over-scoping is pervasive in video game development, where “feature creep” and underestimating the amount of time the game will take lead to games being delayed for years or canceled altogether (which can be a better outcome in some situations). How should one go about scoping their game? I don’t know. I’m inexperienced, a student, and this is a […]
Project set-up: Product backlog
Welcome to my first blog post! I am the manager and producer of group Rakshasa. Our current objective is to create a 2D shoot ‘em up game working in the Scrum framework. We decided to use the “Fear is in me” concept document as the basis and we are striving to make the best our of it. The game is about little girl trying to overcome her nightmares. In her dreams she is lost in the forest and fights evil […]
Project set-up: Product backlog
Welcome to my first blog post! I am the manager and producer of group Rakshasa. Our current objective is to create a 2D shoot ‘em up game working in the Scrum framework. We decided to use the “Fear is in me” concept document as the basis and we are striving to make the best our of it. The game is about little girl trying to overcome her nightmares. In her dreams she is lost in the forest and fights evil […]
Dev Blog #1 – The Setting
Hello everyone! This week I wanted to talk about the setting of the game and the general feeling we are trying to evoke.
The aesthetic goal of Aetherial is overcoming challenge -barely, and this is the core feeling upon which the mechanics are based. Team Devourer sought to expand upon this feeling however, so we modified the setting while still attempting to keep the aesthetic goal intact. While we followed the designs of the original concept rather closely, we did put […]
Dev Blog #1 – The Setting
Hello everyone! This week I wanted to talk about the setting of the game and the general feeling we are trying to evoke.
The aesthetic goal of Aetherial is overcoming challenge -barely, and this is the core feeling upon which the mechanics are based. Team Devourer sought to expand upon this feeling however, so we modified the setting while still attempting to keep the aesthetic goal intact. While we followed the designs of the original concept rather closely, we did put […]
Creating the first sound effects
Hi and welcome to my first blog entry. My name is Michael Degirmen and I am the project manager (Scrum master) and lead sound for Team Gnoll. We are working with the game concept “Behemoth”. Behemoth is a 2d side-scrolling shoot’em up game that we work on as a part of our school course. This blog will mostly be about the management side of the project, as well as the sound design for the game. Since we work with Scrum […]
Creating the first sound effects
Hi and welcome to my first blog entry. My name is Michael Degirmen and I am the project manager (Scrum master) and lead sound for Team Gnoll. We are working with the game concept “Behemoth”. Behemoth is a 2d side-scrolling shoot’em up game that we work on as a part of our school course. This blog will mostly be about the management side of the project, as well as the sound design for the game. Since we work with Scrum […]
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Good company in a journey makes the way seem shorter. — Izaak Walton
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Good company in a journey makes the way seem shorter. — Izaak Walton
Blog #1: How does a harpoon missing sound like?
Hello and welcome to my first blog post! I am Léo, project manager and producer of team Wendigo. In our current project, I am also responsible for the sound effects and music of the game. In this post, I will talk about the process of developing a sound asset from ideation to implementation.
The game we are developing, “Umibōzu”, is about a Japanese fisher navigating a boat through a thick fog encountering dangerous sea creatures on his journey to find the […]
Blog #1: How does a harpoon missing sound like?
Hello and welcome to my first blog post! I am Léo, project manager and producer of team Wendigo. In our current project, I am also responsible for the sound effects and music of the game. In this post, I will talk about the process of developing a sound asset from ideation to implementation.
The game we are developing, “Umibōzu”, is about a Japanese fisher navigating a boat through a thick fog encountering dangerous sea creatures on his journey to find the […]
#1 Product Backlog
Welcome to my blog and its first post!
A short introduction of myself: I am studying game design with a minor in project managment. Currently I am the manager and producer of team Cockatrice and this spring term we are creating a digital game together. In this project we are learning and using the scrum framework which will be the main subject in my blog posts. In this blog I am going to explain how our team have been using the […]
#1 Product Backlog
Welcome to my blog and its first post!
A short introduction of myself: I am studying game design with a minor in project managment. Currently I am the manager and producer of team Cockatrice and this spring term we are creating a digital game together. In this project we are learning and using the scrum framework which will be the main subject in my blog posts. In this blog I am going to explain how our team have been using the […]
Post #1 – Aiming the canon
Who?
Erik Rosenberg, I have been working as a project manager at a smaller media company prior to coming to Uppsala University, Campus Gotland where I am currently taking a bachelor of Game Design with a minor in Project Management. It is the second semester of my first year at the university.
I am also a member of Group Siren (a group of students at Uppsala University, Campus Gotland). Said group is currently developing a game, Behemoth, based on a concept document […]
Post #1 – Aiming the canon
Who?
Erik Rosenberg, I have been working as a project manager at a smaller media company prior to coming to Uppsala University, Campus Gotland where I am currently taking a bachelor of Game Design with a minor in Project Management. It is the second semester of my first year at the university.
I am also a member of Group Siren (a group of students at Uppsala University, Campus Gotland). Said group is currently developing a game, Behemoth, based on a concept document […]
Am I doing this right?
Task: UI: Health and Aether bar with player avatar icon
As a project manager who used to have digital drawing as a hobby, I have been waiting for the right opportunity to help out my team with some art. During this week’s sprint, that is exactly what I did. While both artists in my team are working on tasks that take many hours to complete, I thought I’d help out with UI, a smaller feature that doesn’t take too many hours, […]
Am I doing this right?
Task: UI: Health and Aether bar with player avatar icon
As a project manager who used to have digital drawing as a hobby, I have been waiting for the right opportunity to help out my team with some art. During this week’s sprint, that is exactly what I did. While both artists in my team are working on tasks that take many hours to complete, I thought I’d help out with UI, a smaller feature that doesn’t take too many hours, […]