Browsing 'Programming': Posts from Game Design and Programming

Object-oriented 3D sound system using FMOD in one day

In this post I will describe how I created an object-oriented 3D sound system using FMOD in the time-span of one day. This 3D sound system was used in our experimental Tower Defense game. It is mostly designed towards our Tower Defense game but many generic-usage functions was kept in mind when designing it. It is therefore free from other libraries except FMOD itself and could be integrated in any project.
The inspirational sources for this […]

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Program: Programming

Object-oriented 3D sound system using FMOD in one day

In this post I will describe how I created an object-oriented 3D sound system using FMOD in the time-span of one day. This 3D sound system was used in our experimental Tower Defense game. It is mostly designed towards our Tower Defense game but many generic-usage functions was kept in mind when designing it. It is therefore free from other libraries except FMOD itself and could be integrated in any project.
The inspirational sources for this […]

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Program: Programming

Boardgame progress / thoughts on lecture

Yesterday I began making a test layout for our board game, which we tested today. It failed horribly. We tested it only once, but it quickly became clear that it was too small for 5 players. Not only that but the monster was, contrary to our belief, much more powerful than we had anticipated. Having hidden movement makes it much easier for the monster to ambush the other players. We did however figure out that players needed more places to […]

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Program: Programming

Boardgame progress / thoughts on lecture

Yesterday I began making a test layout for our board game, which we tested today. It failed horribly. We tested it only once, but it quickly became clear that it was too small for 5 players. Not only that but the monster was, contrary to our belief, much more powerful than we had anticipated. Having hidden movement makes it much easier for the monster to ambush the other players. We did however figure out that players needed more places to […]

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Program: Programming

Board Game progress

For a week back or so we’ve been tasked to create a board game prototype in groups. This week we are supposed to have a playable prototype and we are supposed to play other groups prototypes while they play ours.
Initially we set out to create something intense, competetive and strategic, but during our development I found that we couldn’t really get something like that to work. After trial and error (and without major playtesting) it is hard to determine whether […]

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Program: Programming

Board Game progress

For a week back or so we’ve been tasked to create a board game prototype in groups. This week we are supposed to have a playable prototype and we are supposed to play other groups prototypes while they play ours.
Initially we set out to create something intense, competetive and strategic, but during our development I found that we couldn’t really get something like that to work. After trial and error (and without major playtesting) it is hard to determine whether […]

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Program: Programming

Board Game progress

For a week back or so we’ve been tasked to create a board game prototype in groups. This week we are supposed to have a playable prototype and we are supposed to play other groups prototypes while they play ours.
Initially we set out to create something intense, competetive and strategic, but during our development I found that we couldn’t really get something like that to work. After trial and error (and without major playtesting) it is hard […]

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Program: Programming

Board Game progress

For a week back or so we’ve been tasked to create a board game prototype in groups. This week we are supposed to have a playable prototype and we are supposed to play other groups prototypes while they play ours.
Initially we set out to create something intense, competetive and strategic, but during our development I found that we couldn’t really get something like that to work. After trial and error (and without major playtesting) it is hard […]

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Program: Programming

Board game progress report (Advanced Game Design) – 20131015

Today, my group in advanced game design sat down and did some design on our board game assignment. This day we tested the movement system that we was going to use in our game.
The idea of our game is that there is one monster player that is hunting the other players down, who in term has to search buildings to find a item, which they then has to get to a certain location. The first player who achieves this win […]

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Program: Programming

Board game progress report (Advanced Game Design) – 20131015

Today, my group in advanced game design sat down and did some design on our board game assignment. This day we tested the movement system that we was going to use in our game.
The idea of our game is that there is one monster player that is hunting the other players down, who in term has to search buildings to find a item, which they then has to get to a certain location. The first player who achieves this win […]

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Program: Programming

Progress on the Board Game

Today we worked in the group for a couple of hours after the lectures and tried out some of the ideas we had for the board we would use in our game. First of all I should probably go through some of the plans on the game, though.
The main idea behind the game is that there are five players, one being a monster and four others being invaders of the place the monster guards. They’re looking for a treasure of […]

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Program: Programming

Progress on the Board Game

Today we worked in the group for a couple of hours after the lectures and tried out some of the ideas we had for the board we would use in our game. First of all I should probably go through some of the plans on the game, though.
The main idea behind the game is that there are five players, one being a monster and four others being invaders of the place the monster guards. They’re looking for a treasure of […]

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Program: Programming

Lunchtime v2.1

Lunchtime v2.1
Click the link to download the game.
Enjoy!

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Program: Programming

Lunchtime v2.1

Lunchtime v2.1
Click the link to download the game.
Enjoy!

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Program: Programming

Bioshock infinte!

I started to play and ended up finishing Bioshock: Infinite yester day. We got teh assignment to play the game the analyze the story and determ if it was a three act story or a nine act story. To me it was clear that it was a nine act story because it follows the principles of the nine act story almost religiously (hint to the game intended) 
But more on the assignment in my assignment! I’ve played the game before and […]

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Program: Programming

Bioshock infinte!

I started to play and ended up finishing Bioshock: Infinite yester day. We got teh assignment to play the game the analyze the story and determ if it was a three act story or a nine act story. To me it was clear that it was a nine act story because it follows the principles of the nine act story almost religiously (hint to the game intended) 
But more on the assignment in my assignment! I’ve played the game before and […]

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Program: Programming

Alumni Days && Everybody is a Noob Jam

Our Alumni days have come and gone.
The lectures were great, but the what stole the show was probably the miniature 6 hour “Everybody is a Noob” game jam that was held. The reason why everyone was a noob was because we were required to build our games in Game Maker Studio, a tool that most of us knew about but had never used.
The theme of the jam was “Everyday Doom”. I teamed up with an alumn, two first […]

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Program: Programming

Alumni Days && Everybody is a Noob Jam

Our Alumni days have come and gone.
The lectures were great, but the what stole the show was probably the miniature 6 hour “Everybody is a Noob” game jam that was held. The reason why everyone was a noob was because we were required to build our games in Game Maker Studio, a tool that most of us knew about but had never used.
The theme of the jam was “Everyday Doom”. I teamed up with an alumn, two first […]

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Program: Programming

Game jam, Foodfighters Lunchtime

Last friday there was a game jam at school. A game jam is basically “make a game during this super short amount of time”, and this time it was like under seven hours. Students of first ’til third year and teachers could participate. Also we had to use Game Maker at this jam.
We were three first year student programmers (and we havn’t even had a single lecture in programming as of yet) and two graphical artists, one first year and one […]

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Program: Programming

Game jam, Foodfighters Lunchtime

Last friday there was a game jam at school. A game jam is basically “make a game during this super short amount of time”, and this time it was like under seven hours. Students of first ’til third year and teachers could participate. Also we had to use Game Maker at this jam.
We were three first year student programmers (and we havn’t even had a single lecture in programming as of yet) and two graphical artists, one first year and one […]

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Program: Programming

Project Grottan 2013-10-09

For the coming weeks my group from the course “Advanced Game Design” will be working on a board game of our own. The game idea that we came up with is a round-based exploration game called Grottan (Working Title). The core idea is similar to games such as Betrayal and the Dungeons and Dragons board games where the players get to explore a collapsed cave using tiles. The final goal of the game is to find one of the three […]

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Program: Programming

Project Grottan 2013-10-09

For the coming weeks my group from the course “Advanced Game Design” will be working on a board game of our own. The game idea that we came up with is a round-based exploration game called Grottan (Working Title). The core idea is similar to games such as Betrayal and the Dungeons and Dragons board games where the players get to explore a collapsed cave using tiles. The final goal of the game is to find one of the three […]

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Program: Programming

Project Grottan 2013-10-09

For the coming weeks my group from the course “Advanced Game Design” will be working on a board game of our own. The game idea that we came up with is a round-based exploration game called Grottan (Working Title). The core idea is similar to games such as Betrayal and the Dungeons and Dragons board games where the players get to explore a collapsed cave using tiles. The final goal of the game is to find one of the three […]

/ Comments Off on Project Grottan 2013-10-09
Program: Programming

Project Grottan 2013-10-09

For the coming weeks my group from the course “Advanced Game Design” will be working on a board game of our own. The game idea that we came up with is a round-based exploration game called Grottan (Working Title). The core idea is similar to games such as Betrayal and the Dungeons and Dragons board games where the players get to explore a collapsed cave using tiles. The final goal of the game is to find one of the three […]

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Program: Programming