Browsing 'Programming': Posts from Game Design and Programming

Weekly update # 5 – Alpha

This week has been long and I believe we’ve come really far with our game. Not so much gameplay wise, but we are starting to get the game more and more together. We also have a direction that the game is going, with that it is also easier to program and get the things that we want into the game to work.
My task for this week has been to work on the commander. I did some work on him last […]

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Program: Programming

Weekly update # 5 – Alpha

This week has been long and I believe we’ve come really far with our game. Not so much gameplay wise, but we are starting to get the game more and more together. We also have a direction that the game is going, with that it is also easier to program and get the things that we want into the game to work.
My task for this week has been to work on the commander. I did some work on him last […]

/ Comments Off on Weekly update # 5 – Alpha
Program: Programming

Weekly update # 5 – Alpha

This week has been long and I believe we’ve come really far with our game. Not so much gameplay wise, but we are starting to get the game more and more together. We also have a direction that the game is going, with that it is also easier to program and get the things that we want into the game to work.
My task for this week has been to work on the commander. I did some work on him last […]

/ Comments Off on Weekly update # 5 – Alpha
Program: Programming

Weekly update # 5 – Alpha

This week has been long and I believe we’ve come really far with our game. Not so much gameplay wise, but we are starting to get the game more and more together. We also have a direction that the game is going, with that it is also easier to program and get the things that we want into the game to work.
My task for this week has been to work on the commander. I did some work on him last […]

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Program: Programming

The Logotype

In this new design I used previous experience that I gained from creating the banner and tried to apply it to the creation of our group logo.
First i made a lot of sketches of different styles and layouts, i filled a whole paper to add a lot of variations:

Sketching for a logotype

I asked the group which one they prefered and that ended up being the puzzle ball.
My first question was how i could design a puzzle ball by using Photoshop, […]

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Program: Programming

The Logotype

In this new design I used previous experience that I gained from creating the banner and tried to apply it to the creation of our group logo.
First i made a lot of sketches of different styles and layouts, i filled a whole paper to add a lot of variations:

Sketching for a logotype

I asked the group which one they prefered and that ended up being the puzzle ball.
My first question was how i could design a puzzle ball by using Photoshop, […]

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Program: Programming

Warbreaking Point Weekly Round-up – April 26th – May 2nd

Another week of development has passed and more work is being done on this project. Here’s what I managed to achieve this week.
I got a logo for my game!With help from one of the staff members at Campus Gotland, Lina Tonegran, I finally got myself a logo for this game. I gave some ideas of what I wanted, she gave my some sketches and eventually we landed on the final logo of the game.

Once again, thank […]

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Program: Programming

Warbreaking Point Weekly Round-up – April 26th – May 2nd

Another week of development has passed and more work is being done on this project. Here’s what I managed to achieve this week.
I got a logo for my game!With help from one of the staff members at Campus Gotland, Lina Tonegran, I finally got myself a logo for this game. I gave some ideas of what I wanted, she gave my some sketches and eventually we landed on the final logo of the game.

Once again, thank […]

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Program: Programming

Day 16

Today I’ve deactivated diagonal movement for the alpha tomorrow, and I’ve re-written the algorithm that checks if the NPC can see the PC to account for this.After doing this, I have been working with the implementation of the NPC death state and animation. I created a function called KillAI to perform these tasks, triggering the animation and making the NPC ‘dead’.
After this, I’ve been put to work updating the NPC models to include bows, since the basic enemy we planned […]

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Program: Programming

Day 16

Today I’ve deactivated diagonal movement for the alpha tomorrow, and I’ve re-written the algorithm that checks if the NPC can see the PC to account for this.After doing this, I have been working with the implementation of the NPC death state and animation. I created a function called KillAI to perform these tasks, triggering the animation and making the NPC ‘dead’.
After this, I’ve been put to work updating the NPC models to include bows, since the basic enemy we planned […]

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Program: Programming

Alpha week

Lasts week the focus of the group was to get alpha done. Personally for me this has meant that  we have had to really decide what the rest of the group is to focus on.
We decided that the main focus for us should be to get all of the main features in and then polish them and add tutorial next week before the alpha testing.
My opinion in general is that the week was very successful. We managed to implement fishing, berry […]

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Program: Programming

Alpha week

Lasts week the focus of the group was to get alpha done. Personally for me this has meant that  we have had to really decide what the rest of the group is to focus on.
We decided that the main focus for us should be to get all of the main features in and then polish them and add tutorial next week before the alpha testing.
My opinion in general is that the week was very successful. We managed to implement fishing, berry […]

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Program: Programming

Alpha week

Lasts week the focus of the group was to get alpha done. Personally for me this has meant that  we have had to really decide what the rest of the group is to focus on.
We decided that the main focus for us should be to get all of the main features in and then polish them and add tutorial next week before the alpha testing.
My opinion in general is that the week was very successful. We managed to implement fishing, berry […]

/ Comments Off on Alpha week
Program: Programming

Alpha week

Lasts week the focus of the group was to get alpha done. Personally for me this has meant that  we have had to really decide what the rest of the group is to focus on.
We decided that the main focus for us should be to get all of the main features in and then polish them and add tutorial next week before the alpha testing.
My opinion in general is that the week was very successful. We managed to implement fishing, berry […]

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Program: Programming

Slightly Coded – Potbellied King – Dev Post 5

Today I started working on the HUD, I didn’t do as much progress as I’d hoped for so I guess I’ll have to work some extra tonight to make up for it. I hate crunching so I’m probably going to take a few breaks to sleep.
Another issue present is the fact that we have to combine our projects into one single for the Alpha presentation. Right now we have some trouble syncing it all toghether meaning that we need to […]

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Program: Programming

Slightly Coded – Potbellied King – Dev Post 5

Today I started working on the HUD, I didn’t do as much progress as I’d hoped for so I guess I’ll have to work some extra tonight to make up for it. I hate crunching so I’m probably going to take a few breaks to sleep.
Another issue present is the fact that we have to combine our projects into one single for the Alpha presentation. Right now we have some trouble syncing it all toghether meaning that we need to […]

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Program: Programming

Day 15

This morning was interesting, having slept through both my alarms I awoke just before 11, more rested than I have any weekday the last month, and hurried off to work.the work on the project was far less eventful, though, as more time was spent chasing down annoying bugs so that we have a functioning prototype to show off on friday.During the day, most bugs were luckily eliminated, and the game now works pretty much as intended.

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Program: Programming

Day 15

This morning was interesting, having slept through both my alarms I awoke just before 11, more rested than I have any weekday the last month, and hurried off to work.the work on the project was far less eventful, though, as more time was spent chasing down annoying bugs so that we have a functioning prototype to show off on friday.During the day, most bugs were luckily eliminated, and the game now works pretty much as intended.

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Program: Programming

Attracting people; A second try

I wasnt that pleased of the last result i had regarding the banner, so i dug around and got a second chance in creating a new one.
I consulted Nicodemus (A guest lecturer in the Game design program) about my banner and he gave me some good pointers. My previous banner lacked a good construction, the main focus in the picture fell on the middle part of the picture where the “&” sign was located. And applying the characters to the […]

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Program: Programming

Attracting people; A second try

I wasnt that pleased of the last result i had regarding the banner, so i dug around and got a second chance in creating a new one.
I consulted Nicodemus (A guest lecturer in the Game design program) about my banner and he gave me some good pointers. My previous banner lacked a good construction, the main focus in the picture fell on the middle part of the picture where the “&” sign was located. And applying the characters to the […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 4

WELL! Last post I said that I would post the very next day about what I’d done but… I kind of forgot. So I’m posting today instead, hopefully this won’t be a thing that happens far too often.
So we had another Quality Time with Marcus yesterday and it went alot better than the last one (that’s not saying alot though since last time was rather abyssmal) we had far more to show and most of the group members were there […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 4

WELL! Last post I said that I would post the very next day about what I’d done but… I kind of forgot. So I’m posting today instead, hopefully this won’t be a thing that happens far too often.
So we had another Quality Time with Marcus yesterday and it went alot better than the last one (that’s not saying alot though since last time was rather abyssmal) we had far more to show and most of the group members were there […]

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Program: Programming

Day 14

Today I’m continuing work with the item gui support. I have an idea how I am to get the data between scenes. Apparently there’s a native function in Unity called “Player prefs” that might be suitable to our needs.
Though progress with the items have been temporarily halted as bugs in the existing code have been unveiled, and need to be fixed.

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Program: Programming

Day 14

Today I’m continuing work with the item gui support. I have an idea how I am to get the data between scenes. Apparently there’s a native function in Unity called “Player prefs” that might be suitable to our needs.
Though progress with the items have been temporarily halted as bugs in the existing code have been unveiled, and need to be fixed.

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Program: Programming