Browsing 'Programming': Posts from Game Design and Programming

Getting it together

We had our weekly Quality Time meeting with Marcus today and we was not satisfied with our work since the lest meeting. Hopefully this will be a good motivator for the entire group.
Today i worked on adjusting the RPM slider. My first version had the slider button to be placed at the same X coordinate as the current rotation speed divided by a thousand. This worked for a simple test to make sure the slider could move from input but […]

/ Comments Off on Getting it together
Program: Programming

Getting it together

We had our weekly Quality Time meeting with Marcus today and we was not satisfied with our work since the lest meeting. Hopefully this will be a good motivator for the entire group.
Today i worked on adjusting the RPM slider. My first version had the slider button to be placed at the same X coordinate as the current rotation speed divided by a thousand. This worked for a simple test to make sure the slider could move from input but […]

/ Comments Off on Getting it together
Program: Programming

Getting it together

We had our weekly Quality Time meeting with Marcus today and we was not satisfied with our work since the lest meeting. Hopefully this will be a good motivator for the entire group.
Today i worked on adjusting the RPM slider. My first version had the slider button to be placed at the same X coordinate as the current rotation speed divided by a thousand. This worked for a simple test to make sure the slider could move from input but […]

/ Comments Off on Getting it together
Program: Programming

Getting it together

We had our weekly Quality Time meeting with Marcus today and we was not satisfied with our work since the lest meeting. Hopefully this will be a good motivator for the entire group.
Today i worked on adjusting the RPM slider. My first version had the slider button to be placed at the same X coordinate as the current rotation speed divided by a thousand. This worked for a simple test to make sure the slider could move from input but […]

/ Comments Off on Getting it together
Program: Programming

Temple of Light (21-27 april)

Last week I worked on the levels in Unreal Engine 4. It has worked quite well but it feels as there are a lot of things to learn in the program. Also, as it is quite new there are a lot of bugs and the program really enjoys crashing. This has done so that I have lost a lot of work and have had to redo it a couple of times.
 
I am quite satisfied by how the levels are turning […]

/ Comments Off on Temple of Light (21-27 april)
Program: Programming

Temple of Light (21-27 april)

Last week I worked on the levels in Unreal Engine 4. It has worked quite well but it feels as there are a lot of things to learn in the program. Also, as it is quite new there are a lot of bugs and the program really enjoys crashing. This has done so that I have lost a lot of work and have had to redo it a couple of times.
 
I am quite satisfied by how the levels are turning […]

/ Comments Off on Temple of Light (21-27 april)
Program: Programming

Temple of Light (21-27 april)

Last week I worked on the levels in Unreal Engine 4. It has worked quite well but it feels as there are a lot of things to learn in the program. Also, as it is quite new there are a lot of bugs and the program really enjoys crashing. This has done so that I have lost a lot of work and have had to redo it a couple of times.
 
I am quite satisfied by how the levels are turning […]

/ Comments Off on Temple of Light (21-27 april)
Program: Programming

Temple of Light (21-27 april)

Last week I worked on the levels in Unreal Engine 4. It has worked quite well but it feels as there are a lot of things to learn in the program. Also, as it is quite new there are a lot of bugs and the program really enjoys crashing. This has done so that I have lost a lot of work and have had to redo it a couple of times.
 
I am quite satisfied by how the levels are turning […]

/ Comments Off on Temple of Light (21-27 april)
Program: Programming

day 13

Today ended up being a half day as I got a splitting headache after Lunch.
I got started with the basic gui support for the game, but I didn’t get far due to the headache.

/ Comments Off on day 13
Program: Programming

day 13

Today ended up being a half day as I got a splitting headache after Lunch.
I got started with the basic gui support for the game, but I didn’t get far due to the headache.

/ Comments Off on day 13
Program: Programming

Slightly Coded – Potbellied King – Dev. Post 3

I forgot to write a post at the end of last week so this’ll have to do instead. Not that a lot happened on friday, turns out switching scenes in Unity is rather easy and it didn’t take longer than half an hour to get it right so there wasn’t actually much to talk about at that point.
As for today, I mostly researched how to take pictures with the kinect. I do find it funny that changing scenes is such […]

/ Comments Off on Slightly Coded – Potbellied King – Dev. Post 3
Program: Programming

Slightly Coded – Potbellied King – Dev. Post 3

I forgot to write a post at the end of last week so this’ll have to do instead. Not that a lot happened on friday, turns out switching scenes in Unity is rather easy and it didn’t take longer than half an hour to get it right so there wasn’t actually much to talk about at that point.
As for today, I mostly researched how to take pictures with the kinect. I do find it funny that changing scenes is such […]

/ Comments Off on Slightly Coded – Potbellied King – Dev. Post 3
Program: Programming

Must get back into this

Been a while again. That other course really helped me with blogging, i guess it was a good way to end a day.
For the last Two weeks I’ve been working on the same game and learning about using Unity and C#. After the last post i worked on making the Heads Up Display actually change depending on values. The most important things i learned of this is to use static variables in order to access them from different scripts and […]

/ Comments Off on Must get back into this
Program: Programming

Must get back into this

Been a while again. That other course really helped me with blogging, i guess it was a good way to end a day.
For the last Two weeks I’ve been working on the same game and learning about using Unity and C#. After the last post i worked on making the Heads Up Display actually change depending on values. The most important things i learned of this is to use static variables in order to access them from different scripts and […]

/ Comments Off on Must get back into this
Program: Programming

Must get back into this

Been a while again. That other course really helped me with blogging, i guess it was a good way to end a day.
For the last Two weeks I’ve been working on the same game and learning about using Unity and C#. After the last post i worked on making the Heads Up Display actually change depending on values. The most important things i learned of this is to use static variables in order to access them from different scripts and […]

/ Comments Off on Must get back into this
Program: Programming

Must get back into this

Been a while again. That other course really helped me with blogging, i guess it was a good way to end a day.
For the last Two weeks I’ve been working on the same game and learning about using Unity and C#. After the last post i worked on making the Heads Up Display actually change depending on values. The most important things i learned of this is to use static variables in order to access them from different scripts and […]

/ Comments Off on Must get back into this
Program: Programming

Checkpoints and more Networking

Another week has passed and the last week there has been alot of little things to do.First of the Network HUD I talk’ed about last week was put on hold for more importent single player features and fixes. Oh and we changed the name from Open Circuit to Defunct
Checkpoints
I’ve redone the respawning system since Robert thought it would be cool to go into this sort of overview where you could toggle between all visited checkpoints and respawn at a selected […]

/ Comments Off on Checkpoints and more Networking
Program: Programming

Checkpoints and more Networking

Another week has passed and the last week there has been alot of little things to do.First of the Network HUD I talk’ed about last week was put on hold for more importent single player features and fixes. Oh and we changed the name from Open Circuit to Defunct
Checkpoints
I’ve redone the respawning system since Robert thought it would be cool to go into this sort of overview where you could toggle between all visited checkpoints and respawn at a selected […]

/ Comments Off on Checkpoints and more Networking
Program: Programming

First Alpha build

Last week we worked on the first alpha build. Basic mechanics such as eating berries, interacting with wolves and fishes are in. Graphics are coming along pretty neatly as well.
Early screenshot of the content of the game
The ai for the wolves and fishes have been a bit sketchy and will have to be iterated this week. We also have to exchange the hitboxes to raycasting, it is so much more reliable and efficient.
But all in all I feel that […]

/ Comments Off on First Alpha build
Program: Programming

First Alpha build

Last week we worked on the first alpha build. Basic mechanics such as eating berries, interacting with wolves and fishes are in. Graphics are coming along pretty neatly as well.
Early screenshot of the content of the game
The ai for the wolves and fishes have been a bit sketchy and will have to be iterated this week. We also have to exchange the hitboxes to raycasting, it is so much more reliable and efficient.
But all in all I feel that […]

/ Comments Off on First Alpha build
Program: Programming

First Alpha build

Last week we worked on the first alpha build. Basic mechanics such as eating berries, interacting with wolves and fishes are in. Graphics are coming along pretty neatly as well.
Early screenshot of the content of the game
The ai for the wolves and fishes have been a bit sketchy and will have to be iterated this week. We also have to exchange the hitboxes to raycasting, it is so much more reliable and efficient.
But all in all I feel that […]

/ Comments Off on First Alpha build
Program: Programming

First Alpha build

Last week we worked on the first alpha build. Basic mechanics such as eating berries, interacting with wolves and fishes are in. Graphics are coming along pretty neatly as well.
Early screenshot of the content of the game
The ai for the wolves and fishes have been a bit sketchy and will have to be iterated this week. We also have to exchange the hitboxes to raycasting, it is so much more reliable and efficient.
But all in all I feel that […]

/ Comments Off on First Alpha build
Program: Programming

Third Week of development! Alpha here we come

So the third week of development has come and passed. While we haven’t been quite successful reaching a full alpha stage, but we have all the basic features basically done, if not in a really playable state. My work has mostly be producer material. I started the week by setting up a meeting with myself and the lead designer to figure out some kinks in our design. My concern was that
1. We did not have a universal picture of how […]

/ Comments Off on Third Week of development! Alpha here we come
Program: Programming

Third Week of development! Alpha here we come

So the third week of development has come and passed. While we haven’t been quite successful reaching a full alpha stage, but we have all the basic features basically done, if not in a really playable state. My work has mostly be producer material. I started the week by setting up a meeting with myself and the lead designer to figure out some kinks in our design. My concern was that
1. We did not have a universal picture of how […]

/ Comments Off on Third Week of development! Alpha here we come
Program: Programming