Browsing 'Programming': Posts from Game Design and Programming

3D1 starting assignment 3 modeling

I have started the modeling of Nils character Jorm! And this is how far i have come:

The back of the golem


And here we got the back of the golem

 
I am going to make some small adjustments but I am afraid to go ahead doing the hands now and head. Some more consulting with the teachers about this model regarding the head and hands would be needed. Another option would be to keep this save file if something would […]

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Program: Programming

3D1 starting assignment 3 modeling

I have started the modeling of Nils character Jorm! And this is how far i have come:

The back of the golem


And here we got the back of the golem

 
I am going to make some small adjustments but I am afraid to go ahead doing the hands now and head. Some more consulting with the teachers about this model regarding the head and hands would be needed. Another option would be to keep this save file if something would […]

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Program: Programming

Intimate Supernatural

So last week we were given two randomly drawn words to base a concept on, and the words my group got was “Intimate” and “Supernatural”. The were some restrictions that we had to follow that were the following:

2D
No gravity systems in the game
PC Controls(Keyboard/Mouse)
The scope of the production time if the concept should be 10 weeks
No network
Single-Player (Multiplayer or Co-Op can be optional, but the game must be playable for one player first and foremost)

Then there were some requirements that had to […]

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Program: Programming

Intimate Supernatural

So last week we were given two randomly drawn words to base a concept on, and the words my group got was “Intimate” and “Supernatural”. The were some restrictions that we had to follow that were the following:

2D
No gravity systems in the game
PC Controls(Keyboard/Mouse)
The scope of the production time if the concept should be 10 weeks
No network
Single-Player (Multiplayer or Co-Op can be optional, but the game must be playable for one player first and foremost)

Then there were some requirements that had to […]

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Program: Programming

MY FIRST JAM – GAMEJAM

A couple of days ago I attended my first gamejam, it’s quite of a tradition here at UU, Campus Gotland. Both first, second and third year students get together in teams to make a fully playable game during a couple of hours. The time you get depends on the rules of the jam. This time we had from 10.00 A.M. until 6 P.M. My team consisted of 5 other first year students, me and two other programmers, and three guys […]

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Program: Programming

MY FIRST JAM – GAMEJAM

A couple of days ago I attended my first gamejam, it’s quite of a tradition here at UU, Campus Gotland. Both first, second and third year students get together in teams to make a fully playable game during a couple of hours. The time you get depends on the rules of the jam. This time we had from 10.00 A.M. until 6 P.M. My team consisted of 5 other first year students, me and two other programmers, and three guys […]

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Program: Programming

Quickly summing-up

So, I have soon been here at UU, Campus Gotland, for about two months. There has been some stressful times but i’ve truly enjoyed my stay so far.

Our first assignment was to break the game Space invaders down and analyze different objects. We were told to take the objects on the screen and break it down in to 3 different subcategories, objects, properties and behaviors. For an example, the player craft in the game is an object. The speed which the […]

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Program: Programming

Quickly summing-up

So, I have soon been here at UU, Campus Gotland, for about two months. There has been some stressful times but i’ve truly enjoyed my stay so far.

Our first assignment was to break the game Space invaders down and analyze different objects. We were told to take the objects on the screen and break it down in to 3 different subcategories, objects, properties and behaviors. For an example, the player craft in the game is an object. The speed which the […]

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Program: Programming

MY FIRST JAM – GAMEJAM

A couple of days ago I attended my first gamejam, it’s quite of a tradition here at UU, Campus Gotland. Both first, second and third year students get together in teams to make a fully playable game during a couple of hours. The time you get depends on the rules of the jam. This time we had from 10.00 A.M. until 6 P.M. My team consisted of 5 other first year students, me and two other programmers, and three guys […]

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Program: Programming

MY FIRST JAM – GAMEJAM

A couple of days ago I attended my first gamejam, it’s quite of a tradition here at UU, Campus Gotland. Both first, second and third year students get together in teams to make a fully playable game during a couple of hours. The time you get depends on the rules of the jam. This time we had from 10.00 A.M. until 6 P.M. My team consisted of 5 other first year students, me and two other programmers, and three guys […]

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Program: Programming

My First Jam & Concept-project

Hello you all!
So, long time no see. As always.
The last couple of weeks we have done many minor things and two major things.
The major things:

My First Jam
Concept-project

So, My First Jam is basically an optional assignment all in our program can do. As a First year student this was my first time participating in a game jam. First year students, second year students and third years students make teams and in under 8 hours we are supposed to create a fully […]

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Program: Programming

My First Jam & Concept-project

Hello you all!
So, long time no see. As always.
The last couple of weeks we have done many minor things and two major things.
The major things:

My First Jam
Concept-project

So, My First Jam is basically an optional assignment all in our program can do. As a First year student this was my first time participating in a game jam. First year students, second year students and third years students make teams and in under 8 hours we are supposed to create a fully […]

/ Comments Off on My First Jam & Concept-project
Program: Programming

Quickly summing-up

So, I have soon been here at UU, Campus Gotland, for about two months. There has been some stressful times but i’ve truly enjoyed my stay so far.

Our first assignment was to break the game Space invaders down and analyze different objects. We were told to take the objects on the screen and break it down in to 3 different subcategories, objects, properties and behaviors. For an example, the player craft in the game is an object. The speed which the […]

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Program: Programming

Quickly summing-up

So, I have soon been here at UU, Campus Gotland, for about two months. There has been some stressful times but i’ve truly enjoyed my stay so far.

Our first assignment was to break the game Space invaders down and analyze different objects. We were told to take the objects on the screen and break it down in to 3 different subcategories, objects, properties and behaviors. For an example, the player craft in the game is an object. The speed which the […]

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Program: Programming

Folke checkar ut


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Program: Programming

Folke checkar ut


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Program: Programming

(Final Assignment – Part 1) On game & Sound design

The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]

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Program: Programming

(Final Assignment – Part 1) On game & Sound design

The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]

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Program: Programming

(Final Assignment – Part 1) On game & Sound design

The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]

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Program: Programming

(Final Assignment – Part 1) On game & Sound design

The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]

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Program: Programming

Prototyp av spelplanen / Exempel på hur det kan se ut


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Program: Programming

Prototyp av spelplanen / Exempel på hur det kan se ut


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Program: Programming

Projektarbete

En öppen spelplan som man navigerar genom att slå en tärning för att gå och se till att hålla sig undan från människorna.
 
Regler:
Spelaren slår med en d6
Människan slår med en d4
Människan går i det näst yttersta varvet av spelplanen klockvis.
 
Plocka crops:
Stå över ett slag för att plocka en crop
Slå en d6 för att se vad för crop du får
1-5 ger poäng 1-5
6 ger powerup 1-6
 
Powerup

speed

1-2, Spelaren får slå två gånger per runda

bigger

3-4, Spelaren kan plocka alla växter i en ruta

invisible

5-6, […]

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Program: Programming

Projektarbete

En öppen spelplan som man navigerar genom att slå en tärning för att gå och se till att hålla sig undan från människorna.
 
Regler:
Spelaren slår med en d6
Människan slår med en d4
Människan går i det näst yttersta varvet av spelplanen klockvis.
 
Plocka crops:
Stå över ett slag för att plocka en crop
Slå en d6 för att se vad för crop du får
1-5 ger poäng 1-5
6 ger powerup 1-6
 
Powerup

speed

1-2, Spelaren får slå två gånger per runda

bigger

3-4, Spelaren kan plocka alla växter i en ruta

invisible

5-6, […]

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Program: Programming