Browsing 'Game Design': Posts from either of the Game Design programs
Working on a level editor
I´m working on a level editor to use in future games. The level editor is made in JavaScript and I will soon release it in public.
TODO:Set custom dimension for gameAdding support for multiple layersAdding support for custom tiles – I have to make this very flexible. I have some thoughts in autoloading img from url.Adding auto generated map ready to be edited
Here is a picture of how it looks right now.
I drew this myself, […]
Working on a level editor
I´m working on a level editor to use in future games. The level editor is made in JavaScript and I will soon release it in public.
TODO:Set custom dimension for gameAdding support for multiple layersAdding support for custom tiles – I have to make this very flexible. I have some thoughts in autoloading img from url.Adding auto generated map ready to be edited
Here is a picture of how it looks right now.
I drew this myself, […]
Is point within a rectangle
I came up with this neat function to check if a point [x,y] is within a rectangle [x, y, width, height].
It´s made in Javascript but can be applied to ALL languages.
// CommentUtils.pointWithinRect = function(point, rect) { var px = point[0]; var py = point[1]; var top = rect.y; var left = rect.x; var bottom = rect.y + rect.height; var right […]
Is point within a rectangle
I came up with this neat function to check if a point [x,y] is within a rectangle [x, y, width, height].
It´s made in Javascript but can be applied to ALL languages.
// CommentUtils.pointWithinRect = function(point, rect) { var px = point[0]; var py = point[1]; var top = rect.y; var left = rect.x; var bottom = rect.y + rect.height; var right […]
Started with our programming project today, took a while to figure out how GitHub works, but got it now. Hopefully it will work as intended throughout the whole thing.
Started with our programming project today, took a while to figure out how GitHub works, but got it now. Hopefully it will work as intended throughout the whole thing.
Frogger Progress
After spending a large part of this evening with the Frogger assignment its now time for the daily update (even though its past midnight).
Today I’ve spent much time thinking of in which order to build up the game, Ended up with me working on implementing GameStates.
While its a work in progress i think its important to get this in as early as possible, in order to make it easier to work with rather than getting the game states later.
As of […]
Frogger Progress
After spending a large part of this evening with the Frogger assignment its now time for the daily update (even though its past midnight).
Today I’ve spent much time thinking of in which order to build up the game, Ended up with me working on implementing GameStates.
While its a work in progress i think its important to get this in as early as possible, in order to make it easier to work with rather than getting the game states later.
As of […]
Programming Project, day 6
After todays lecture I added animations to the PlayerObjects, it works very well! There are now animations for idle and walking in four directions.
Next up is getting the bombs to explode, spreading fire in the correct way and getting it to destroy bricks/kill players. There after, its time to get the animations right on the explosions. Then, powerups! The game is pretty close to being playable now.
Programming Project, day 6
After todays lecture I added animations to the PlayerObjects, it works very well! There are now animations for idle and walking in four directions.
Next up is getting the bombs to explode, spreading fire in the correct way and getting it to destroy bricks/kill players. There after, its time to get the animations right on the explosions. Then, powerups! The game is pretty close to being playable now.
Teapots and pretty lights!
I’ve recently been experimenting a lot with OpenGL as a part of an assignment in the programming course I’m taking right now. Playing around with lighting has really captivated me. I love creating visuals through code, the instant feedback that you get when the smallest code change entirely transforms the feel of a scene is simply intoxicating!
Teapots and pretty lights!
I’ve recently been experimenting a lot with OpenGL as a part of an assignment in the programming course I’m taking right now. Playing around with lighting has really captivated me. I love creating visuals through code, the instant feedback that you get when the smallest code change entirely transforms the feel of a scene is simply intoxicating!
Day 5
I stayed home this morning to work on the project alone. I managed to understand the use of states and I made the frame for a virtual State class. I also made a MenuState class, GameState class and a StateManager class keeping track of it all. It felt good when i figured out how to implement it all. I’m not sure I’m doing it “the right way” but it works in its basic form but the classes still need much […]
Day 5
I stayed home this morning to work on the project alone. I managed to understand the use of states and I made the frame for a virtual State class. I also made a MenuState class, GameState class and a StateManager class keeping track of it all. It felt good when i figured out how to implement it all. I’m not sure I’m doing it “the right way” but it works in its basic form but the classes still need much […]
The Pitch
I just realised that I had written this post about our big presentation but forgotten to post it so here it is.This Monday was the day we had to be finished with our projects and pitch them to the rest of our class, the second year students, our teacher and staff. Of course we where nervous but we felt prepared as we had practiced a lot and put a lot of time into this […]
The Pitch
I just realised that I had written this post about our big presentation but forgotten to post it so here it is.This Monday was the day we had to be finished with our projects and pitch them to the rest of our class, the second year students, our teacher and staff. Of course we where nervous but we felt prepared as we had practiced a lot and put a lot of time into this […]
Character Design
The third week of the 2D-course was spent on developing a character from one of the thumbnails we created during the first week, we were supposed to hand in the original thumbnail, a construction drawing and one complete drawing that is the last step before clean up. (The close up of the face was one of the VG criterias).
For a real game project I am not sure if the character i chose is the most interesting one to develop, […]
Character Design
The third week of the 2D-course was spent on developing a character from one of the thumbnails we created during the first week, we were supposed to hand in the original thumbnail, a construction drawing and one complete drawing that is the last step before clean up. (The close up of the face was one of the VG criterias).
For a real game project I am not sure if the character i chose is the most interesting one to develop, […]
2D Week 2 Perspective
The second week of the 2D-course we studied perspective, once you know how to do it is rather straight forwards but it is tedious work and I did not find photoshop the best tool for this week’s assignment which was to draw an airplane and a car in the same picture. Here is what I did along with the reflective assignment of the week.After having drawn on paper during this week I have realised how messy it can be […]
2D Week 2 Perspective
The second week of the 2D-course we studied perspective, once you know how to do it is rather straight forwards but it is tedious work and I did not find photoshop the best tool for this week’s assignment which was to draw an airplane and a car in the same picture. Here is what I did along with the reflective assignment of the week.After having drawn on paper during this week I have realised how messy it can be […]
It possibly maybe perhaps, finally begins (a little)
Just checked and saw that babel is working, great.
Today me and Marting discussed the elements of Frogger and what we needed to do during the Christmas holidays. We decided to split the work into four parts. We didn’t name them specifically but the parts were:
-Core things: a working level with a menu screen, moving player and functional enemies.
-Important things: Lives, Game over state, score, “proper” graphics, etc.
-More stuff: different levels, more obstacles, score bonuses
-Yeah right… :Multiplayer mode, music.
Our planning so […]
It possibly maybe perhaps, finally begins (a little)
Just checked and saw that babel is working, great.
Today me and Marting discussed the elements of Frogger and what we needed to do during the Christmas holidays. We decided to split the work into four parts. We didn’t name them specifically but the parts were:
-Core things: a working level with a menu screen, moving player and functional enemies.
-Important things: Lives, Game over state, score, “proper” graphics, etc.
-More stuff: different levels, more obstacles, score bonuses
-Yeah right… :Multiplayer mode, music.
Our planning so […]
Weekly Report – 2013-12-17
This came a bit late. Sorry about that! Not that there is much to tell frankly. The previous week was mainly about line drawing and making a clean image.
Put simply, I now understand why the teachers insisted on us practicing circles and lines. I regret not spending more time on it now. Though I’m fairly confident in my coordination, the problem I faced was more of a technical one. Being a complete newcomer to the workings of Photoshop, I had […]
Weekly Report – 2013-12-17
This came a bit late. Sorry about that! Not that there is much to tell frankly. The previous week was mainly about line drawing and making a clean image.
Put simply, I now understand why the teachers insisted on us practicing circles and lines. I regret not spending more time on it now. Though I’m fairly confident in my coordination, the problem I faced was more of a technical one. Being a complete newcomer to the workings of Photoshop, I had […]